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A components of zmap base on vue2.X

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/* Copyright (c) 2017 Jean-Marc VIGLINO, released under the CeCILL-B license (French BSD license) (http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.txt). */ import ol_ext_inherits from '../util/ext' import ol_Object from 'ol/Object' /** @typedef {'pointy' | 'flat'} HexagonLayout * Layout of a Hexagon. Flat means the bottom part of the hexagon is flat. */ /** * Hexagonal grids * @classdesc ol_HexGrid is a class to compute hexagonal grids * @see http://www.redblobgames.com/grids/hexagons * * @constructor ol_HexGrid * @extends {ol_Object} * @param {Object} [options] * @param {number} [options.size] size of the exagon in map units, default 80000 * @param {ol.Coordinate} [options.origin] orgin of the grid, default [0,0] * @param {HexagonLayout} [options.layout] grid layout, default pointy */ var ol_HexGrid = function (options) { options = options || {}; ol_Object.call (this, options); // Options this.size_ = options.size||80000; this.origin_ = options.origin || [0,0]; this.layout_ = this.layout[options.layout] || this.layout.pointy; }; ol_ext_inherits(ol_HexGrid, ol_Object); /** Layout */ ol_HexGrid.prototype.layout = { pointy: [ Math.sqrt(3), Math.sqrt(3)/2, 0, 3/2, Math.sqrt(3)/3, -1/3, 0, 2/3, // corners Math.cos(Math.PI / 180 * (60 * 0 + 30)), Math.sin(Math.PI / 180 * (60 * 0 + 30)), Math.cos(Math.PI / 180 * (60 * 1 + 30)), Math.sin(Math.PI / 180 * (60 * 1 + 30)), Math.cos(Math.PI / 180 * (60 * 2 + 30)), Math.sin(Math.PI / 180 * (60 * 2 + 30)), Math.cos(Math.PI / 180 * (60 * 3 + 30)), Math.sin(Math.PI / 180 * (60 * 3 + 30)), Math.cos(Math.PI / 180 * (60 * 4 + 30)), Math.sin(Math.PI / 180 * (60 * 4 + 30)), Math.cos(Math.PI / 180 * (60 * 5 + 30)), Math.sin(Math.PI / 180 * (60 * 5 + 30)) ], flat: [ 3/2, 0, Math.sqrt(3)/2, Math.sqrt(3), 2/3, 0, -1/3, Math.sqrt(3) / 3, // corners Math.cos(Math.PI / 180 * (60 * 0)), Math.sin(Math.PI / 180 * (60 * 0)), Math.cos(Math.PI / 180 * (60 * 1)), Math.sin(Math.PI / 180 * (60 * 1)), Math.cos(Math.PI / 180 * (60 * 2)), Math.sin(Math.PI / 180 * (60 * 2)), Math.cos(Math.PI / 180 * (60 * 3)), Math.sin(Math.PI / 180 * (60 * 3)), Math.cos(Math.PI / 180 * (60 * 4)), Math.sin(Math.PI / 180 * (60 * 4)), Math.cos(Math.PI / 180 * (60 * 5)), Math.sin(Math.PI / 180 * (60 * 5)) ] }; /** Set layout * @param {HexagonLayout | undefined} layout name, default pointy */ ol_HexGrid.prototype.setLayout = function (layout) { this.layout_ = this.layout[layout] || this.layout.pointy; this.changed(); } /** Get layout * @return {HexagonLayout} layout name */ ol_HexGrid.prototype.getLayout = function () { return (this.layout_[9]!=0 ? 