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konditions

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A simple and customizable JSON-based condition engine in TypeScript (e.g. GreaterThan, StringLike, Every, Some)

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"use strict"; var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } }); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); __setModuleDefault(result, mod); return result; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.Validator = exports.Resolver = void 0; const z = __importStar(require("zod")); const zod_1 = require("../validation/zod"); const Resolver = async (props, engine) => { const likelihood = typeof props.likelihood === `number` ? props.likelihood : 1; if (likelihood === 1) return { passed: true }; const random = Math.random(); const passed = likelihood >= random; return { passed }; }; exports.Resolver = Resolver; const Validator = async (props, engine) => { return zod_1.parseWithZodAndBuildResponse(z.object({ likelihood: z.number().min(0).max(1).optional(), }), props); }; exports.Validator = Validator; //# sourceMappingURL=Pass.js.map