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klf-200-api

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This module provides a wrapper to the socket API of a Velux KLF-200 interface. You will need at least firmware 0.2.0.0.71 on your KLF interface for this library to work.

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"use strict"; export var InitializeSceneConfirmationStatus; (function (InitializeSceneConfirmationStatus) { InitializeSceneConfirmationStatus[InitializeSceneConfirmationStatus["OK"] = 0] = "OK"; InitializeSceneConfirmationStatus[InitializeSceneConfirmationStatus["EmptySystemTable"] = 1] = "EmptySystemTable"; InitializeSceneConfirmationStatus[InitializeSceneConfirmationStatus["OutOfStorage"] = 2] = "OutOfStorage"; })(InitializeSceneConfirmationStatus || (InitializeSceneConfirmationStatus = {})); export var InitializeSceneNotificationStatus; (function (InitializeSceneNotificationStatus) { InitializeSceneNotificationStatus[InitializeSceneNotificationStatus["OK"] = 0] = "OK"; InitializeSceneNotificationStatus[InitializeSceneNotificationStatus["PartlyOK"] = 1] = "PartlyOK"; InitializeSceneNotificationStatus[InitializeSceneNotificationStatus["Error"] = 2] = "Error"; })(InitializeSceneNotificationStatus || (InitializeSceneNotificationStatus = {})); export var RecordSceneStatus; (function (RecordSceneStatus) { RecordSceneStatus[RecordSceneStatus["OK"] = 0] = "OK"; RecordSceneStatus[RecordSceneStatus["RequestFailed"] = 1] = "RequestFailed"; RecordSceneStatus[RecordSceneStatus["NoProductStimulation"] = 2] = "NoProductStimulation"; RecordSceneStatus[RecordSceneStatus["OutOfStorage"] = 3] = "OutOfStorage"; })(RecordSceneStatus || (RecordSceneStatus = {})); export var RenameSceneStatus; (function (RenameSceneStatus) { RenameSceneStatus[RenameSceneStatus["OK"] = 0] = "OK"; RenameSceneStatus[RenameSceneStatus["InvalidSceneIndex"] = 1] = "InvalidSceneIndex"; RenameSceneStatus[RenameSceneStatus["NameInUse"] = 2] = "NameInUse"; })(RenameSceneStatus || (RenameSceneStatus = {})); export var ActivateSceneStatus; (function (ActivateSceneStatus) { ActivateSceneStatus[ActivateSceneStatus["OK"] = 0] = "OK"; ActivateSceneStatus[ActivateSceneStatus["InvalidParameter"] = 1] = "InvalidParameter"; ActivateSceneStatus[ActivateSceneStatus["RequestRejected"] = 2] = "RequestRejected"; })(ActivateSceneStatus || (ActivateSceneStatus = {})); //# sourceMappingURL=GW_SCENES.js.map