konva
Version:
HTML5 2d canvas library.
38 lines (37 loc) • 1.2 kB
JavaScript
import { Factory } from "../Factory.js";
import { Shape } from "../Shape.js";
import { getNumberValidator } from "../Validators.js";
import { _registerNode } from "../Global.js";
export class Ellipse extends Shape {
_sceneFunc(context) {
const rx = this.radiusX(), ry = this.radiusY();
context.beginPath();
context.save();
if (rx !== ry) {
context.scale(1, ry / rx);
}
context.arc(0, 0, rx, 0, Math.PI * 2, false);
context.restore();
context.closePath();
context.fillStrokeShape(this);
}
getWidth() {
return this.radiusX() * 2;
}
getHeight() {
return this.radiusY() * 2;
}
setWidth(width) {
this.radiusX(width / 2);
}
setHeight(height) {
this.radiusY(height / 2);
}
}
Ellipse.prototype.className = 'Ellipse';
Ellipse.prototype._centroid = true;
Ellipse.prototype._attrsAffectingSize = ['radiusX', 'radiusY'];
_registerNode(Ellipse);
Factory.addComponentsGetterSetter(Ellipse, 'radius', ['x', 'y']);
Factory.addGetterSetter(Ellipse, 'radiusX', 0, getNumberValidator());
Factory.addGetterSetter(Ellipse, 'radiusY', 0, getNumberValidator());