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kitchen-simulator

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It is a kitchen simulator (self-contained micro-frontend).

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"use strict"; var _typeof = require("@babel/runtime/helpers/typeof"); Object.defineProperty(exports, "__esModule", { value: true }); exports.disposeObject = disposeObject; exports.disposeScene = disposeScene; var Three = _interopRequireWildcard(require("three")); function _interopRequireWildcard(e, t) { if ("function" == typeof WeakMap) var r = new WeakMap(), n = new WeakMap(); return (_interopRequireWildcard = function _interopRequireWildcard(e, t) { if (!t && e && e.__esModule) return e; var o, i, f = { __proto__: null, "default": e }; if (null === e || "object" != _typeof(e) && "function" != typeof e) return f; if (o = t ? n : r) { if (o.has(e)) return o.get(e); o.set(e, f); } for (var _t in e) "default" !== _t && {}.hasOwnProperty.call(e, _t) && ((i = (o = Object.defineProperty) && Object.getOwnPropertyDescriptor(e, _t)) && (i.get || i.set) ? o(f, _t, i) : f[_t] = e[_t]); return f; })(e, t); } function disposeGeometry(geometry) { geometry.dispose(); } function disposeTexture(texture) { if (!texture) { return; } texture.dispose(); } function disposeMultimaterial(material) { if (!(material.isMaterial && !Array.isArray(material))) { return; } material.materials.forEach(function (material) { disposeMaterial(material); }); } function disposeMaterial(material) { if (!(material instanceof Three.Material)) { return; } // disposeTexture(material.map); // material.map = null; material.dispose(); } function disposeMesh(mesh) { if (!(mesh instanceof Three.Mesh || mesh instanceof Three.BoxHelper || mesh instanceof Three.LineSegments)) { return; } if (mesh.geometry) { disposeGeometry(mesh.geometry); } // disposeMultimaterial(mesh.material); disposeMaterial(mesh.material); mesh.geometry = null; mesh.material = null; } function disposeScene(scene3D) { scene3D.traverse(function (child) { disposeMesh(child); child = null; }); } function disposeObject(object) { object.traverse(function (child) { disposeMesh(child); child = null; }); }