kitchen-simulator
Version:
It is a kitchen simulator (self-contained micro-frontend).
145 lines • 4.13 kB
JavaScript
import React from 'react';
import * as Three from 'three';
import { loadGLTF } from "../../utils/load-obj";
import { OBJTYPE_MESH } from "../../../constants";
var cached3DDoor = null;
var STYLE_STR0 = {
fill: 'rgb(185, 185, 185)',
stroke: '#494949',
strokeWidth: '1',
strokeMiterlimit: '2.61313'
};
var STYLE_STR0_S = {
fill: 'rgb(185, 185, 185)',
stroke: '#0096fd',
strokeWidth: '1',
strokeMiterlimit: '2.61313'
};
var STYLE_FILL2 = {
fill: '#1183B7'
};
var STYLE_FNT0 = {
fill: 'white',
fontWeight: 'normal',
fontSize: '13px',
fontFamily: 'Proxima Nova Rg'
};
export default {
name: 'Framed Doorway',
prototype: 'holes',
info: {
title: 'Framed Doorway',
tag: ['doorway'],
description: 'Framed Doorway',
image: '/assets/img/svg/door/Framed_dorway.svg',
url: '/assets/gltf/doorway_framed.gltf'
},
properties: {
width: {
label: 'Width',
type: 'length-measure',
defaultValue: {
length: 91.44
}
},
height: {
label: 'Height',
type: 'length-measure',
defaultValue: {
length: 215
},
length: 215
},
altitude: {
label: 'Altitude',
type: 'length-measure',
defaultValue: {
length: 0
}
},
thickness: {
label: 'Thickness',
type: 'length-measure',
defaultValue: {
length: 6
}
},
flip_orizzontal: {
label: 'Flip Door',
type: 'checkbox',
defaultValue: false,
values: {
none: false,
yes: true
}
}
},
render2D: function render2D(element, layer, scene) {
var flip = element.properties.get('flip_orizzontal');
var lineWidth = 6;
var holeWidth = element.properties.get('width').get('length');
var rectStyle = element.selected ? STYLE_STR0_S : STYLE_STR0;
var length = element.properties.get('width').get('length');
if (flip == false) {
return /*#__PURE__*/React.createElement("g", {
transform: "translate(".concat(-length / 2, ", 0)")
}, /*#__PURE__*/React.createElement("rect", {
style: rectStyle,
x: "0",
y: -lineWidth / 2,
width: holeWidth,
height: lineWidth
}));
} else {
return /*#__PURE__*/React.createElement("g", {
transform: "translate(".concat(-length / 2, ", 0)")
}, /*#__PURE__*/React.createElement("rect", {
style: rectStyle,
x: "0",
y: -lineWidth / 2,
width: holeWidth,
height: lineWidth
}));
}
},
render3D: function render3D(element, layer, scene) {
var onLoadItem = function onLoadItem(object) {
var boundingBox = new Three.Box3().setFromObject(object);
var initialWidth = boundingBox.max.x - boundingBox.min.x;
var initialHeight = boundingBox.max.y - boundingBox.min.y;
var initialThickness = boundingBox.max.z - boundingBox.min.z;
var width = element.properties.get('width').get('length');
var height = element.properties.get('height').get('length');
var thickness = element.properties.get('thickness').get('length');
var params = {
envMap: 'HDR',
roughness: 0.9,
metalness: 0.1,
exposure: 1.0
};
var examplecolor = new Three.Color(0xffffff);
var mat2 = new Three.MeshStandardMaterial({
color: examplecolor,
metalness: params.metalness,
roughness: params.roughness
});
// mat2.envMap = textureCube;
for (var j = 0; j < object.children.length; j++) {
if (object.children[j].type === OBJTYPE_MESH) {
object.children[j].material = mat2;
object.children[j].receiveShadow = true;
}
}
object.scale.set(width / initialWidth, height / initialHeight, thickness / initialThickness);
return object;
};
if (cached3DDoor) {
return Promise.resolve(onLoadItem(cached3DDoor.clone()));
}
return loadGLTF(element.url).then(function (object) {
cached3DDoor = object;
return onLoadItem(cached3DDoor.clone());
});
// return Promise.resolve(new Three.Object3D());
}
};