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kitchen-simulator

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It is a kitchen simulator (self-contained micro-frontend).

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/** * @author mrdoob / http://mrdoob.com/ * Converted to ESM */ import * as THREE from 'three'; export default function PointerLockControls(camera) { var scope = this; camera.rotation.set(0, 0, 0); var pitchObject = new THREE.Object3D(); pitchObject.name = 'pitchObject'; pitchObject.add(camera); var yawObject = new THREE.Object3D(); yawObject.name = 'yawObject'; yawObject.position.y = 10; yawObject.add(pitchObject); var PI_2 = Math.PI / 2; function onMouseMove(event) { if (scope.enabled === false) return; var movementX = event.movementX || event.mozMovementX || event.webkitMovementX || 0; var movementY = event.movementY || event.mozMovementY || event.webkitMovementY || 0; yawObject.rotation.y -= movementX * 0.002; pitchObject.rotation.x -= movementY * 0.002; pitchObject.rotation.x = Math.max(-PI_2, Math.min(PI_2, pitchObject.rotation.x)); } this.dispose = function () { document.removeEventListener('mousemove', onMouseMove, false); }; document.addEventListener('mousemove', onMouseMove, false); this.enabled = false; this.getObject = function () { return yawObject; }; this.getDirection = function () { // assumes the camera itself is not rotated var direction = new THREE.Vector3(0, 0, -1); var rotation = new THREE.Euler(0, 0, 0, 'YXZ'); return function (v) { rotation.set(pitchObject.rotation.x, yawObject.rotation.y, 0); v.copy(direction).applyEuler(rotation); return v; }; }(); }