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kontra

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Kontra HTML5 game development library

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<!DOCTYPE html> <html> <head> <title>Animation Sprite</title> <script src="../../kontra.js"></script> </head> <body> <canvas id="game" width="600" height="400" style="background: #333331"></canvas> <script id="code"> // initialize the game and setup the canvas let { canvas, context } = kontra.init(); // set image path so we don't have to reference the sprite sheet by it's path kontra.setImagePath('../imgs/'); // load the sprite sheet kontra.load('character_walk_sheet.png').then(function() { // create the sprite sheet and its animation window.spriteSheet = kontra.SpriteSheet({ image: kontra.imageAssets.character_walk_sheet, frameWidth: 72, frameHeight: 97, animations: { walk: { frames: '0..10', // frames 0 through 10 frameRate: 30 } } }); // pass the animations to the sprite window.sprite = kontra.Sprite({ width: 72 * 2, height: 97 * 2, anchor: { x: 0.5, y: 0.5, }, x: 300, y: 200, animations: spriteSheet.animations }); // set the animation to play sprite.playAnimation('walk'); // create the game loop to update and render the sprite window.loop = kontra.GameLoop({ update: function() { sprite.update(); }, render: function() { sprite.render(); } }); // start the loop loop.start(); }); </script> <script src="../prism/codeOutput.js"></script> </body> </html>