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Kontra HTML5 game development library

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<!DOCTYPE html> <html lang="en"> <head> <title>Kontra.js – SpriteSheet</title> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <base href="https://straker.github.io/kontra/"> <script> // adjust path based on location (github pages required kontra url) if (window.location.host.indexOf('localhost') !== -1) { let base = document.querySelector('base'); base.setAttribute('href', '/'); } </script> <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/prism/1.16.0/themes/prism.min.css"> <link rel="stylesheet" href="assets/styles.css"> <script src="assets/js/kontra.js"></script> </head> <body> <div class="content"> <header class="main-nav"> <div id="kontra-heading" class="nav-heading">Kontra</div> <a href="#main">Skip navigation</a> <nav> <button class="menu-button" aria-expanded="false" aria-controls="menu"><span aria-hidden="true"></span> Menu</button> <!-- add role=list back to list so screen readers still read it as list when css list-style: none is set @see https://web-a11y.slack.com/archives/C042TSFGN/p1501699529181172 --> <ul id="menu" role="list"> <li><a href="." >Introduction</a></li> <li><a href="getting-started" >Getting Started</a></li> <li><a href="download" >Download</a></li> <li><a href="tutorials" >Tutorials</a></li> <li><a href="made-with-kontra" >Made With Kontra</a></li> <li> <span id="api" class="nav-api-heading">API</span> <ul aria-labelledby="api"> <li><a href="api/animation" >Animation</a></li> <li><a href="api/assets" >Assets</a></li> <li><a href="api/core" >Core</a></li> <li><a href="api/events" >Events</a></li> <li><a href="api/gameLoop" >GameLoop</a></li> <li><a href="api/keyboard" >Keyboard</a></li> <li><a href="api/plugin" >Plugin</a></li> <li><a href="api/pointer" >Pointer</a></li> <li><a href="api/pool" >Pool</a></li> <li><a href="api/quadtree" >Quadtree</a></li> <li><a href="api/sprite" >Sprite</a></li> <li><a href="api/spriteSheet" aria-current="page">SpriteSheet</a></li> <li><a href="api/store" >Store</a></li> <li><a href="api/tileEngine" >TileEngine</a></li> <li><a href="api/vector" >Vector</a></li> </ul> </li> </ul> </nav> <div class="scroll-indicator" aria-hidden="true"><span>^</span></div> </header> <main id="main"> <div> <a href="https://github.com/straker/kontra" class="github-corner" aria-label="View source on GitHub"><svg width="80" height="80" viewBox="0 0 250 250" style="fill:#151513; color:#fff; position: absolute; top: 0; border: 0; right: 0;" aria-hidden="true"><path d="M0,0 L115,115 L130,115 L142,142 L250,250 L250,0 Z"></path><path d="M128.3,109.0 C113.8,99.7 119.0,89.6 119.0,89.6 C122.0,82.7 120.5,78.6 120.5,78.6 C119.2,72.0 123.4,76.3 123.4,76.3 C127.3,80.9 125.5,87.3 125.5,87.3 C122.9,97.6 130.6,101.9 134.4,103.2" fill="currentColor" style="transform-origin: 130px 106px;" class="octo-arm"></path><path d="M115.0,115.0 C114.9,115.1 118.7,116.5 119.8,115.4 L133.7,101.6 C136.9,99.2 139.9,98.4 142.2,98.6 C133.8,88.0 127.5,74.4 143.8,58.0 C148.5,53.4 154.0,51.2 159.7,51.0 C160.3,49.4 163.2,43.6 171.4,40.1 C171.4,40.1 176.1,42.5 178.8,56.2 C183.1,58.6 187.2,61.8 190.9,65.4 C194.5,69.0 197.7,73.2 200.1,77.6 C213.8,80.2 216.3,84.9 216.3,84.9 C212.7,93.1 206.9,96.0 205.4,96.6 C205.1,102.4 203.0,107.8 198.3,112.5 C181.9,128.9 168.3,122.5 157.7,114.1 C157.9,116.9 156.7,120.9 152.7,124.9 L141.0,136.5 C139.8,137.7 141.6,141.9 141.8,141.8 Z" fill="currentColor" class="octo-body"></path></svg></a> <h1>SpriteSheet(&#8203;properties) </h1> <p>A sprite sheet to animate a sequence of images. Used to create <a href="./Sprite#animation-sprite">animation sprites</a>.