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klf-200-api

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This module provides a wrapper to the socket API of a Velux KLF-200 interface. You will need at least firmware 0.2.0.0.71 on your KLF interface for this library to work.

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import { ConnectionOptions } from "tls"; import { GW_GET_STATE_REQ } from "./KLF200-API/GW_GET_STATE_REQ.js"; import { KLF200SocketProtocol } from "./KLF200-API/KLF200SocketProtocol.js"; import { GatewayCommand, IGW_FRAME_RCV, IGW_FRAME_REQ } from "./KLF200-API/common.js"; import { GW_ACTIVATE_PRODUCTGROUP_CFM, GW_ACTIVATE_PRODUCTGROUP_REQ, GW_ACTIVATE_SCENE_CFM, GW_ACTIVATE_SCENE_REQ, GW_CLEAR_ACTIVATION_LOG_CFM, GW_CLEAR_ACTIVATION_LOG_REQ, GW_COMMAND_SEND_CFM, GW_COMMAND_SEND_REQ, GW_CS_ACTIVATE_CONFIGURATION_MODE_CFM, GW_CS_ACTIVATE_CONFIGURATION_MODE_REQ, GW_CS_CONTROLLER_COPY_CFM, GW_CS_CONTROLLER_COPY_REQ, GW_CS_DISCOVER_NODES_CFM, GW_CS_DISCOVER_NODES_REQ, GW_CS_GENERATE_NEW_KEY_CFM, GW_CS_GENERATE_NEW_KEY_REQ, GW_CS_GET_SYSTEMTABLE_DATA_CFM, GW_CS_GET_SYSTEMTABLE_DATA_REQ, GW_CS_RECEIVE_KEY_CFM, GW_CS_RECEIVE_KEY_REQ, GW_CS_REMOVE_NODES_CFM, GW_CS_REMOVE_NODES_REQ, GW_CS_REPAIR_KEY_CFM, GW_CS_REPAIR_KEY_REQ, GW_CS_VIRGIN_STATE_CFM, GW_CS_VIRGIN_STATE_REQ, GW_DELETE_GROUP_CFM, GW_DELETE_GROUP_REQ, GW_DELETE_SCENE_CFM, GW_DELETE_SCENE_REQ, GW_GET_ACTIVATION_LOG_HEADER_CFM, GW_GET_ACTIVATION_LOG_HEADER_REQ, GW_GET_ACTIVATION_LOG_LINE_CFM, GW_GET_ACTIVATION_LOG_LINE_REQ, GW_GET_ALL_GROUPS_INFORMATION_CFM, GW_GET_ALL_GROUPS_INFORMATION_REQ, GW_GET_ALL_NODES_INFORMATION_CFM, GW_GET_ALL_NODES_INFORMATION_REQ, GW_GET_CONTACT_INPUT_LINK_LIST_CFM, GW_GET_CONTACT_INPUT_LINK_LIST_REQ, GW_GET_GROUP_INFORMATION_CFM, GW_GET_GROUP_INFORMATION_REQ, GW_GET_LIMITATION_STATUS_CFM, GW_GET_LIMITATION_STATUS_REQ, GW_GET_LOCAL_TIME_CFM, GW_GET_LOCAL_TIME_REQ, GW_GET_MULTIPLE_ACTIVATION_LOG_LINES_CFM, GW_GET_MULTIPLE_ACTIVATION_LOG_LINES_REQ, GW_GET_NETWORK_SETUP_CFM, GW_GET_NETWORK_SETUP_REQ, GW_GET_NODE_INFORMATION_CFM, GW_GET_NODE_INFORMATION_REQ, GW_GET_PROTOCOL_VERSION_CFM, GW_GET_PROTOCOL_VERSION_REQ, GW_GET_SCENE_INFORMATION_CFM, GW_GET_SCENE_INFORMATION_REQ, GW_GET_SCENE_LIST_CFM, GW_GET_SCENE_LIST_REQ, GW_GET_STATE_CFM, GW_GET_VERSION_CFM, GW_GET_VERSION_REQ, GW_HOUSE_STATUS_MONITOR_DISABLE_CFM, GW_HOUSE_STATUS_MONITOR_DISABLE_REQ, GW_HOUSE_STATUS_MONITOR_ENABLE_CFM, GW_HOUSE_STATUS_MONITOR_ENABLE_REQ, GW_INITIALIZE_SCENE_CANCEL_CFM, GW_INITIALIZE_SCENE_CANCEL_REQ, GW_INITIALIZE_SCENE_CFM, GW_INITIALIZE_SCENE_REQ, GW_LEAVE_LEARN_STATE_CFM, GW_LEAVE_LEARN_STATE_REQ, GW_MODE_SEND_CFM, GW_MODE_SEND_REQ, GW_NEW_GROUP_CFM, GW_NEW_GROUP_REQ, GW_PASSWORD_CHANGE_CFM, GW_PASSWORD_CHANGE_REQ, GW_PASSWORD_ENTER_CFM, GW_PASSWORD_ENTER_REQ, GW_REBOOT_CFM, GW_REBOOT_REQ, GW_RECORD_SCENE_CFM, GW_RECORD_SCENE_REQ, GW_REMOVE_CONTACT_INPUT_LINK_CFM, GW_REMOVE_CONTACT_INPUT_LINK_REQ, GW_RENAME_SCENE_CFM, GW_RENAME_SCENE