koffi
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Fast and simple C FFI (foreign function interface) for Node.js
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# Loading libraries
To declare functions, start by loading the shared library with `koffi.load(filename)`.
```js
// ES6 syntax: import koffi from 'koffi';
const koffi = require('koffi');
const lib = koffi.load('/path/to/shared/library'); // File extension depends on platforms: .so, .dll, .dylib, etc.
```
This library will be automatically unloaded once all references to it are gone (including all the functions that use it, as described below).
Starting with *Koffi 2.3.20*, you can explicitly unload a library by calling `lib.unload()`. Any attempt to find or call a function from this library after unloading it will crash.
> [!NOTE]
> On some platforms (such as with the [musl C library on Linux](https://wiki.musl-libc.org/functional-differences-from-glibc.html#Unloading-libraries)), shared libraries cannot be unloaded, so the library will remain loaded and memory mapped after the call to `lib.unload()`.
# Loading options
*New in Koffi 2.6, changed in Koffi 2.8.2 and Koffi 2.8.6*
The `load` function can take an optional object argument, with the following options:
```js
const options = {
lazy: true, // Use RTLD_LAZY (lazy-binding) on POSIX platforms (by default, use RTLD_NOW)
global: true, // Use RTLD_GLOBAL on POSIX platforms (by default, use RTLD_LOCAL)
deep: true // Use RTLD_DEEPBIND if supported (Linux, FreeBSD)
};
const lib = koffi.load('/path/to/shared/library.so', options);
```
More options may be added if needed.
# Function definitions
## Definition syntax
Use the object returned by `koffi.load()` to load C functions from the library. To do so, you can use two syntaxes:
- The classic syntax, inspired by node-ffi
- C-like prototypes
### Classic syntax
To declare a function, you need to specify its non-mangled name, its return type, and its parameters. Use an ellipsis as the last parameter for variadic functions.
```js
const printf = lib.func('printf', 'int', ['str', '...']);
const atoi = lib.func('atoi', 'int', ['str']);
```
Koffi automatically tries mangled names for non-standard x86 calling conventions. See the section on [calling conventions](#calling-conventions) for more information on this subject.
### C-like prototypes
If you prefer, you can declare functions using simple C-like prototype strings, as shown below:
```js
const printf = lib.func('int printf(const char *fmt, ...)');
const atoi = lib.func('int atoi(str)'); // The parameter name is not used by Koffi, and optional
```
You can use `()` or `(void)` for functions that take no argument.
## Variadic functions
Variadic functions are declared with an ellipsis as the last argument.
In order to call a variadic function, you must provide two Javascript arguments for each additional C parameter, the first one is the expected type and the second one is the value.
```js
const printf = lib.func('printf', 'int', ['str', '...']);
// The variadic arguments are: 6 (int), 8.5 (double), 'THE END' (const char *)
printf('Integer %d, double %g, str %s', 'int', 6, 'double', 8.5, 'str', 'THE END');
```
On x86 platforms, only the Cdecl convention can be used for variadic functions.
## Calling conventions
*Changed in Koffi 2.7*
By default, calling a C function happens synchronously.
Most architectures only support one procedure call standard per process. The 32-bit x86 platform is an exception to this, and Koffi supports several x86 conventions:
Convention | Classic form | Prototype form | Description
------------- | --------------------------------------------- | -------------- | -------------------------------------------------------------------
**Cdecl** | `koffi.func(name, ret, params)` | _(default)_ | This is the default convention, and the only one on other platforms
**Stdcall** | `koffi.func('__stdcall', name, ret, params)` | __stdcall | This convention is used extensively within the Win32 API
**Fastcall** | `koffi.func('__fastcall', name, ret, params)` | __fastcall | Rarely used, uses ECX and EDX for first two parameters
**Thiscall** | `koffi.func('__thiscall', name, ret, params)` | __thiscall | Rarely used, uses ECX for first parameter
You can safely use these on non-x86 platforms, they are simply ignored.
> [!NOTE]
> Support for specifying the convention as the first argument of the classic form was introduced in Koffi 2.7.
>
> In earlier versions, you had to use `koffi.stdcall()` and similar functions. These functions are still supported but deprecated, and will be removed in Koffi 3.0.
Below you can find a small example showing how to use a non-default calling convention, with the two syntaxes:
```js
// ES6 syntax: import koffi from 'koffi';
const koffi = require('koffi');
const lib = koffi.load('user32.dll');
// The following two declarations are equivalent, and use stdcall on x86 (and the default ABI on other platforms)
const MessageBoxA_1 = lib.func('__stdcall', 'MessageBoxA', 'int', ['void *', 'str', 'str', 'uint']);
const MessageBoxA_2 = lib.func('int __stdcall MessageBoxA(void *hwnd, str text, str caption, uint type)');
```
# Call types
## Synchronous calls
Once a native function has been declared, you can simply call it as you would any other JS function.