</p> <figure> <a href="assets/imgs/character_walk_sheet.png"> <img src="assets/imgs/character_walk_sheet.png" alt="11 frames of a walking pill-like alien wearing a space helmet."> </a> <figcaption>Sprite sheet image courtesy of <a href="https://kenney.nl/assets">Kenney</a>.</figcaption> </figure> <p>Typically you create a sprite sheet just to create animations and then use the animations for your sprite.</p> <div class="tablist"> <ul role="tablist"> <li role="presentation" data-tab="global"> <button role="tab" id="spritesheet-global-tab">Global Object</button> </li> <li role="presentation" data-tab="es"> <button role="tab" id="spritesheet-es-tab">ES Module Import</button> </li> <li role="presentation" data-tab="bundle"> <button role="tab" id="spritesheet-bundle-tab">Module Bundler</button> </li> <li role="presentation"></li> </ul> <section role="tabpanel" aria-labelledby=spritesheet-global-tab data-tabpanel="global"><pre><code class="language-js">let { Sprite, SpriteSheet } = kontra; let image = new Image(); image.src = &#39;assets/imgs/character_walk_sheet.png&#39;; image.onload = function() { let spriteSheet = SpriteSheet({ image: image, frameWidth: 72, frameHeight: 97, animations: { // create a named animation: walk walk: { frames: &#39;0..9&#39;, // frames 0 through 9 frameRate: 30 } } }); let sprite = Sprite({ x: 200, y: 100, // use the sprite sheet animations for the sprite animations: spriteSheet.animations }); };</code></pre></section> <section role="tabpanel" aria-labelledby=spritesheet-es-tab data-tabpanel="es"><pre><code class="language-js">import { Sprite, SpriteSheet } from 'path/to/kontra.mjs'; let image = new Image(); image.src = &#39;assets/imgs/character_walk_sheet.png&#39;; image.onload = function() { let spriteSheet = SpriteSheet({ image: image, frameWidth: 72, frameHeight: 97, animations: { // create a named animation: walk walk: { frames: &#39;0..9&#39;, // frames 0 through 9 frameRate: 30 } } }); let sprite = Sprite({ x: 200, y: 100, // use the sprite sheet animations for the sprite animations: spriteSheet.animations }); };</code></pre></section> <section role="tabpanel" aria-labelledby=spritesheet-bundle-tab data-tabpanel="bundle"><pre><code class="language-js">import { Sprite, SpriteSheet } from &#39;kontra&#39;; let image = new Image(); image.src = &#39;assets/imgs/character_walk_sheet.png&#39;; image.onload = function() { let spriteSheet = SpriteSheet({ image: image, frameWidth: 72, frameHeight: 97, animations: { // create a named animation: walk walk: { frames: &#39;0..9&#39;, // frames 0 through 9 frameRate: 30 } } }); let sprite = Sprite({ x: 200, y: 100, // use the sprite sheet animations for the sprite animations: spriteSheet.animations }); };</code></pre></section> </div> <h3 id="title-SpriteSheet"><span class="visually-hidden">SpriteSheet</span> Parameters</span></h3> <dl aria-labelledby="title-SpriteSheet"> <dt> <code>properties</code> </dt> <dd><p>Object. Properties of the sprite sheet.</p> </dd> <dt> <code>properties.image</code> </dt> <dd><p>Image or HTMLCanvasElement. The sprite sheet image.</p> </dd> <dt> <code>properties.frameWidth</code> </dt> <dd><p>Number. The width of a single frame.</p> </dd> <dt> <code>properties.frameHeight</code> </dt> <dd><p>Number. The height of a single frame.</p> </dd> <dt> <code>properties.frameMargin</code> <span class="optional">Optional</span> </dt> <dd><p>Number. The amount of whitespace between each frame. Defaults to <code>0</code>.</p> </dd> <dt> <code>properties.animations</code> <span class="optional">Optional</span> </dt> <dd><p>Object. Animations to create from the sprite sheet using <a href="Animation">Animation</a>. Passed directly into the sprite sheets <a href="#createAnimations">createAnimations()</a> function.