_REQ, GW_RTC_SET_TIME_ZONE_CFM, GW_RTC_SET_TIME_ZONE_REQ, GW_SET_CONTACT_INPUT_LINK_CFM, GW_SET_CONTACT_INPUT_LINK_REQ, GW_SET_FACTORY_DEFAULT_CFM, GW_SET_FACTORY_DEFAULT_REQ, GW_SET_GROUP_INFORMATION_CFM, GW_SET_GROUP_INFORMATION_REQ, GW_SET_LIMITATION_CFM, GW_SET_LIMITATION_REQ, GW_SET_NETWORK_SETUP_CFM, GW_SET_NETWORK_SETUP_REQ, GW_SET_NODE_NAME_CFM, GW_SET_NODE_NAME_REQ, GW_SET_NODE_ORDER_AND_PLACEMENT_CFM, GW_SET_NODE_ORDER_AND_PLACEMENT_REQ, GW_SET_NODE_VARIATION_CFM, GW_SET_NODE_VARIATION_REQ, GW_SET_UTC_CFM, GW_SET_UTC_REQ, GW_STATUS_REQUEST_CFM, GW_STATUS_REQUEST_REQ, GW_STOP_SCENE_CFM, GW_STOP_SCENE_REQ, GW_WINK_SEND_CFM, GW_WINK_SEND_REQ } from "./index.js"; import { Disposable, Listener } from "./utils/TypedEvent.js"; /** * Interface for the connection. * * @interface IConnection */ export interface IConnection { /** * Logs in to the KLF interface by sending the GW_PASSWORD_ENTER_REQ. * * @param {string} password The password needed for login. The factory default password is velux123. * @param {number} [timeout] A timeout in seconds. After the timeout the returned promise will be rejected. * @returns {Promise<void>} Returns a promise that resolves to true on success or rejects with the errors. */ loginAsync(password: string, timeout?: number): Promise<void>; /** * Logs out from the KLF interface and closes the socket. * * @param {number} [timeout] A timeout in seconds. After the timeout the returned promise will be rejected. * @returns {Promise<void>} Returns a promise that resolves to true on successful logout or rejects with the errors. */ logoutAsync(timeout?: number): Promise<void>; /** * Sends a request frame to the KLF interface. * * @param {IGW_FRAME_REQ} frame The frame that should be sent to the KLF interface. * @param {number} [timeout] A timeout in seconds. After the timeout the returned promise will be rejected. * @returns {Promise<IGW_FRAME_RCV>} Returns a promise with the corresponding confirmation message as value. * In case of an error frame the promise will be rejected with the error number. * If the request frame is a command (with a SessionID) than the promise will be * resolved by the corresponding confirmation frame with a matching session ID. */ sendFrameAsync(frame: GW_REBOOT_REQ, timeout?: number): Promise<GW_REBOOT_CFM>; sendFrameAsync(frame: GW_SET_FACTORY_DEFAULT_REQ, timeout?: number): Promise<GW_SET_FACTORY_DEFAULT_CFM>; sendFrameAsync(frame: GW_GET_VERSION_REQ, timeout?: number): Promise<GW_GET_VERSION_CFM>; sendFrameAsync(frame: GW_GET_PROTOCOL_VERSION_REQ, timeout?: number): Promise<GW_GET_PROTOCOL_VERSION_CFM>; sendFrameAsync(frame: GW_GET_STATE_REQ, timeout?: number): Promise<GW_GET_STATE_CFM>; sendFrameAsync(frame: GW_LEAVE_LEARN_STATE_REQ, timeout?: number): Promise<GW_LEAVE_LEARN_STATE_CFM>; sendFrameAsync(frame: GW_GET_NETWORK_SETUP_REQ, timeout?: number): Promise<GW_GET_NETWORK_SETUP_CFM>; sendFrameAsync(frame: GW_SET_NETWORK_SETUP_REQ, timeout?: number): Promise<GW_SET_NETWORK_SETUP_CFM>; sendFrameAsync(frame: GW_CS_GET_SYSTEMTABLE_DATA_REQ, timeout?: number): Promise<GW_CS_GET_SYSTEMTABLE_DATA_CFM>; sendFrameAsync(frame: GW_CS_DISCOVER_NODES_REQ, timeout?: number): Promise<GW_CS_DISCOVER_NODES_CFM>; sendFrameAsync(frame: GW_CS_REMOVE_NODES_REQ, timeout?: number): Promise<GW_CS_REMOVE_NODES_CFM>; sendFrameAsync(frame: GW_CS_VIRGIN_STATE_REQ, timeout?: number): Promise<GW_CS_VIRGIN_STATE_CFM>; sendFrameAsync(frame: GW_CS_CONTROLLER_COPY_REQ, timeout?: number): Promise<GW_CS_CONTROLLER_COPY_CFM>; sendFrameAsync(frame: GW_CS_RECEIVE_KEY_REQ, timeout?: number): Promise<GW_CS_RECEIVE_KEY_CFM>; sendFrameAsync(frame: GW_CS_GENERATE_NEW_KEY_REQ, timeout?: number): Promise<GW_CS_GENERATE_NEW_KEY_CFM>; sendFrameAsync(frame: GW_CS_REPAIR_KEY_REQ, timeout?: number): Promise<GW_CS_REPAIR_KEY_CFM>; sendFrameAsync(frame: GW_CS_ACTIVATE_CONFIGURATION_MODE_REQ, timeout?: number): Promise<GW_CS_ACTIVATE_CONFIGURATION_MODE_CFM>; sendFrameAsync(frame: GW_GET_NODE_INFORMATION_REQ, timeout?: number): Promise<GW_GET_NODE_INFORMATION_CFM>; sendFrameAsync(frame: GW_GET_ALL_NODES_INFORMATION_REQ, timeout?: number): Promise<GW_GET_ALL_NODES_INFORMATION_CFM>; sendFrameAsync(frame: GW_SET_NODE_VARIATION_REQ, timeout?: number): Promise<GW_SET_NODE_VARIATION_CFM>; sendFrameAsync(frame: GW_SET_NODE_NAME_REQ, timeout?: number): Promise<GW_SET_NODE_NAME_CFM>; sendFrameAsync(frame: GW_SET_NODE_ORDER_AND_PLACEMENT_REQ, timeout?: number): Promise<GW_SET_NODE_ORDER_AND_PLACEMENT_CFM>; sendFrameAsync(frame: GW_GET_GROUP_INFORMATION_REQ, timeout?: number): Promise<GW_GET_GROUP_INFORMATION_CFM>; sendFrameAsync(frame: GW_SET_GROUP_INFORMATION_REQ, timeout?: number): Promise<GW_SET_GROUP_INFORMATION_CFM>; sendFrameAsync(frame: GW_DELETE_GROUP_REQ, timeout?: number): Promise<GW_DELETE_GROUP_CFM>; sendFrameAsync(frame: GW_NEW_GROUP_REQ, timeout?: number): Promise<GW_NEW_GROUP_CFM>; sendFrameAsync(frame: GW_GET_ALL_GROUPS_INFORMATION_REQ, timeout?: number): Promise<GW_GET_ALL_GROUPS_INFORMATION_CFM>; sendFrameAsync(frame: GW_HOUSE_STATUS_MONITOR_ENABLE_REQ, timeout?: number): Promise<GW_HOUSE_STATUS_MONITOR_ENABLE_CFM>; sendFrameAsync(frame: GW_HOUSE_STATUS_MONITOR_DISABLE_REQ, timeout?: number): Promise<GW_HOUSE_STATUS_MONITOR_DISABLE_CFM>; sendFrameAsync(frame: GW_COMMAND_SEND_REQ, timeout?: number): Promise<GW_COMMAND_SEND_CFM>; sendFrameAsync(frame: GW_STATUS_REQUEST_REQ, timeout?: number): Promise<GW_STATUS_REQUEST_CFM>; sendFrameAsync(frame: GW_WINK_SEND_REQ, timeout?: number): Promise<GW_WINK_SEND_CFM>; sendFrameAsync(frame: GW_SET_LIMITATION_REQ, timeout?: number): Promise<GW_SET_LIMITATION_CFM>; sendFrameAsync(frame: GW_GET_LIMITATION_STATUS_REQ, timeout?: number): Promise<GW_GET_LIMITATION_STATUS_CFM>; sendFrameAsync(frame: GW_MODE_SEND_REQ, timeout?: number): Promise<GW_MODE_SEND_CFM>; sendFrameAsync(frame: GW_INITIALIZE_SCENE_REQ, timeout?: number): Promise<GW_INITIALIZE_SCENE_CFM>; sendFrameAsync(frame: GW_INITIALIZE_SCENE_CANCEL_REQ, timeout?: