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kontra

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Kontra HTML5 game development library

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<!DOCTYPE html> <html> <head> <title>Controlling A Sprite</title> <script src="../../kontra.js"></script> </head> <body> <canvas id="game" width="600" height="400" style="background: #333331"></canvas> <script id="code"> // initialize the game and setup the canvas let { canvas, context } = kontra.init(); // create a basic sprite with a velocity window.sprite = kontra.Sprite({ x: 290, y: 180, dx: 3, dy: 0, width: 20, height: 40, color: 'red', counter: 0, update: function() { // call advance to move the sprite by its velocity this.advance(); // reset the sprites position when it reaches the edge of the game if (this.x > canvas.width) { this.x = -this.width; } }, render: function() { // change the color of the sprite every 30 frames if (++this.counter % 30 === 0) { this.color = (this.color === 'red' ? 'blue' : 'red'); } // call draw to draw the sprite to the screen this.draw(); } }); // create the game loop to update and render the sprite window.loop = kontra.GameLoop({ update: function() { sprite.update(); }, render: function() { sprite.render(); } }); // start the loop loop.start(); </script> <script src="../prism/codeOutput.js"></script> </body> </html>