kmap-ui
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A components of zmap base on vue2.X
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JavaScript
/*
Copyright (c) 2015 Jean-Marc VIGLINO,
released under the CeCILL-B license (http://www.cecill.info/).
ol/interaction/SelectCluster is an interaction for selecting vector features in a cluster.
*/
import ol_ext_inherits from '../util/ext'
import ol_Map from 'ol/Map'
import ol_Collection from 'ol/Collection'
import ol_layer_Vector from 'ol/layer/Vector'
import ol_source_Vector from 'ol/source/Vector'
import ol_interaction_Select from 'ol/interaction/Select'
import ol_Feature from 'ol/Feature'
import ol_geom_LineString from 'ol/geom/LineString'
import {unByKey as ol_Observable_unByKey} from 'ol/Observable'
import {easeOut as ol_easing_easeOut} from 'ol/easing'
import ol_geom_Point from 'ol/geom/Point'
import ol_style_Style from 'ol/style/Style'
import ol_style_Circle from 'ol/style/Circle'
import ol_render_getVectorContext from '../util/getVectorContext';
import { createEmpty as ol_extent_createEmpty } from 'ol/extent'
import { extend as ol_extent_extend } from 'ol/extent'
/**
* @classdesc
* Interaction for selecting vector features in a cluster.
* It can be used as an ol.interaction.Select.
* When clicking on a cluster, it springs apart to reveal the features in the cluster.
* Revealed features are selectable and you can pick the one you meant.
* Revealed features are themselves a cluster with an attribute features that contain the original feature.
*
* @constructor
* @extends {ol.interaction.Select}
* @param {olx.interaction.SelectOptions=} options SelectOptions.
* @param {ol.style} options.featureStyle used to style the revealed features as options.style is used by the Select interaction.
* @param {boolean} options.selectCluster false if you don't want to get cluster selected
* @param {Number} options.pointRadius to calculate distance between the features
* @param {bool} options.spiral means you want the feature to be placed on a spiral (or a circle)
* @param {Number} options.circleMaxObject number of object that can be place on a circle
* @param {Number} options.maxObjects number of object that can be drawn, other are hidden
* @param {bool} options.animate if the cluster will animate when features spread out, default is false
* @param {Number} options.animationDuration animation duration in ms, default is 500ms
* @fires ol.interaction.SelectEvent
* @api stable
*/
var ol_interaction_SelectCluster = function(options) {
options = options || {};
var fn;
this.pointRadius = options.pointRadius || 12;
this.circleMaxObjects = options.circleMaxObjects || 10;
this.maxObjects = options.maxObjects || 60;
this.spiral = (options.spiral !== false);
this.animate = options.animate;
this.animationDuration = options.animationDuration || 500;
this.selectCluster_ = (options.selectCluster !== false);
// Create a new overlay layer for
var overlay = this.overlayLayer_ = new ol_layer_Vector({
source: new ol_source_Vector({
features: new ol_Collection(),
wrapX: options.wrapX,
useSpatialIndex: true
}),
name:'Cluster overlay',
updateWhileAnimating: true,
updateWhileInteracting: true,
displayInLayerSwitcher: false,
style: options.featureStyle
});
// Add the overlay to selection
if (options.layers) {
if (typeof(options.layers) == "function") {
fn = options.layers;
options.layers = function(layer) {
return (layer===overlay || fn(layer));
};
} else if (options.layers.push) {
options.layers.push(this.overlayLayer_);
}
}
// Don't select links
if (options.filter) {
fn = options.filter;
options.filter = function(f,l){
//if (l===overlay && f.get("selectclusterlink")) return false;
if (!l && f.get("selectclusterlink")) return false;
else return fn(f,l);
};
} else options.filter = function(f,l) {
//if (l===overlay && f.get("selectclusterlink")) return false;
if (!l && f.get("selectclusterlink")) return false;
else return true;
};
this.filter_ = options.filter;
ol_interaction_Select.call(this, options);
this.on("select", this.selectCluster.bind(this));
};
ol_ext_inherits(ol_interaction_SelectCluster, ol_interaction_Select);
/**
* Remove the interaction from its current map, if any, and attach it to a new
* map, if any. Pass `null` to just remove the interaction from the current map.
* @param {ol.Map} map Map.
* @api stable
*/
ol_interaction_SelectCluster.prototype.setMap = function(map) {
if (this.getMap()) {
this.getMap().removeLayer(this.overlayLayer_);
}
if (this._listener) ol_Observable_unByKey(this._listener);
this._listener = null;
ol_interaction_Select.prototype.setMap.call (this, map);
this.overlayLayer_.setMap(map);
// map.addLayer(this.overlayLayer_);
if (map && map.getView()) {
this._listener = map.getView().on('change:resolution', this.clear.bind(this));
}
};
/**
* Clear the selection, close the cluster and remove revealed features
* @api stable
*/
ol_interaction_SelectCluster.prototype.clear = function() {
this.getFeatures().clear();
this.overlayLayer_.getSource().clear();
};
/**
* Get the layer for the revealed features
* @api stable
*/
ol_interaction_SelectCluster.prototype.getLayer = function() {
return this.overlayLayer_;
};
/**
* Select a cluster
* @param {ol.SelectEvent | ol.Feature} a cluster feature ie. a feature with a 'features' attribute.