number): Promise<GW_INITIALIZE_SCENE_CANCEL_CFM>; sendFrameAsync(frame: GW_RECORD_SCENE_REQ, timeout?: number): Promise<GW_RECORD_SCENE_CFM>; sendFrameAsync(frame: GW_DELETE_SCENE_REQ, timeout?: number): Promise<GW_DELETE_SCENE_CFM>; sendFrameAsync(frame: GW_RENAME_SCENE_REQ, timeout?: number): Promise<GW_RENAME_SCENE_CFM>; sendFrameAsync(frame: GW_GET_SCENE_LIST_REQ, timeout?: number): Promise<GW_GET_SCENE_LIST_CFM>; sendFrameAsync(frame: GW_GET_SCENE_INFORMATION_REQ, timeout?: number): Promise<GW_GET_SCENE_INFORMATION_CFM>; sendFrameAsync(frame: GW_ACTIVATE_SCENE_REQ, timeout?: number): Promise<GW_ACTIVATE_SCENE_CFM>; sendFrameAsync(frame: GW_STOP_SCENE_REQ, timeout?: number): Promise<GW_STOP_SCENE_CFM>; sendFrameAsync(frame: GW_ACTIVATE_PRODUCTGROUP_REQ, timeout?: number): Promise<GW_ACTIVATE_PRODUCTGROUP_CFM>; sendFrameAsync(frame: GW_GET_CONTACT_INPUT_LINK_LIST_REQ, timeout?: number): Promise<GW_GET_CONTACT_INPUT_LINK_LIST_CFM>; sendFrameAsync(frame: GW_SET_CONTACT_INPUT_LINK_REQ, timeout?: number): Promise<GW_SET_CONTACT_INPUT_LINK_CFM>; sendFrameAsync(frame: GW_REMOVE_CONTACT_INPUT_LINK_REQ, timeout?: number): Promise<GW_REMOVE_CONTACT_INPUT_LINK_CFM>; sendFrameAsync(frame: GW_GET_ACTIVATION_LOG_HEADER_REQ, timeout?: number): Promise<GW_GET_ACTIVATION_LOG_HEADER_CFM>; sendFrameAsync(frame: GW_CLEAR_ACTIVATION_LOG_REQ, timeout?: number): Promise<GW_CLEAR_ACTIVATION_LOG_CFM>; sendFrameAsync(frame: GW_GET_ACTIVATION_LOG_LINE_REQ, timeout?: number): Promise<GW_GET_ACTIVATION_LOG_LINE_CFM>; sendFrameAsync(frame: GW_GET_MULTIPLE_ACTIVATION_LOG_LINES_REQ, timeout?: number): Promise<GW_GET_MULTIPLE_ACTIVATION_LOG_LINES_CFM>; sendFrameAsync(frame: GW_SET_UTC_REQ, timeout?: number): Promise<GW_SET_UTC_CFM>; sendFrameAsync(frame: GW_RTC_SET_TIME_ZONE_REQ, timeout?: number): Promise<GW_RTC_SET_TIME_ZONE_CFM>; sendFrameAsync(frame: GW_GET_LOCAL_TIME_REQ, timeout?: number): Promise<GW_GET_LOCAL_TIME_CFM>; sendFrameAsync(frame: GW_PASSWORD_ENTER_REQ, timeout?: number): Promise<GW_PASSWORD_ENTER_CFM>; sendFrameAsync(frame: GW_PASSWORD_CHANGE_REQ, timeout?: number): Promise<GW_PASSWORD_CHANGE_CFM>; sendFrameAsync(frame: IGW_FRAME_REQ, timeout?: number): Promise<IGW_FRAME_RCV>; /** * Add a handler to listen for confirmations and notification. * You can provide an optional filter to listen only to * specific events. * * @param {Listener<IGW_FRAME_RCV>} handler Callback functions that is called for an event * @param {GatewayCommand[]} [filter] Array of GatewayCommand entries you want to listen to. Optional. * @returns {Disposable} Returns a Disposable that you can call to remove the handler. */ on(handler: Listener<IGW_FRAME_RCV>, filter?: GatewayCommand[]): Disposable; /** * Add a handler to listen for confirmations and notification. * You can provide an optional filter to listen only to * specific events. * * @param {Listener<IGW_FRAME_REQ>} handler Callback functions that is called for an event * @param {GatewayCommand[]} [filter] Array