</p> </dd> </dl> <section class="toc"> <h2 id="toc"><a href="#toc" class="section-link">Table of Contents<span aria-hidden="true">#</span></a></h2> <ul aria-labelledby="toc"> <li> <h3 id="properties">Properties</h3> <ul aria-labelledby="properties"> <li> <a href="api/spriteSheet#animations"> <span>SpriteSheet&#8203;.animations</span> </a> </li> <li> <a href="api/spriteSheet#frame"> <span>SpriteSheet&#8203;.frame</span> </a> </li> <li> <a href="api/spriteSheet#image"> <span>SpriteSheet&#8203;.image</span> </a> </li> </ul> </li> <li> <h3 id="methods">Methods</h3> <ul aria-labelledby="methods"> <li> <a href="api/spriteSheet#createAnimations"> <span>SpriteSheet&#8203;.createAnimations(&#8203;animations)</span> </a> </li> </ul> </li> </ul> </section> <section> <h2 id="animations"> <a href="api/spriteSheet#animations" class="section-link"> <span>SpriteSheet&#8203;.animations</span> <span aria-hidden="true">#</span> </a> </h2> <p>An object of named <a href="Animation">Animation</a> objects. Typically you pass this object into <a href="Sprite">Sprite</a> to create an <a href="./Sprite#animation-sprite">animation sprites</a>.</p> </section> <section> <h2 id="createAnimations"> <a href="api/spriteSheet#createAnimations" class="section-link"> <span>SpriteSheet&#8203;.createAnimations(&#8203;animations)</span> <span aria-hidden="true">#</span> </a> </h2> <p>Create named animations from the sprite sheet. Called from the constructor if the <code>animations</code> argument is passed.</p> <p>This function populates the sprite sheets <code>animations</code> property with <a href="Animation">Animation</a> objects. Each animation is accessible by its name.</p> <div class="tablist"> <ul role="tablist"> <li role="presentation" data-tab="global"> <button role="tab" id="createanimations-global-tab">Global Object</button> </li> <li role="presentation" data-tab="es"> <button role="tab" id="createanimations-es-tab">ES Module Import</button> </li> <li role="presentation" data-tab="bundle"> <button role="tab" id="createanimations-bundle-tab">Module Bundler</button> </li> <li role="presentation"></li> </ul> <section role="tabpanel" aria-labelledby=createanimations-global-tab data-tabpanel="global"><pre><code class="language-js">let { Sprite, SpriteSheet } = kontra; let image = new Image(); image.src = &#39;assets/imgs/character_walk_sheet.png&#39;; image.onload = function() { let spriteSheet = SpriteSheet({ image: image, frameWidth: 72, frameHeight: 97, // this will also call createAnimations() animations: { // create 1 animation: idle idle: { // a single frame frames: 1 } } }); spriteSheet.createAnimations({ // create 4 animations: jump, walk, moonWalk, attack jump: { // sequence of frames (can be non-consecutive) frames: [1, 10, 1], frameRate: 10, loop: false, }, walk: { // ascending consecutive frame animation (frames 2-6, inclusive) frames: &#39;2..6&#39;, frameRate: 20 }, moonWalk: { // descending consecutive frame animation (frames 6-2, inclusive) frames: &#39;6..2&#39;, frameRate: 20 }, attack: { // you can also mix and match, in this case frames [8,9,10,13,10,9,8] frames: [&#39;8..10&#39;, 13, &#39;10..8&#39;], frameRate: 10, loop: false, } }); };</code></pre></section> <section role="tabpanel" aria-labelledby=createanimations-es-tab data-tabpanel="es"><pre><code class="language-js">import { Sprite, SpriteSheet } from 'path/to/kontra.mjs'; let image = new Image(); image.src = &#39;assets/imgs/character_walk_sheet.png&#39;; image.onload = function() { let spriteSheet = SpriteSheet({ image: image, frameWidth: 72, frameHeight: 97, // this will also call createAnimations() animations: { // create 1 animation: idle idle: { // a single frame frames: 1 } } }); spriteSheet.createAnimations({ // create 4 