'pointy' : 'flat'); } /** Set hexagon origin * @param {ol.Coordinate} coord origin */ ol_HexGrid.prototype.setOrigin = function (coord) { this.origin_ = coord; this.changed(); } /** Get hexagon origin * @return {ol.Coordinate} coord origin */ ol_HexGrid.prototype.getOrigin = function () { return this.origin_; } /** Set hexagon size * @param {number} hexagon size */ ol_HexGrid.prototype.setSize = function (s) { this.size_ = s || 80000; this.changed(); } /** Get hexagon size * @return {number} hexagon size */ ol_HexGrid.prototype.getSize = function () { return this.size_; } /** Convert cube to axial coords * @param {ol.Coordinate} c cube coordinate * @return {ol.Coordinate} axial coordinate */ ol_HexGrid.prototype.cube2hex = function (c) { return [c[0], c[2]]; }; /** Convert axial to cube coords * @param {ol.Coordinate} h axial coordinate * @return {ol.Coordinate} cube coordinate */ ol_HexGrid.prototype.hex2cube = function(h) { return [h[0], -h[0]-h[1], h[1]]; }; /** Convert offset to axial coords * @param {ol.Coordinate} h axial coordinate * @return {ol.Coordinate} offset coordinate */ ol_HexGrid.prototype.hex2offset = function (h) { if (this.layout_[9]) return [ h[0] + (h[1] - (h[1]&1)) / 2, h[1] ]; else return [ h[0], h[1] + (h[0] + (h[0]&1)) / 2 ]; } /** Convert axial to offset coords * @param {ol.Coordinate} o offset coordinate * @return {ol.Coordinate} axial coordinate */ ol_HexGrid.prototype.offset2hex = function(o) { if (this.layout_[9]) return [ o[0] - (o[1] - (o[1]&1)) / 2, o[1] ]; else return [ o[0], o[1] - (o[0] + (o[0]&1)) / 2 ]; } /** Convert offset to cube coords * @param {ol.Coordinate} c cube coordinate * @return {ol.Coordinate} offset coordinate * / ol_HexGrid.prototype.cube2offset = function(c) { return hex2offset(cube2hex(c)); }; /** Convert cube to offset coords * @param {ol.Coordinate} o offset coordinate * @return {ol.Coordinate} cube coordinate * / ol_HexGrid.prototype.offset2cube = function (o) { return hex2cube(offset2Hex(o)); }; /** Round cube coords * @param {ol.Coordinate} h cube coordinate * @return {ol.Coordinate} rounded cube coordinate */ ol_HexGrid.prototype.cube_round = function(h) { var rx = Math.round(h[0]) var ry = Math.round(h[1]) var rz = Math.round(h[2]) var x_diff = Math.abs(rx - h[0]) var y_diff = Math.abs(ry - h[1]) var z_diff = Math.abs(rz - h[2]) if (x_diff > y_diff && x_diff > z_diff) rx = -ry-rz else if (y_diff > z_diff) ry = -rx-rz else rz = -rx-ry return [rx, ry, rz]; }; /** Round axial coords * @param {ol.Coordinate} h axial coordinate * @return {ol.Coordinate} rounded axial coordinate */ ol_HexGrid.prototype.hex_round = function(h) { return this.cube2hex( this.cube_round( this.hex2cube(h )) ); }; /** Get hexagon corners */ ol_HexGrid.prototype.hex_corner = function(center, size, i) { return [ center[0] + size * this.layout_[8+(2*(i%6))], center[1] + size * this.layout_[9+(2*(i%6))]]; }; /** Get hexagon coordinates at a coordinate * @param {ol.Coordinate} coord * @return {Arrary<ol.Coordinate>} */ ol_HexGrid.prototype.getHexagonAtCoord = function (coord) { return (this.getHexagon(this.coord2hex(coord))); }; /** Get hexagon coordinates at hex * @param {ol.Coordinate} hex * @return {Arrary<ol.Coordinate>} */ ol_HexGrid.prototype.getHexagon = function (hex) { var p = []; var c = this.hex2coord(hex); for (var i=0; i<=7; i++) { p.push(this.hex_corner(c, this.size_, i, this.layout_[8])); } return p; }; /** Convert