kindred-shader
Version:
Kindred's core shader API
42 lines (31 loc) • 962 B
JavaScript
const triangle = require('a-big-triangle')
const Shader = require('kindred-shader')
const Fit = require('canvas-fit')
const canvas = document.body.appendChild(document.createElement('canvas'))
const gl = canvas.getContext('webgl')
const start = Date.now()
const shader = Shader`
attribute vec2 position;
uniform float time;
uniform vec2 shape;
#pragma glslify: square = require('glsl-square-frame')
void vert() {
gl_Position = vec4(position, 1, 1);
}
void frag() {
vec2 uv = square(shape, gl_FragCoord.xy);
gl_FragColor = vec4(fract(uv * 3. + time), sin(time), 1);
}
`.bind(gl)
render()
function render () {
window.requestAnimationFrame(render)
const width = canvas.width
const height = canvas.height
gl.viewport(0, 0, width, height)
shader.bind()
shader.uniforms.time = (Date.now() - start) / 1000
shader.uniforms.shape = [width, height]
triangle(gl)
}
window.addEventListener('resize', Fit(canvas), false)