animations: jump, walk, moonWalk, attack jump: { // sequence of frames (can be non-consecutive) frames: [1, 10, 1], frameRate: 10, loop: false, }, walk: { // ascending consecutive frame animation (frames 2-6, inclusive) frames: &#39;2..6&#39;, frameRate: 20 }, moonWalk: { // descending consecutive frame animation (frames 6-2, inclusive) frames: &#39;6..2&#39;, frameRate: 20 }, attack: { // you can also mix and match, in this case frames [8,9,10,13,10,9,8] frames: [&#39;8..10&#39;, 13, &#39;10..8&#39;], frameRate: 10, loop: false, } }); };</code></pre></section> <section role="tabpanel" aria-labelledby=createanimations-bundle-tab data-tabpanel="bundle"><pre><code class="language-js">import { Sprite, SpriteSheet } from &#39;kontra&#39;; let image = new Image(); image.src = &#39;assets/imgs/character_walk_sheet.png&#39;; image.onload = function() { let spriteSheet = SpriteSheet({ image: image, frameWidth: 72, frameHeight: 97, // this will also call createAnimations() animations: { // create 1 animation: idle idle: { // a single frame frames: 1 } } }); spriteSheet.createAnimations({ // create 4 animations: jump, walk, moonWalk, attack jump: { // sequence of frames (can be non-consecutive) frames: [1, 10, 1], frameRate: 10, loop: false, }, walk: { // ascending consecutive frame animation (frames 2-6, inclusive) frames: &#39;2..6&#39;, frameRate: 20 }, moonWalk: { // descending consecutive frame animation (frames 6-2, inclusive) frames: &#39;6..2&#39;, frameRate: 20 }, attack: { // you can also mix and match, in this case frames [8,9,10,13,10,9,8] frames: [&#39;8..10&#39;, 13, &#39;10..8&#39;], frameRate: 10, loop: false, } }); };</code></pre></section> </div> <h3 id="title-createAnimations"><span class="visually-hidden">createAnimations</span> Parameters</span></h3> <dl aria-labelledby="title-createAnimations"> <dt> <code>animations</code> </dt> <dd><p>Object. Object of named animations to create from the sprite sheet.</p> </dd> <dt> <code>animations.&lt;name&gt;.frames</code> </dt> <dd><p>Number or String or an Array of Numbers or String[]. The sequence of frames to use from the sprite sheet. It can either be a single frame (<code>1</code>), a sequence of frames (<code>[1,2,3,4]</code>), or a consecutive frame notation (<code>&#39;1..4&#39;</code>). Sprite sheet frames are <code>0</code> indexed.</p> </dd> <dt> <code>animations.&lt;name&gt;.frameRate</code> </dt> <dd><p>Number. The number frames to display per second.</p> </dd> <dt> <code>animations.&lt;name&gt;.loop</code> <span class="optional">Optional</span> </dt> <dd><p>Boolean. If the animation should loop back to the beginning once completed. Defaults to <code>true</code>.</p> </dd> </dl> </section> <section> <h2 id="frame"> <a href="api/spriteSheet#frame" class="section-link"> <span>SpriteSheet&#8203;.frame</span> <span aria-hidden="true">#</span> </a> </h2> <p>An object that defines properties of a single frame in the sprite sheet. It has properties of <code>width</code>, <code>height</code>, and <code>margin</code>.</p> <p><code>width</code> and <code>height</code> are the width of a single frame, while <code>margin</code> defines the amount of whitespace between each frame.</p> </section> <section> <h2 id="image"> <a href="api/spriteSheet#image" class="section-link"> <span>SpriteSheet&#8203;.image</span> <span aria-hidden="true">#</span> </a> </h2> <p>The sprite sheet image.</p> </section> </div> </main> </div> <script src="https://cdnjs.cloudflare.com/ajax/libs/prism/1.16.0/prism.min.js"></script> <script src="https://cdnjs.cloudflare.com/ajax/libs/prism/1.16.0/components/prism-javascript.min.js"></script> <script src="assets/js/navbar.js"></script> <script src="assets/js/exampleTabList.js"></script> </body> </html>