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kitchen-simulator

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It is a kitchen simulator (self-contained micro-frontend).

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports["default"] = _default; var _export = require("../utils/export"); var _constants = require("../constants"); var _export2 = require("../class/export"); function _default(state, action) { switch (action.type) { case _constants.NEW_PROJECT: return _export2.Project.newProject(state).updatedState; case _constants.LOAD_PROJECT: return _export2.Project.loadProject(state, action.sceneJSON).updatedState; case _constants.OPEN_CATALOG: return _export2.Project.openCatalog(state).updatedState; case _constants.CHANGE_CATALOG_PAGE: return _export2.Project.changeCatalogPage(state, action.oldPage, action.newPage).updatedState; case _constants.GO_BACK_TO_CATALOG_PAGE: return _export2.Project.goBackToCatalogPage(state, action.newPage).updatedState; case _constants.SELECT_TOOL_EDIT: return _export2.Project.setMode(state, _constants.MODE_IDLE).updatedState; case _constants.UNSELECT_ALL: return _export2.Project.unselectAll(state).updatedState; case _constants.SELECT_ALL: return _export2.Project.selectAll(state, action.value).updatedState; case _constants.SET_PROPERTIES: state = state.merge({ sceneHistory: _export.history.historyPush(state.sceneHistory, state.scene) }); return _export2.Project.setProperties(state, state.getIn(['scene', 'selectedLayer']), action.properties).updatedState; case _constants.SET_ITEMS_ATTRIBUTES: state = state.merge({ sceneHistory: _export.history.historyPush(state.sceneHistory, state.scene) }); return _export2.Project.setItemsAttributes(state, action.itemsAttributes).updatedState; case _constants.SET_LINES_ATTRIBUTES: if (state.mode != _constants.MODE_DRAWING_LINE) state = state.merge({ sceneHistory: _export.history.historyPush(state.sceneHistory, state.scene) }); return _export2.Project.setLinesAttributes(state, action.linesAttributes, action.isDirect, action.directData).updatedState; case _constants.SET_HOLES_ATTRIBUTES: state = state.merge({ sceneHistory: _export.history.historyPush(state.sceneHistory, state.scene) }); return _export2.Project.setHolesAttributes(state, action.holesAttributes).updatedState; case _constants.REMOVE: state = state.merge({ sceneHistory: _export.history.historyPush(state.sceneHistory, state.scene) }); return _export2.Project.remove(state).updatedState; case _constants.UNDO: return _export2.Project.undo(state).updatedState; case _constants.REDO: return _export2.Project.redo(state).updatedState; case _constants.UNCREATE: return _export2.Project.uncreate(state).updatedState; case _constants.PROJECT_RE_NAME: return _export2.Project.rename(state, action.name).updatedState; case _constants.RECREATE: return _export2.Project.recreate(state).updatedState; case _constants.SHIFT2DOFF: return _export2.Project.shift2doff(state).updatedState; case _constants.SHIFT2DON: return _export2.Project.shift2don(state).updatedState; case _constants.ROLLBACK: return _export2.Project.rollback(state).updatedState; case _constants.SET_PROJECT_PROPERTIES: state = state.merge({ sceneHistory: _export.history.historyPush(state.sceneHistory, state.scene) }); return _export2.Project.setProjectProperties(state, action.properties).updatedState; case _constants.SET_PROJECT_ID: state = state.merge({ sceneHistory: _export.history.historyPush(state.sceneHistory, state.scene) }); return _export2.Project.setProjectId(state, action.id).updatedState; case _constants.OPEN_PROJECT_CONFIGURATOR: state = state.merge({ sceneHistory: _export.history.historyPush(state.sceneHistory, state.scene) }); return _export2.Project.openProjectConfigurator(state).updatedState; case _constants.INIT_CATALOG: return _export2.Project.initCatalog(state, action.catalog).updatedState; case _constants.ADD_ELEMENT_TO_CATALOG: return _export2.Project.addElementToCatalog(state, action.element).updatedState; case _constants.UPDATE_MOUSE_COORDS: return _export2.Project.updateMouseCoord(state, action.coords).updatedState; case _constants.UPDATE_ZOOM_SCALE: return _export2.Project.updateZoomScale(state, action.scale).updatedState; case _constants.TOGGLE_SNAP: return _export2.Project.toggleSnap(state, action.mask).updatedState; case _constants.THROW_ERROR: return _export2.Project.throwError(state, action.error).updatedState; case _constants.THROW_WARNING: return _export2.Project.throwWarning(state, action.warning).updatedState; case _constants.COPY_PROPERTIES: return _export2.Project.copyProperties(state, action.properties).updatedState; case _constants.PASTE_PROPERTIES: state = state.merge({ sceneHistory: _export.history.historyPush(state.sceneHistory, state.scene) }); return _export2.Project.pasteProperties(state).updatedState; case _constants.PUSH_LAST_SELECTED_CATALOG_ELEMENT_TO_HISTORY: return _export2.Project.pushLastSelectedCatalogElementToHistory(state, action.element).updatedState; case _constants.ALTERATE_STATE: return _export2.Project.setAlterate(state).updatedState; case _constants.SET_MODE: return _export2.Project.setMode(state, action.mode).updatedState; case _constants.ADD_HORIZONTAL_GUIDE: state = state.merge({ sceneHistory: _export.history.historyPush(state.sceneHistory, state.scene) }); return _export2.Project.addHorizontalGuide(state, action.coordinate).updatedState; case _constants.ADD_VERTICAL_GUIDE: return _export2.Project.addVerticalGuide(state, action.coordinate).updatedState; case _constants.ADD_CIRCULAR_GUIDE: return _export2.Project.addCircularGuide(state, action.x, action.y, action.radius).updatedState; case _constants.REMOVE_HORIZONTAL_GUIDE: return _export2.Project.removeHorizontalGuide(state, action.guideID).updatedState; case _constants.REMOVE_VERTICAL_GUIDE: return _export2.Project.removeVerticalGuide(state, action.guideID).updatedState; case _constants.REMOVE_CIRCULAR_GUIDE: return _export2.Project.removeCircularGuide(state, action.guideID).updatedState; case _constants.REMOVE_DRAWING_SUPPORT: return _export2.Project.removeDrawingSupport(state).updatedState; case _constants.SET_STATE_PROPERTIES: return _export2.Project.setStateProperties(state, action.properties).updatedState; case _constants.SET_IS_HELP: return _export2.Project.setIsHelp(state, action.isHelp).updatedState; case _constants.SET_IS_CABINET_DRAWING: return _export2.Project.setIsCabinetDrawing(state, action.isCabinetDrawing).updatedState; default: return state; } } module.exports = exports.default;