of GatewayCommand entries you want to listen to. Optional. * @returns {Disposable} Returns a Disposable that you can call to remove the handler. */ onFrameSent(handler: Listener<IGW_FRAME_REQ>, filter?: GatewayCommand[]): Disposable; /** * Gets the underlying socket protocol handler. * * @type {KLF200SocketProtocol} */ readonly KLF200SocketProtocol?: KLF200SocketProtocol; } /** * The Connection class is used to handle the communication with the Velux KLF interface. * It provides login and logout functionality and provides methods to run other commands * on the socket API. * * ``` * const Connection = require('velux-api').Connection; * * let conn = new Connection('velux-klf-12ab'); * conn.loginAsync('velux123') * .then(() => { * ... do some other stuff ... * return conn.logoutAsync(); * }) * .catch((err) => { // always close the connection * return conn.logoutAsync().reject(err); * }); * ``` * * @class Connection */ export declare class Connection implements IConnection { private sckt?; private klfProtocol?; readonly host: string; readonly CA: Buffer; readonly fingerprint: string; readonly connectionOptions?: ConnectionOptions; /** * Creates a new connection object that connect to the given host. * @param {string} host Host name or IP address of the KLF-200 interface. * @param {Buffer} [CA=ca] A buffer with a certificate of the certificate authority. * Currently, the interface uses a self-signed certificate * thus a certificate has to be provided for the CA. * This parameter is optional and in case the certificate * will be changed with subsequent firmware updates you can * provide the matching certificate with this parameter. * @param {string} [fingerprint=FINGERPRINT] The fingerprint of the certificate. This parameter is optional. */ constructor(host: string, CA?: Buffer, fingerprint?: string); /** * Creates a new connection object that connect to the given host. * @param host Host name or IP address of the KLF-200 interface. * @param connectionOptions Options that will be provided to the connect method of the TLS socket. */ constructor(host: string, connectionOptions: ConnectionOptions); /** * Gets the [[KLF200SocketProtocol]] object used by this connection. * This property has a value after calling [[loginAsync]], only. * * @readonly */ get KLF200SocketProtocol(): KLF200SocketProtocol | undefined; /** * This method implements the login process without timeout. * The [[loginAsync]] function wraps this into a timed promise. * * @private * @param {string} password The password needed for login. The factory default password is velux123. * @returns {Promise<void>} Returns a promise that resolves to true on success or rejects with the errors. */ private _loginAsync; /** * Logs in to the KLF interface by sending the GW_PASSWORD_ENTER_REQ. * * @param {string} password The password needed for login. The factory default password is velux123. * @param {number} [timeout=60] A timeout in seconds. After the timeout the returned promise