* @api stable
*/
ol_interaction_SelectCluster.prototype.selectCluster = function (e) {
// It's a feature => convert to SelectEvent
if (e instanceof ol_Feature) {
e = { selected: [e] };
}
// Nothing selected
if (!e.selected.length) {
this.clear();
return;
}
// Get selection
var feature = e.selected[0];
// It's one of ours
if (feature.get('selectclusterfeature')) return;
// Clic out of the cluster => close it
var source = this.overlayLayer_.getSource();
source.clear();
var cluster = feature.get('features');
// Not a cluster (or just one feature)
if (!cluster || cluster.length==1) return;
// Remove cluster from selection
if (!this.selectCluster_) this.getFeatures().clear();
var center = feature.getGeometry().getCoordinates();
// Pixel size in map unit
var pix = this.getMap().getView().getResolution();
var r = pix * this.pointRadius * (0.5 + cluster.length / 4);
var a, i, max;
var p, cf, lk;
// The features
var features = [];
// Draw on a circle
if (!this.spiral || cluster.length <= this.circleMaxObjects) {
max = Math.min(cluster.length, this.circleMaxObjects);
for (i=0; i<max; i++) {
a = 2*Math.PI*i/max;
if (max==2 || max == 4) a += Math.PI/4;
p = [ center[0]+r*Math.sin(a), center[1]+r*Math.cos(a) ];
cf = new ol_Feature({ 'selectclusterfeature':true, 'features':[cluster[i]], geometry: new ol_geom_Point(p) });
cf.setStyle(cluster[i].getStyle());
features.push(cf);
lk = new ol_Feature({ 'selectclusterlink':true, geometry: new ol_geom_LineString([center,p]) });
features.push(lk);
}
}
// Draw on a spiral
else {
// Start angle
a = 0;
r;
var d = 2*this.pointRadius;
max = Math.min (this.maxObjects, cluster.length);
// Feature on a spiral
for (i=0; i<max; i++) {
// New radius => increase d in one turn
r = d/2 + d*a/(2*Math.PI);
// Angle
a = a + (d+0.1)/r;
var dx = pix*r*Math.sin(a)
var dy = pix*r*Math.cos(a)
p = [ center[0]+dx, center[1]+dy ];
cf = new ol_Feature({ 'selectclusterfeature':true, 'features':[cluster[i]], geometry: new ol_geom_Point(p) });
cf.setStyle(cluster[i].getStyle());
features.push(cf);
lk = new ol_Feature({ 'selectclusterlink':true, geometry: new ol_geom_LineString([center,p]) });
features.push(lk);
}
}
source.clear();
if (this.animate) {
this.animateCluster_(center, features);
} else {
source.addFeatures(features);
}
};
/**
* Animate the cluster and spread out the features
* @param {ol.Coordinates} the center of the cluster
*/
ol_interaction_SelectCluster.prototype.animateCluster_ = function(center, features) {
// Stop animation (if one is running)
if (this.listenerKey_) {
ol_Observable_unByKey(this.listenerKey_);
}
// Features to animate
// var features = this.overlayLayer_.getSource().getFeatures();
if (!features.length) return;
var style = this.overlayLayer_.getStyle();
var stylefn = (typeof(style) == 'function') ? style : style.length ? function(){ return style; } : function(){ return [style]; } ;
var duration = this.animationDuration || 500;
var start = new Date().getTime();
// Animate function
function animate(event) {
var vectorContext = event.vectorContext || ol_render_getVectorContext(event);
// Retina device
var ratio = event.frameState.pixelRatio;
var res = this.getMap().getView().getResolution();
var e = ol_easing_easeOut((event.frameState.time - start) / duration);
for (var i=0, feature; feature = features[i]; i++) if (feature.get('features')) {
var pt = feature.getGeometry().getCoordinates();
pt[0] = center[0] + e * (pt[0]-center[0]);
pt[1] = center[1] + e * (pt[1]-center[1]);
var geo = new ol_geom_Point(pt);
// Image style
var st = stylefn(feature, res);
for (var s=0; s<st.length; s++) {
var sc;
// OL < v4.3 : setImageStyle doesn't check retina
var imgs = ol_Map.prototype.getFeaturesAtPixel ? false : st[s].getImage();
if (imgs) {
sc = imgs.getScale();
imgs.setScale(ratio);
}
// OL3 > v3.14
if (vectorContext.setStyle) {
vectorContext.setStyle(st[s]);
vectorContext.drawGeometry(geo);
}
// older version
else {
vectorContext.setImageStyle(imgs);
vectorContext.drawPointGeometry(geo);
}
if (imgs) imgs.setScale(sc);
}
}
// Stop animation and restore cluster visibility
if (e > 1.0) {
ol_Observable_unByKey(this.listenerKey_);
this.overlayLayer_.getSource().addFeatures(features);
this.overlayLayer_.changed();
return;
}
// tell OL3 to continue postcompose animation
event.frameState.animate = true;
}
// Start a new postcompose animation
this.listenerKey_ = this.overlayLayer_.on(['postcompose','postrender'], animate.bind(this));
// Start animation with a ghost feature
var feature = new ol_Feature(new ol_geom_Point(this.getMap().getView().getCenter()));
feature.setStyle(new ol_style_Style({ image: new ol_style_Circle({}) }));
this.overlayLayer_.getSource().addFeature(feature);
};
/** Helper function to get the extent of a cluster
* @param {ol.feature} feature
* @return {ol.extent|null} the extent or null if extent is empty (no cluster or superimposed points)
*/
ol_interaction_SelectCluster.prototype.getClusterExtent = function(feature) {
if (!feature.get('features')) return null;
var extent = ol_extent_createEmpty();
feature.get('features').forEach(function(f) {
extent = ol_extent_extend(extent, f.getGeometry().getExtent());
});
if (extent[0]===extent[2] && extent[1]===extent[3]) return null;
return extent;
};
export default ol_interaction_SelectCluster