kontra
Version:
Kontra HTML5 game development library
37 lines (36 loc) • 1.08 kB
JavaScript
export { default as Animation } from './animation.js'
export {
imageAssets,
audioAssets,
dataAssets,
setImagePath,
setAudioPath,
setDataPath,
loadImage,
loadAudio,
loadData,
load
} from './assets.js'
export { init, getCanvas, getContext } from './core.js'
export { on, off, emit } from './events.js'
export { default as GameLoop } from './gameLoop.js'
export { keyMap, initKeys, bindKeys, unbindKeys, keyPressed } from './keyboard.js'
export { registerPlugin, unregisterPlugin, extendObject } from './plugin.js'
export {
initPointer,
pointer,
track,
untrack,
pointerOver,
onPointerDown,
onPointerUp,
pointerPressed
} from './pointer.js'
export { default as Pool } from './pool.js'
export { default as Quadtree } from './quadtree.js'
export { default as Sprite } from './sprite.js'
export { default as SpriteSheet } from './spriteSheet.js'
export { setStoreItem, getStoreItem } from './store.js'
export { default as TileEngine } from './tileEngine.js'
export { default as Vector } from './vector.js'
export { default } from './kontra.defaults.js'