kmap-ui
Version:
A components of zmap base on vue2.X
105 lines (89 loc) • 3.11 kB
JavaScript
/* Copyright (c) 2015 Jean-Marc VIGLINO,
released under the CeCILL-B license (French BSD license)
(http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.txt).
*
* Shadow image style for point vector features
*/
import ol_ext_inherits from '../util/ext'
import ol_style_Fill from 'ol/style/Fill'
import ol_style_RegularShape from 'ol/style/RegularShape'
/**
* @classdesc
* Set Shadow style for point vector features.
*
* @constructor
* @param {} options Options.
* @param {ol.style.Fill | undefined} options.fill fill style, default rgba(0,0,0,0.5)
* @param {number} options.radius point radius
* @param {number} options.blur lur radius, default radius/3
* @param {number} options.offsetX x offset, default 0
* @param {number} options.offsetY y offset, default 0
* @extends {ol_style_RegularShape}
* @api
*/
var ol_style_Shadow = function(options) {
options = options || {};
if (!options.fill) options.fill = new ol_style_Fill({ color: "rgba(0,0,0,0.5)" });
ol_style_RegularShape.call (this,{ radius: options.radius, fill: options.fill });
this._fill = options.fill;
this._radius = options.radius;
this._blur = options.blur===0 ? 0 : options.blur || options.radius/3;
this._offset = [options.offsetX ? options.offsetX : 0, options.offsetY ? options.offsetY : 0];
this.renderShadow_();
};
ol_ext_inherits(ol_style_Shadow, ol_style_RegularShape);
/**
* Clones the style.
* @return {ol_style_Shadow}
*/
ol_style_Shadow.prototype.clone = function() {
var s = new ol_style_Shadow({
fill: this._fill,
radius: this._radius,
blur: this._blur,
offsetX: this._offset[0],
offsetY: this._offset[1]
});
s.setScale(this.getScale());
s.setOpacity(this.getOpacity());
return s;
};
/**
* @private
*/
ol_style_Shadow.prototype.renderShadow_ = function(pixelratio) {
if (!pixelratio) {
if (this.getPixelRatio) {
pixelratio = window.devicePixelRatio;
this.renderShadow_(pixelratio);
if (this.getPixelRatio && pixelratio!==1) this.renderShadow_(1);
} else {
this.renderShadow_(1);
}
return;
}
var radius = this._radius;
var canvas = this.getImage(pixelratio);
// Remove the circle on the canvas
var context = (canvas.getContext('2d'));
context.clearRect(0, 0, canvas.width, canvas.height);
context.save();
context.beginPath();
context.setTransform(pixelratio, 0, 0, pixelratio, 0, 0);
context.scale(1,0.5);
context.arc(radius, -radius, radius-this._blur, 0, 2 * Math.PI, false);
context.fillStyle = '#000';
context.shadowColor = this._fill.getColor();
context.shadowBlur = 0.7*this._blur*pixelratio;
context.shadowOffsetX = 0;
context.shadowOffsetY = 1.5*radius*pixelratio;
context.closePath();
context.fill();
context.shadowColor = 'transparent';
context.restore();
// Set anchor
var a = this.getAnchor();
a[0] = canvas.width /2 - this._offset[0];
a[1] = canvas.height /2 - this._offset[1];
}
export default ol_style_Shadow