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kitchen-simulator

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It is a kitchen simulator (self-contained micro-frontend).

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"use strict"; var _typeof = require("@babel/runtime/helpers/typeof"); Object.defineProperty(exports, "__esModule", { value: true }); exports["default"] = PointerLockControls; var THREE = _interopRequireWildcard(require("three")); function _interopRequireWildcard(e, t) { if ("function" == typeof WeakMap) var r = new WeakMap(), n = new WeakMap(); return (_interopRequireWildcard = function _interopRequireWildcard(e, t) { if (!t && e && e.__esModule) return e; var o, i, f = { __proto__: null, "default": e }; if (null === e || "object" != _typeof(e) && "function" != typeof e) return f; if (o = t ? n : r) { if (o.has(e)) return o.get(e); o.set(e, f); } for (var _t in e) "default" !== _t && {}.hasOwnProperty.call(e, _t) && ((i = (o = Object.defineProperty) && Object.getOwnPropertyDescriptor(e, _t)) && (i.get || i.set) ? o(f, _t, i) : f[_t] = e[_t]); return f; })(e, t); } /** * @author mrdoob / http://mrdoob.com/ * Converted to ESM */ function PointerLockControls(camera) { var scope = this; camera.rotation.set(0, 0, 0); var pitchObject = new THREE.Object3D(); pitchObject.name = 'pitchObject'; pitchObject.add(camera); var yawObject = new THREE.Object3D(); yawObject.name = 'yawObject'; yawObject.position.y = 10; yawObject.add(pitchObject); var PI_2 = Math.PI / 2; function onMouseMove(event) { if (scope.enabled === false) return; var movementX = event.movementX || event.mozMovementX || event.webkitMovementX || 0; var movementY = event.movementY || event.mozMovementY || event.webkitMovementY || 0; yawObject.rotation.y -= movementX * 0.002; pitchObject.rotation.x -= movementY * 0.002; pitchObject.rotation.x = Math.max(-PI_2, Math.min(PI_2, pitchObject.rotation.x)); } this.dispose = function () { document.removeEventListener('mousemove', onMouseMove, false); }; document.addEventListener('mousemove', onMouseMove, false); this.enabled = false; this.getObject = function () { return yawObject; }; this.getDirection = function () { // assumes the camera itself is not rotated var direction = new THREE.Vector3(0, 0, -1); var rotation = new THREE.Euler(0, 0, 0, 'YXZ'); return function (v) { rotation.set(pitchObject.rotation.x, yawObject.rotation.y, 0); v.copy(direction).applyEuler(rotation); return v; }; }(); } module.exports = exports.default;