will be rejected. * @returns {Promise<void>} Returns a promise that resolves to true on success or rejects with the errors. */ loginAsync(password: string, timeout?: number): Promise<void>; /** * Logs out from the KLF interface and closes the socket. * * @param {number} [timeout=10] A timeout in seconds. After the timeout the returned promise will be rejected. * @returns {Promise<void>} Returns a promise that resolves to true on successful logout or rejects with the errors. */ logoutAsync(timeout?: number): Promise<void>; /** * Sends a request frame to the KLF interface. * * @param {IGW_FRAME_REQ} frame The frame that should be sent to the KLF interface. * @param {number} [timeout=10] A timeout in seconds. After the timeout the returned promise will be rejected. * @returns {Promise<IGW_FRAME_RCV>} Returns a promise with the corresponding confirmation message as value. * In case of an error frame the promise will be rejected with the error number. * If the request frame is a command (with a SessionID) than the promise will be * resolved by the corresponding confirmation frame with a matching session ID. */ sendFrameAsync(frame: GW_REBOOT_REQ, timeout?: number): Promise<GW_REBOOT_CFM>; sendFrameAsync(frame: GW_SET_FACTORY_DEFAULT_REQ, timeout?: number): Promise<GW_SET_FACTORY_DEFAULT_CFM>; sendFrameAsync(frame: GW_GET_VERSION_REQ, timeout?: number): Promise<GW_GET_VERSION_CFM>; sendFrameAsync(frame: GW_GET_PROTOCOL_VERSION_REQ, timeout?: number): Promise<GW_GET_PROTOCOL_VERSION_CFM>; sendFrameAsync(frame: GW_GET_STATE_REQ, timeout?: number): Promise<GW_GET_STATE_CFM>; sendFrameAsync(frame: GW_LEAVE_LEARN_STATE_REQ, timeout?: number): Promise<GW_LEAVE_LEARN_STATE_CFM>; sendFrameAsync(frame: GW_GET_NETWORK_SETUP_REQ, timeout?: number): Promise<GW_GET_NETWORK_SETUP_CFM>; sendFrameAsync(frame: GW_SET_NETWORK_SETUP_REQ, timeout?: number): Promise<GW_SET_NETWORK_SETUP_CFM>; sendFrameAsync(frame: GW_CS_GET_SYSTEMTABLE_DATA_REQ, timeout?: number): Promise<GW_CS_GET_SYSTEMTABLE_DATA_CFM>; sendFrameAsync(frame: GW_CS_DISCOVER_NODES_REQ, timeout?: number): Promise<GW_CS_DISCOVER_NODES_CFM>; sendFrameAsync(frame: GW_CS_REMOVE_NODES_REQ, timeout?: number): Promise<GW_CS_REMOVE_NODES_CFM>; sendFrameAsync(frame: GW_CS_VIRGIN_STATE_REQ, timeout?: number): Promise<GW_CS_VIRGIN_STATE_CFM>; sendFrameAsync(frame: GW_CS_CONTROLLER_COPY_REQ, timeout?: number): Promise<GW_CS_CONTROLLER_COPY_CFM>; sendFrameAsync(frame: GW_CS_RECEIVE_KEY_REQ, timeout?: number): Promise<GW_CS_RECEIVE_KEY_CFM>; sendFrameAsync(frame: GW_CS_GENERATE_NEW_KEY_REQ, timeout?: number): Promise<GW_CS_GENERATE_NEW_KEY_CFM>; sendFrameAsync(frame: GW_CS_REPAIR_KEY_REQ, timeout?: number): Promise<GW_CS_REPAIR_KEY_CFM>; sendFrameAsync(frame: GW_CS_ACTIVATE_CONFIGURATION_MODE_REQ, timeout?: number): Promise<GW_CS_ACTIVATE_CONFIGURATION_MODE_CFM>; sendFrameAsync(frame: GW_GET_NODE_INFORMATION_REQ, timeout?: number): Promise<GW_GET_NODE_INFORMATION_CFM>; sendFrameAsync(frame: