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kokopu

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A JavaScript/TypeScript library implementing the chess game rules and providing tools to read/write the standard chess file formats.

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/*! * -------------------------------------------------------------------------- * * * * Kokopu - A JavaScript/TypeScript chess library. * * <https://www.npmjs.com/package/kokopu> * * Copyright (C) 2018-2026 Yoann Le Montagner <yo35 -at- melix.net> * * * * Kokopu is free software: you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public License * * as published by the Free Software Foundation, either version 3 of * * the License, or (at your option) any later version. * * * * Kokopu is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General * * Public License along with this program. If not, see * * <http://www.gnu.org/licenses/>. * * * * -------------------------------------------------------------------------- */ import { PieceImpl, SpI, colorToString, coloredPieceToString, pieceToString, squareToString } from './base_types_impl'; import { IllegalArgument } from '../exception'; import { MoveDescriptor } from '../move_descriptor'; /* eslint-disable @stylistic/no-multi-spaces */ const CASTLING_FLAG = 0x01; const EN_PASSANT_FLAG = 0x02; const CAPTURE_FLAG = 0x04; const PROMOTION_FLAG = 0x08; /* eslint-enable */ /** * Implementation of {@link MoveDescriptor}. */ export class MoveDescriptorImpl extends MoveDescriptor { /** * Instantiate a normal (aka. non-en-passant, non-promotion, non-castling) move. */ static make(from: number, to: number, movingColoredPiece: number, capturedColoredPiece: number) { const flags = capturedColoredPiece === SpI.EMPTY ? 0x00 : CAPTURE_FLAG; return new MoveDescriptorImpl(flags, from, to, movingColoredPiece, movingColoredPiece, capturedColoredPiece, -1, -1); } /** * Instantiate a castling move. */ static makeCastling(from: number, to: number, rookFrom: number, rookTo: number, color: number) { const movingColoredKing = PieceImpl.KING * 2 + color; const movingColoredRook = PieceImpl.ROOK * 2 + color; return new MoveDescriptorImpl(CASTLING_FLAG, from, to, movingColoredKing, movingColoredKing, movingColoredRook, rookFrom, rookTo); } /** * Instantiate a *en-passant* capture. */ static makeEnPassant(from: number, to: number, enPassantSquare: number, color: number) { const flags = EN_PASSANT_FLAG | CAPTURE_FLAG; const movingColoredPawn = PieceImpl.PAWN * 2 + color; const capturedColoredPawn = PieceImpl.PAWN * 2 + 1 - color; return new MoveDescriptorImpl(flags, from, to, movingColoredPawn, movingColoredPawn, capturedColoredPawn, enPassantSquare, -1); } /** * Instantiate a promotion. */ static makePromotion(from: number, to: number, color: number, capturedColoredPiece: number, promotion: number) { const flags = PROMOTION_FLAG | (capturedColoredPiece === SpI.EMPTY ? 0x00 : CAPTURE_FLAG); const movingColoredPawn = PieceImpl.PAWN * 2 + color; const finalColoredPiece = promotion * 2 + color; return new MoveDescriptorImpl(flags, from, to, movingColoredPawn, finalColoredPiece, capturedColoredPiece, -1, -1); } _flags: number; _from: number; _to: number; _movingColoredPiece: number; _finalColoredPiece: number; _optionalColoredPiece: number; // Captured (colored) piece in case of capture, moving (colored) rook in case of castling. _optionalSquare1: number; // Rook-from or en-passant square. _optionalSquare2: number; // Rook-to. private constructor(flags: number, from: number, to: number, movingColoredPiece: number, finalColoredPiece: number, optionalColoredPiece: number, optionalSquare1: number, optionalSquare2: number) { super(); this._flags = flags; this._from = from; this._to = to; this._movingColoredPiece = movingColoredPiece; this._finalColoredPiece = finalColoredPiece; this._optionalColoredPiece = optionalColoredPiece; // Captured (colored) piece in case of capture, moving (colored) rook in case of castling. this._optionalSquare1 = optionalSquare1; // Rook-from or en-passant square. this._optionalSquare2 = optionalSquare2; // Rook-to. } isCastling() { return (this._flags & CASTLING_FLAG) !== 0; } isEnPassant() { return (this._flags & EN_PASSANT_FLAG) !== 0; } isCapture() { return (this._flags & CAPTURE_FLAG) !== 0; } isPromotion() { return (this._flags & PROMOTION_FLAG) !== 0; } from() { return squareToString(this._from); } to() { return squareToString(this._to); } color() { return colorToString(this._movingColoredPiece % 2); } movingPiece() { return pieceToString(Math.trunc(this._movingColoredPiece / 2)); } movingColoredPiece() { return coloredPieceToString(this._movingColoredPiece); } capturedPiece() { if (!this.isCapture()) { throw new IllegalArgument('MoveDescriptor.capturedPiece()'); } return pieceToString(Math.trunc(this._optionalColoredPiece / 2)); } capturedColoredPiece() { if (!this.isCapture()) { throw new IllegalArgument('MoveDescriptor.capturedColoredPiece()'); } return coloredPieceToString(this._optionalColoredPiece); } rookFrom() { if (!this.isCastling()) { throw new IllegalArgument('MoveDescriptor.rookFrom()'); } return squareToString(this._optionalSquare1); } rookTo() { if (!this.isCastling()) { throw new IllegalArgument('MoveDescriptor.rookTo()'); } return squareToString(this._optionalSquare2); } enPassantSquare() { if (!this.isEnPassant()) { throw new IllegalArgument('MoveDescriptor.enPassantSquare()'); } return squareToString(this._optionalSquare1); } promotion() { if (!this.isPromotion()) { throw new IllegalArgument('MoveDescriptor.promotion()'); } return pieceToString(Math.trunc(this._finalColoredPiece / 2)); } coloredPromotion() { if (!this.isPromotion()) { throw new IllegalArgument('MoveDescriptor.coloredPromotion()'); } return coloredPieceToString(this._finalColoredPiece); } }