```js
const atoi = lib.func('int atoi(const char *str)');
let value = atoi('1257');
console.log(value);
```
For [variadic functions](functions#variadic-functions), you msut specificy the type and the value for each additional argument.
```js
const printf = lib.func('printf', 'int', ['str', '...']);
// The variadic arguments are: 6 (int), 8.5 (double), 'THE END' (const char *)
printf('Integer %d, double %g, str %s', 'int', 6, 'double', 8.5, 'str', 'THE END');
```
## Asynchronous calls
You can issue asynchronous calls by calling the function through its async member. In this case, you need to provide a callback function as the last argument, with `(err, res)` parameters.
```js
// ES6 syntax: import koffi from 'koffi';
const koffi = require('koffi');
const lib = koffi.load('libc.so.6');
const atoi = lib.func('int atoi(const char *str)');
atoi.async('1257', (err, res) => {
console.log('Result:', res);
})
console.log('Hello World!');
// This program will print:
// Hello World!
// Result: 1257
```
These calls are executed by worker threads. It is **your responsibility to deal with data sharing issues** in the native code that may be caused by multi-threading.
You can easily convert this callback-style async function to a promise-based version with `util.promisify()` from the Node.js standard library.
Variadic functions cannot be called asynchronously.
> [!WARNING]
> Asynchronous functions run on worker threads. You need to deal with thread safety issues if you share data between threads.
>
> Callbacks must be called from the main thread, or more precisely from the same thread as the V8 intepreter. Calling a callback from another thread is undefined behavior, and will likely lead to a crash or a big mess. You've been warned!
# Function pointers
*New in Koffi 2.4*
You can call a function pointer in two ways:
- Directly call the function pointer with `koffi.call(ptr, type, ...)`
- Decode the function pointer to an actual function with `koffi.decode(ptr, type)`
The example below shows how to call an `int (*)(int, int)` C function pointer both ways, based on the following native C library:
```c
typedef int BinaryIntFunc(int a, int b);
static int AddInt(int a, int b) { return a + b; }
static int SubstractInt(int a, int b) { return a - b; }
BinaryIntFunc *GetBinaryIntFunction(const char *type)
{
if (!strcmp(type, "add")) {
return AddInt;
} else if (!strcmp(type, "substract")) {
return SubstractInt;
} else {
return NULL;
}
}
```
## Call pointer directly
Use `koffi.call(ptr, type, ...)` to call a function pointer. The first two arguments are the pointer itself and the type of the function you are trying to call (declared with `koffi.proto()` as shown below), and the remaining arguments are used for the call.
```js
// Declare function type
const BinaryIntFunc = koffi.proto('int BinaryIntFunc(int a, int b)');
const GetBinaryIntFunction = lib.func('BinaryIntFunc *GetBinaryIntFunction(const char *name)');
const add_ptr = GetBinaryIntFunction('add');
const substract_ptr = GetBinaryIntFunction('substract');
let sum = koffi.call(add_ptr, BinaryIntFunc, 4, 5);
let delta = koffi.call(substract_ptr, BinaryIntFunc, 100, 58);
console.log(sum, delta); // Prints 9 and 42
```
## Decode pointer to function
Use `koffi.decode(ptr, type)` to get back a JS function, which you can then use like any other Koffi function.
This method also allows you to perform an [asynchronous call](#asynchronous-calls) with the async member of the decoded function.
```js
// Declare function type
const BinaryIntFunc = koffi.proto('int BinaryIntFunc(int a, int b)');
const GetBinaryIntFunction = lib.func('BinaryIntFunc *GetBinaryIntFunction(const char *name)');
const add = koffi.decode(GetBinaryIntFunction('add'), BinaryIntFunc);
const substract = koffi.decode(GetBinaryIntFunction('substract'), BinaryIntFunc);
let sum = add(4, 5);
let delta = substract(100, 58);
console.log(sum, delta); // Prints 9 and 42
```
# Conversion of parameters
By default, Koffi will only forward and translate arguments from Javascript to C. However, many C functions use pointer arguments for output values, or input/output values.
Among other thing, in the the following pages you will learn more about:
- How Koffi translates [input parameters](input) to C
- How you can [define and use pointers](pointers)
- How to deal with [output parameters](output)