GW_GET_ALL_NODES_INFORMATION_REQ, timeout?: number): Promise<GW_GET_ALL_NODES_INFORMATION_CFM>; sendFrameAsync(frame: GW_SET_NODE_VARIATION_REQ, timeout?: number): Promise<GW_SET_NODE_VARIATION_CFM>; sendFrameAsync(frame: GW_SET_NODE_NAME_REQ, timeout?: number): Promise<GW_SET_NODE_NAME_CFM>; sendFrameAsync(frame: GW_SET_NODE_ORDER_AND_PLACEMENT_REQ, timeout?: number): Promise<GW_SET_NODE_ORDER_AND_PLACEMENT_CFM>; sendFrameAsync(frame: GW_GET_GROUP_INFORMATION_REQ, timeout?: number): Promise<GW_GET_GROUP_INFORMATION_CFM>; sendFrameAsync(frame: GW_SET_GROUP_INFORMATION_REQ, timeout?: number): Promise<GW_SET_GROUP_INFORMATION_CFM>; sendFrameAsync(frame: GW_DELETE_GROUP_REQ, timeout?: number): Promise<GW_DELETE_GROUP_CFM>; sendFrameAsync(frame: GW_NEW_GROUP_REQ, timeout?: number): Promise<GW_NEW_GROUP_CFM>; sendFrameAsync(frame: GW_GET_ALL_GROUPS_INFORMATION_REQ, timeout?: number): Promise<GW_GET_ALL_GROUPS_INFORMATION_CFM>; sendFrameAsync(frame: GW_HOUSE_STATUS_MONITOR_ENABLE_REQ, timeout?: number): Promise<GW_HOUSE_STATUS_MONITOR_ENABLE_CFM>; sendFrameAsync(frame: GW_HOUSE_STATUS_MONITOR_DISABLE_REQ, timeout?: number): Promise<GW_HOUSE_STATUS_MONITOR_DISABLE_CFM>; sendFrameAsync(frame: GW_COMMAND_SEND_REQ, timeout?: number): Promise<GW_COMMAND_SEND_CFM>; sendFrameAsync(frame: GW_STATUS_REQUEST_REQ, timeout?: number): Promise<GW_STATUS_REQUEST_CFM>; sendFrameAsync(frame: GW_WINK_SEND_REQ, timeout?: number): Promise<GW_WINK_SEND_CFM>; sendFrameAsync(frame: GW_SET_LIMITATION_REQ, timeout?: number): Promise<GW_SET_LIMITATION_CFM>; sendFrameAsync(frame: GW_GET_LIMITATION_STATUS_REQ, timeout?: number): Promise<GW_GET_LIMITATION_STATUS_CFM>; sendFrameAsync(frame: GW_MODE_SEND_REQ, timeout?: number): Promise<GW_MODE_SEND_CFM>; sendFrameAsync(frame: GW_INITIALIZE_SCENE_REQ, timeout?: number): Promise<GW_INITIALIZE_SCENE_CFM>; sendFrameAsync(frame: GW_INITIALIZE_SCENE_CANCEL_REQ, timeout?: number): Promise<GW_INITIALIZE_SCENE_CANCEL_CFM>; sendFrameAsync(frame: GW_RECORD_SCENE_REQ, timeout?: number): Promise<GW_RECORD_SCENE_CFM>; sendFrameAsync(frame: GW_DELETE_SCENE_REQ, timeout?: number): Promise<GW_DELETE_SCENE_CFM>; sendFrameAsync(frame: GW_RENAME_SCENE_REQ, timeout?: number): Promise<GW_RENAME_SCENE_CFM>; sendFrameAsync(frame: GW_GET_SCENE_LIST_REQ, timeout?: number): Promise<GW_GET_SCENE_LIST_CFM>; sendFrameAsync(frame: GW_GET_SCENE_INFORMATION_REQ, timeout?: number): Promise<GW_GET_SCENE_INFORMATION_CFM>; sendFrameAsync(frame: GW_ACTIVATE_SCENE_REQ, timeout?: number): Promise<GW_ACTIVATE_SCENE_CFM>; sendFrameAsync(frame: GW_STOP_SCENE_REQ, timeout?: number): Promise<GW_STOP_SCENE_CFM>; sendFrameAsync(frame: GW_ACTIVATE_PRODUCTGROUP_REQ, timeout?: number): Promise<GW_ACTIVATE_PRODUCTGROUP_CFM>; sendFrameAsync(frame: GW_GET_CONTACT_INPUT_LINK_LIST_REQ, timeout?: number): Promise<GW_GET_CONTACT_INPUT_LINK_LIST_CFM>; sendFrameAsync(frame: GW_SET_CONTACT_INPUT_LINK_REQ, timeout?: number): Promise<GW_SET_CONTACT_INPUT_LINK_CFM>; sendFrameAsync(frame: