konditions
Version:
A simple and customizable JSON-based condition engine in TypeScript (e.g. GreaterThan, StringLike, Every, Some)
40 lines • 1.63 kB
JavaScript
;
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
__setModuleDefault(result, mod);
return result;
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.Validator = exports.Resolver = void 0;
const z = __importStar(require("zod"));
const zod_1 = require("../validation/zod");
const Resolver = async (props, engine) => {
const likelihood = typeof props.likelihood === `number` ? props.likelihood : 1;
if (likelihood === 1)
return { passed: true };
const random = Math.random();
const passed = likelihood >= random;
return { passed };
};
exports.Resolver = Resolver;
const Validator = async (props, engine) => {
return zod_1.parseWithZodAndBuildResponse(z.object({
likelihood: z.number().min(0).max(1).optional(),
}), props);
};
exports.Validator = Validator;
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