kitchen-simulator
Version:
It is a kitchen simulator (self-contained micro-frontend).
60 lines (58 loc) • 2.05 kB
JavaScript
;
var _typeof = require("@babel/runtime/helpers/typeof");
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.disposeObject = disposeObject;
exports.disposeScene = disposeScene;
var Three = _interopRequireWildcard(require("three"));
function _interopRequireWildcard(e, t) { if ("function" == typeof WeakMap) var r = new WeakMap(), n = new WeakMap(); return (_interopRequireWildcard = function _interopRequireWildcard(e, t) { if (!t && e && e.__esModule) return e; var o, i, f = { __proto__: null, "default": e }; if (null === e || "object" != _typeof(e) && "function" != typeof e) return f; if (o = t ? n : r) { if (o.has(e)) return o.get(e); o.set(e, f); } for (var _t in e) "default" !== _t && {}.hasOwnProperty.call(e, _t) && ((i = (o = Object.defineProperty) && Object.getOwnPropertyDescriptor(e, _t)) && (i.get || i.set) ? o(f, _t, i) : f[_t] = e[_t]); return f; })(e, t); }
function disposeGeometry(geometry) {
geometry.dispose();
}
function disposeTexture(texture) {
if (!texture) {
return;
}
texture.dispose();
}
function disposeMultimaterial(material) {
if (!(material.isMaterial && !Array.isArray(material))) {
return;
}
material.materials.forEach(function (material) {
disposeMaterial(material);
});
}
function disposeMaterial(material) {
if (!(material instanceof Three.Material)) {
return;
}
// disposeTexture(material.map);
// material.map = null;
material.dispose();
}
function disposeMesh(mesh) {
if (!(mesh instanceof Three.Mesh || mesh instanceof Three.BoxHelper || mesh instanceof Three.LineSegments)) {
return;
}
if (mesh.geometry) {
disposeGeometry(mesh.geometry);
}
// disposeMultimaterial(mesh.material);
disposeMaterial(mesh.material);
mesh.geometry = null;
mesh.material = null;
}
function disposeScene(scene3D) {
scene3D.traverse(function (child) {
disposeMesh(child);
child = null;
});
}
function disposeObject(object) {
object.traverse(function (child) {
disposeMesh(child);
child = null;
});
}