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kindred-shader

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const Shader = require('../') const test = require('tape') const gl = require('gl')(256, 256) test('kindred-shader: uniforms', function (t) { const shader = Shader` attribute vec2 position; uniform vec3 color; uniform float alpha; void vert() { gl_Position = vec4(position, 1, 1); } void frag() { gl_FragColor = vec4(color, alpha); } ` t.deepEqual(shader.uniforms, {}, 'uniforms are empty before binding') shader.bind(gl) t.deepEqual(shader.uniforms, { color: [0, 0, 0], alpha: 0 }, 'assumes default uniform values') shader.uniforms.color = [1, 2, 3] shader.uniforms.alpha = 1 t.deepEqual(shader.uniforms, { color: [1, 2, 3], alpha: 1 }, 'updates are reflected locally') t.end() })