GW_REMOVE_CONTACT_INPUT_LINK_REQ, timeout?: number): Promise<GW_REMOVE_CONTACT_INPUT_LINK_CFM>; sendFrameAsync(frame: GW_GET_ACTIVATION_LOG_HEADER_REQ, timeout?: number): Promise<GW_GET_ACTIVATION_LOG_HEADER_CFM>; sendFrameAsync(frame: GW_CLEAR_ACTIVATION_LOG_REQ, timeout?: number): Promise<GW_CLEAR_ACTIVATION_LOG_CFM>; sendFrameAsync(frame: GW_GET_ACTIVATION_LOG_LINE_REQ, timeout?: number): Promise<GW_GET_ACTIVATION_LOG_LINE_CFM>; sendFrameAsync(frame: GW_GET_MULTIPLE_ACTIVATION_LOG_LINES_REQ, timeout?: number): Promise<GW_GET_MULTIPLE_ACTIVATION_LOG_LINES_CFM>; sendFrameAsync(frame: GW_SET_UTC_REQ, timeout?: number): Promise<GW_SET_UTC_CFM>; sendFrameAsync(frame: GW_RTC_SET_TIME_ZONE_REQ, timeout?: number): Promise<GW_RTC_SET_TIME_ZONE_CFM>; sendFrameAsync(frame: GW_GET_LOCAL_TIME_REQ, timeout?: number): Promise<GW_GET_LOCAL_TIME_CFM>; sendFrameAsync(frame: GW_PASSWORD_ENTER_REQ, timeout?: number): Promise<GW_PASSWORD_ENTER_CFM>; sendFrameAsync(frame: GW_PASSWORD_CHANGE_REQ, timeout?: number): Promise<GW_PASSWORD_CHANGE_CFM>; /** * Add a handler to listen for confirmations and notification. * You can provide an optional filter to listen only to * specific events. * * @param {Listener<IGW_FRAME_RCV>} handler Callback functions that is called for an event * @param {GatewayCommand[]} [filter] Array of GatewayCommand entries you want to listen to. Optional. * @returns {Disposable} Returns a Disposable that you can call to remove the handler. */ on(handler: Listener<IGW_FRAME_RCV>, filter?: GatewayCommand[]): Disposable; private _onFrameSent; /** * Add a handler to listen for sent frames. * You can provide an optional filter to listen only to * specific events. * * @param {Listener<IGW_FRAME_REQ>} handler Callback functions that is called for an event * @param {GatewayCommand[]} [filter] Array of GatewayCommand entries you want to listen to. Optional. * @returns {Disposable} Returns a Disposable that you can call to remove the handler. */ onFrameSent(handler: Listener<IGW_FRAME_REQ>, filter?: GatewayCommand[]): Disposable; private notifyFrameSent; private keepAliveTimer?; private keepAliveInterval; /** * Start a keep-alive timer to send a message * at least every [[interval]] minutes to the interface. * The KLF-200 interface will close the connection * after 15 minutes of inactivity. * * @param {number} [interval=600000] Keep-alive interval in minutes. Defaults to 10 min. */ startKeepAlive(interval?: number): void; /** * Stops the keep-alive timer. * If not timer is set nothing happens. * */ stopKeepAlive(): void; /** * Sends a keep-alive message to the interface * to keep the socket connection open. * * @private * @returns {Promise<void>} Resolves if successful, otherwise reject */ private sendKeepAlive; /** * Shifts the keep-alive timer to restart its counter. * If no keep-alive timer is active nothing happens. * * @private */ private shiftKeepAlive; private initSocketAsync; private socketClosedEventHandler; private checkServerIdentity; }