UNPKG

kitchen-simulator

Version:

It is a kitchen simulator (self-contained micro-frontend).

62 lines 3.31 kB
import { Hole } from "../class/export"; import { history } from "../utils/export"; import { SELECT_TOOL_DRAWING_HOLE, SELECT_TOOL_DRAWING_HOLE_3D, UPDATE_DRAWING_HOLE, UPDATE_DRAWING_HOLE_3D, END_DRAWING_HOLE, END_DRAWING_HOLE_3D, BEGIN_DRAGGING_HOLE, BEGIN_DRAGGING_HOLE_3D, UPDATE_DRAGGING_HOLE, END_DRAGGING_HOLE, END_DRAGGING_HOLE_3D, SELECT_HOLE, END_CREATING_HOLE, UPDATE_POPUP_OPEN, UPDATE_DRAGGING_HOLE_CHANGED, UPDATE_DRAGGING_HOLE_RULER_CHANGED } from "../constants"; export default function (state, action) { switch (action.type) { case UPDATE_DRAGGING_HOLE_RULER_CHANGED: return Hole.updateDraggingHoleRulerChanged(state, action.width, action.layerID, action.holeID).updatedState; case UPDATE_DRAGGING_HOLE_CHANGED: return Hole.updateDraggingHoleChanged(state, action.x, action.y, action.layerID, action.holeID).updatedState; case END_CREATING_HOLE: return Hole.endCreatingHole(state).updatedState; case UPDATE_POPUP_OPEN: return Hole.updatePopupOpen(state, action.value).updatedState; case SELECT_TOOL_DRAWING_HOLE: state = state.merge({ sceneHistory: history.historyPush(state.sceneHistory, state.scene) }); return Hole.selectToolDrawingHole(state, action.sceneComponentType).updatedState; case SELECT_TOOL_DRAWING_HOLE_3D: return Hole.selectToolDrawingHole3D(state, action.sceneComponentType).updatedState; case UPDATE_DRAWING_HOLE: return Hole.updateDrawingHole(state, action.layerID, action.x, action.y).updatedState; case UPDATE_DRAWING_HOLE_3D: return Hole.updateDrawingHole3D(state, action.layerID, action.x, action.y).updatedState; case END_DRAWING_HOLE: state = state.merge({ sceneHistory: history.historyPush(state.sceneHistory, state.scene) }); return Hole.endDrawingHole(state, action.layerID, action.x, action.y).updatedState; case END_DRAWING_HOLE_3D: state = state.merge({ sceneHistory: history.historyPush(state.sceneHistory, state.scene) }); return Hole.endDrawingHole3D(state, action.layerID, action.x, action.y).updatedState; case BEGIN_DRAGGING_HOLE: state = state.merge({ sceneHistory: history.historyPush(state.sceneHistory, state.scene) }); return Hole.beginDraggingHole(state, action.layerID, action.holeID, action.x, action.y).updatedState; case BEGIN_DRAGGING_HOLE_3D: state = state.merge({ sceneHistory: history.historyPush(state.sceneHistory, state.scene) }); return Hole.beginDraggingHole3D(state, action.layerID, action.holeID, action.x, action.y).updatedState; case UPDATE_DRAGGING_HOLE: return Hole.updateDraggingHole(state, action.x, action.y).updatedState; case END_DRAGGING_HOLE: state = state.merge({ sceneHistory: history.historyPush(state.sceneHistory, state.scene) }); return Hole.endDraggingHole(state, action.x, action.y).updatedState; case END_DRAGGING_HOLE_3D: state = state.merge({ sceneHistory: history.historyPush(state.sceneHistory, state.scene) }); return Hole.endDraggingHole3D(state, action.x, action.y).updatedState; case SELECT_HOLE: return Hole.select(state, action.layerID, action.holeID).updatedState; default: return state; } }