hex to coord * @param {ol.hex} hex * @return {ol.Coordinate} */ ol_HexGrid.prototype.hex2coord = function (hex) { return [ this.origin_[0] + this.size_ * (this.layout_[0] * hex[0] + this.layout_[1] * hex[1]), this.origin_[1] + this.size_ * (this.layout_[2] * hex[0] + this.layout_[3] * hex[1]) ]; }; /** Convert coord to hex * @param {ol.Coordinate} coord * @return {ol.hex} */ ol_HexGrid.prototype.coord2hex = function (coord) { var c = [ (coord[0]-this.origin_[0]) / this.size_, (coord[1]-this.origin_[1]) / this.size_ ]; var q = this.layout_[4] * c[0] + this.layout_[5] * c[1]; var r = this.layout_[6] * c[0] + this.layout_[7] * c[1]; return this.hex_round([q, r]); }; /** Calculate distance between to hexagon (number of cube) * @param {ol.Coordinate} a first cube coord * @param {ol.Coordinate} a second cube coord * @return {number} distance */ ol_HexGrid.prototype.cube_distance = function (a, b) { //return ( (Math.abs(a[0] - b[0]) + Math.abs(a[1] - b[1]) + Math.abs(a[2] - b[2])) / 2 ); return ( Math.max (Math.abs(a[0] - b[0]), Math.abs(a[1] - b[1]), Math.abs(a[2] - b[2])) ); }; (function(){ /** Line interpolation */ function lerp(a, b, t) { // for floats return a + (b - a) * t; } function cube_lerp(a, b, t) { // for hexes return [ lerp (a[0]+1e-6, b[0], t), lerp (a[1]+1e-6, b[1], t), lerp (a[2]+1e-6, b[2], t) ]; } /** Calculate line between to hexagon * @param {ol.Coordinate} a first cube coord * @param {ol.Coordinate} b second cube coord * @return {Array<ol.Coordinate>} array of cube coordinates */ ol_HexGrid.prototype.cube_line = function (a, b) { var d = this.cube_distance(a, b); if (!d) return [a]; var results = [] for (var i=0; i<=d; i++) { results.push ( this.cube_round ( cube_lerp(a, b, i/d) ) ); } return results; }; })(); ol_HexGrid.prototype.neighbors = { 'cube': [ [+1, -1, 0], [+1, 0, -1], [0, +1, -1], [-1, +1, 0], [-1, 0, +1], [0, -1, +1] ], 'hex': [ [+1, 0], [+1, -1], [0, -1], [-1, 0], [-1, +1], [0, +1] ] }; /** Get the neighbors for an hexagon * @param {ol.Coordinate} h axial coord * @param {number} direction * @return { ol.Coordinate | Array<ol.Coordinate> } neighbor || array of neighbors */ ol_HexGrid.prototype.hex_neighbors = function (h, d) { if (d!==undefined) { return [ h[0] + this.neighbors.hex[d%6][0], h[1] + this.neighbors.hex[d%6][1] ]; } else { var n = []; for (d=0; d<6; d++) { n.push ([ h[0] + this.neighbors.hex[d][0], h[1] + this.neighbors.hex[d][1] ]); } return n; } }; /** Get the neighbors for an hexagon * @param {ol.Coordinate} c cube coord * @param {number} direction * @return { ol.Coordinate | Array<ol.Coordinate> } neighbor || array of neighbors */ ol_HexGrid.prototype.cube_neighbors = function (c, d) { if (d!==undefined) { return [ c[0] + this.neighbors.cube[d%6][0], c[1] + this.neighbors.cube[d%6][1], c[2] + this.neighbors.cube[d%6][2] ]; } else { var n = []; for (d=0; d<6; d++) { n.push ([ c[0] + this.neighbors.cube[d][0], c[1] + this.neighbors.cube[d][1], c[2] + this.neighbors.cube[d][2] ]); } for (d=0; d<6; d++) n[d] = this.cube2hex(n[d]) return n; } }; export default ol_HexGrid