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koishi-plugin-mizuki-bot

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export interface CharacterSkin { skinId: string; charId: string; tokenSkinMap: unknown[]; illustId: string; dynIllustId: string | null; avatarId: string; portraitId: string; dynPortraitId: string | null; dynEntranceId: string | null; buildingId: string | null; battleSkin: { overwritePrefab: boolean; skinOrPrefabId: string; }; isBuySkin: boolean; tmplId: string | null; voiceId: string | null; voiceType: number; displaySkin: { skinName: string | null; colorList: string[]; titleList: string[]; modelName: string; drawerList: string[]; designerList: string[]; skinGroupId: string; skinGroupName: string; skinGroupSortIndex: number; content: string; dialog: string | null; usage: string | null; description: string | null; obtainApproach: string | null; sortId: number; displayTagId: string | null; getTime: number; onYear: number; onPeriod: number; }; } export interface CharacterTable { [key: string]: ArknightsCharacter; } export interface ArknightsCharacter { name: string; description: string; canUseGeneralPotentialItem: boolean; canUseActivityPotentialItem: boolean; potentialItemId: string; activityPotentialItemId: string | null; classicPotentialItemId: string | null; nationId: string; groupId: string | null; teamId: string | null; displayNumber: string; appellation: string; position: string; tagList: string[]; itemUsage: string; itemDesc: string; itemObtainApproach: string; isNotObtainable: boolean; isSpChar: boolean; maxPotentialLevel: number; rarity: number; profession: string; subProfessionId: string; trait: Trait; phases: Phase[]; skills: Skill[]; displayTokenDict: Record<string, unknown>; talents: Talent[]; potentialRanks: PotentialRank[]; favorKeyFrames: FavorKeyFrame[]; allSkillLvlup: SkillLevelUp[]; } interface Trait { candidates: TraitCandidate[]; } interface TraitCandidate { unlockCondition: UnlockCondition; requiredPotentialRank: number; blackboard: Blackboard[]; overrideDescripton: string | null; prefabKey: string | null; rangeId: string | null; } interface UnlockCondition { phase: number; level: number; } interface Blackboard { key: string; value: number; valueStr: string | null; } interface Phase { characterPrefabKey: string; rangeId: string; maxLevel: number; attributesKeyFrames: AttributesKeyFrame[]; evolveCost: Cost[]; } interface AttributesKeyFrame { level: number; data: Attributes; } interface Attributes { maxHp: number; atk: number; def: number; magicResistance: number; cost: number; blockCnt: number; moveSpeed: number; attackSpeed: number; baseAttackTime: number; respawnTime: number; hpRecoveryPerSec: number; spRecoveryPerSec: number; maxDeployCount: number; maxDeckStackCnt: number; tauntLevel: number; massLevel: number; baseForceLevel: number; stunImmune: boolean; silenceImmune: boolean; sleepImmune: boolean; frozenImmune: boolean; levitateImmune: boolean; disarmedCombatImmune: boolean; fearedImmune: boolean; } interface Cost { id: string; count: number; type: string; } interface Skill { skillId: string; overridePrefabKey: string | null; overrideTokenKey: string | null; levelUpCostCond: LevelUpCostCond[]; unlockCond: UnlockCondition; } interface LevelUpCostCond { unlockCond: UnlockCondition; lvlUpTime: number; levelUpCost: Cost[]; } interface Talent { candidates: TalentCandidate[]; } interface TalentCandidate { unlockCondition: UnlockCondition; requiredPotentialRank: number; prefabKey: string; name: string; description: string; rangeId: string | null; blackboard: Blackboard[]; tokenKey: string | null; isHideTalent: boolean; } interface PotentialRank { type: number; description: string; buff: Buff | null; equivalentCost: Cost[]; } interface Buff { attributes: BuffAttributes; } interface BuffAttributes { abnormalFlags: unknown[]; abnormalImmunes: unknown[]; abnormalAntis: unknown[]; abnormalCombos: unknown[]; abnormalComboImmunes: unknown[]; attributeModifiers: AttributeModifier[]; } interface AttributeModifier { attributeType: number; formulaItem: number; value: number; loadFromBlackboard: boolean; fetchBaseValueFromSourceEntity: boolean; } interface FavorKeyFrame { level: number; data: Attributes; } interface SkillLevelUp { unlockCond: UnlockCondition; lvlUpCost: Cost[]; } export {};