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kmap-ui

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A components of zmap base on vue2.X

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/* Copyright (c) 2015 Jean-Marc VIGLINO, released under the CeCILL-B license (French BSD license) (http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.txt). */ import ol_ext_inherits from '../util/ext' import {unByKey as ol_Observable_unByKey} from 'ol/Observable' import ol_control_Attribution from 'ol/control/Attribution' import ol_style_Style from 'ol/style/Style' import {asString as ol_color_asString} from 'ol/color' import ol_control_ScaleLine from 'ol/control/Scaleline' import ol_control_CanvasBase from './CanvasBase' /** * @classdesc * OpenLayers 3 Attribution Control integrated in the canvas (for jpeg/png export purposes). * @see http://www.kreidefossilien.de/webgis/dokumentation/beispiele/export-map-to-png-with-scale * * @constructor * @extends {ol_control_Attribution} * @param {Object=} options extend the ol_control_Attribution options. * @param {ol_style_Style} options.style option is usesd to draw the text. */ var ol_control_CanvasAttribution = function(options) { if (!options) options = {}; ol_control_Attribution.call(this, options); // Draw in canvas this.setCanvas(!!options.canvas); // Get style options if (!options) options={}; if (!options.style) options.style = new ol_style_Style(); this.setStyle (options.style); } ol_ext_inherits(ol_control_CanvasAttribution, ol_control_Attribution); /** * Draw attribution on canvas * @param {boolean} b draw the attribution on canvas. */ ol_control_CanvasAttribution.prototype.setCanvas = function (b) { this.isCanvas_ = b; if (b) this.setCollapsed(false); this.element.style.visibility = b ? "hidden":"visible"; if (this.map_) this.map_.renderSync(); }; /** Get map Canvas * @private */ ol_control_CanvasAttribution.prototype.getContext = ol_control_CanvasBase.prototype.getContext; /** * Change the control style * @param {ol_style_Style} style */ ol_control_CanvasAttribution.prototype.setStyle = function (style) { var text = style.getText(); this.font_ = text ? text.getFont() : "10px sans-serif"; var stroke = text ? text.getStroke() : null; var fill = text ? text.getFill() : null; this.fontStrokeStyle_ = stroke ? ol_color_asString(stroke.getColor()) : "#fff"; this.fontFillStyle_ = fill ? ol_color_asString(fill.getColor()) : "#000"; this.fontStrokeWidth_ = stroke ? stroke.getWidth() : 3; if (this.getMap()) this.getMap().render(); }; /** * Remove the control from its current map and attach it to the new map. * Subclasses may set up event handlers to get notified about changes to * the map here. * @param {ol.Map} map Map. * @api stable */ ol_control_CanvasAttribution.prototype.setMap = function (map) { ol_control_CanvasBase.prototype.getCanvas.call(this, map); var oldmap = this.getMap(); if (this._listener) ol_Observable_unByKey(this._listener); this._listener = null; ol_control_ScaleLine.prototype.setMap.call(this, map); if (oldmap) oldmap.renderSync(); // Get change (new layer added or removed) if (map) { this._listener = map.on('postcompose', this.drawAttribution_.bind(this)); } this.map_ = map; this.setCanvas (this.isCanvas_); }; /** * Draw attribution in the final canvas * @private */ ol_control_CanvasAttribution.prototype.drawAttribution_ = function(e) { if (!this.isCanvas_) return; var ctx = this.getContext(e); if (!ctx) return; var text = ""; Array.prototype.slice.call(this.element.querySelectorAll('li')) .filter(function(el) { return el.style.display !== "none"; }) .map(function(el) { text += (text ? " - ":"") + el.textContent; }); // Retina device var ratio = e.frameState.pixelRatio; ctx.save(); ctx.scale(ratio,ratio); // Position var eltRect = this.element.getBoundingClientRect(); var mapRect = this.getMap().getViewport().getBoundingClientRect(); var sc = this.getMap().getSize()[0] / mapRect.width; ctx.translate((eltRect.left-mapRect.left)*sc, (eltRect.top-mapRect.top)*sc); var h = this.element.clientHeight; var w = this.element.clientWidth; var left = w/2 + this.element.querySelectorAll('button')[0].clientWidth; // Draw scale text ctx.beginPath(); ctx.strokeStyle = this.fontStrokeStyle_; ctx.fillStyle = this.fontFillStyle_; ctx.lineWidth = this.fontStrokeWidth_; ctx.textAlign = "center"; ctx.textBaseline ="middle"; ctx.font = this.font_; ctx.strokeText(text, left, h/2); ctx.fillText(text, left, h/2); ctx.closePath(); ctx.restore(); }; export default ol_control_CanvasAttribution