koffi
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Fast and simple C FFI (foreign function interface) for Node.js
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# Symbol
Class `Napi::Symbol` inherits from class [`Napi::Name`][].
## Methods
### Constructor
Instantiates a new `Napi::Symbol` value.
```cpp
Napi::Symbol::Symbol();
```
Returns a new empty `Napi::Symbol`.
### New
```cpp
Napi::Symbol::New(napi_env env, const std::string& description);
Napi::Symbol::New(napi_env env, const char* description);
Napi::Symbol::New(napi_env env, Napi::String description);
Napi::Symbol::New(napi_env env, napi_value description);
```
- `[in] env`: The `napi_env` environment in which to construct the `Napi::Symbol` object.
- `[in] value`: The C++ primitive which represents the description hint for the `Napi::Symbol`.
`description` may be any of:
- `std::string&` - UTF8 string description.
- `const char*` - represents a UTF8 string description.
- `String` - Node addon API String description.
- `napi_value` - Node-API `napi_value` description.
If an error occurs, a `Napi::Error` will get thrown. If C++ exceptions are not
being used, callers should check the result of `Napi::Env::IsExceptionPending` before
attempting to use the returned value.
### WellKnown
```cpp
static Napi::Symbol Napi::Symbol::WellKnown(napi_env env, const std::string& name);
```
- `[in] env`: The `napi_env` environment in which to construct the `Napi::Symbol` object.
- `[in] name`: The C++ string representing the `Napi::Symbol` to retrieve.
Returns a `Napi::Symbol` representing a well-known `Symbol` from the
`Symbol` registry.
### For
```cpp
static Napi::Symbol Napi::Symbol::For(napi_env env, const std::string& description);
static Napi::Symbol Napi::Symbol::For(napi_env env, const char* description);
static Napi::Symbol Napi::Symbol::For(napi_env env, String description);
static Napi::Symbol Napi::Symbol::For(napi_env env, napi_value description);
```
- `[in] env`: The `napi_env` environment in which to construct the `Napi::Symbol` object.
- `[in] description`: The C++ string representing the `Napi::Symbol` in the global registry to retrieve.
Searches in the global registry for existing symbol with the given name. If the symbol already exist it will be returned, otherwise a new symbol will be created in the registry. It's equivalent to Symbol.for() called from JavaScript.
[`Napi::Name`]: ./name.md