keysender
Version:
Node.js keyboard and mouse inputs emulator, global hotkey register for Windows
64 lines (63 loc) • 3.08 kB
TypeScript
import { Reason } from "../constants";
import { Delay } from "../types";
type HotkeyOnceModeOptions<This> = {
/**
* * if `"once"` - {@link HotkeyOnceModeOptions.action action} will call one time for each hotkey press
*/
mode: "once";
/**
* Method to be executed after the {@link HotkeyOptions.key hotkey} is pressed
*/
action(this: This): void | Promise<void>;
};
type HotkeyRestModesOptions<This, R> = {
/**
* * if `"hold"` - {@link HotkeyRestModesOptions.action action} will repeat every {@link HotkeyRestModesOptions.delay delay} milliseconds while hotkey is pressed or {@link HotkeyRestModesOptions.action action} returns `true`
* * if `"toggle"` - {@link HotkeyRestModesOptions.action action} starts repeat repeat every {@link HotkeyRestModesOptions.delay delay} milliseconds after hotkey first time pressed and stops after hotkey second time pressed or {@link HotkeyRestModesOptions.action action} returns `false`
*/
mode: "toggle" | "hold";
/**
* Method to check if hotkey is need to be executing
* @default () => true
*/
isEnable?(this: This): boolean | Promise<boolean>;
/**
* Method to be executed before the {@link HotkeyRestModesOptions.action action} loop
*/
before?(this: This): void | Promise<void>;
/**
* @see {@link HotkeyRestModesOptions.mode mode}
*/
action(this: This): boolean | Promise<boolean>;
/**
* Method to be executed after the {@link HotkeyRestModesOptions.action action} loop
* @param reason - reason of {@link HotkeyRestModesOptions.action action} loop ending, can be {@link Reason} (if ended by action - {@link Reason.BY_ACTION}, if ended by keyboard - {@link Reason.BY_KEYBOARD}) or any value from {@link This.stop stop}
*/
after?(this: This, reason: Reason | R): void | Promise<void>;
/**
* Delay in milliseconds between {@link HotkeyRestModesOptions.action action} executions
* @default 35
*/
delay?: Delay;
};
export type HotkeyOptions<This, S, R> = ([S] extends [never] ? {
defaultState?: undefined;
} : {
defaultState: S;
}) & (HotkeyOnceModeOptions<This> | HotkeyRestModesOptions<This, R>);
declare class _Hotkey<S, R> {
/**
* Any state that also can be used via `this` in {@link HotkeyRestModesOptions.isEnable isEnable}, {@link HotkeyRestModesOptions.before before}, {@link HotkeyRestModesOptions.action action}, {@link HotkeyRestModesOptions.after after} methods
*/
state: S;
isRunning: boolean;
/**
* Stops the loop of {@link HotkeyRestModesOptions.action action} executing
* @param [reason=Reason.BY_STOP] - reason to {@link HotkeyRestModesOptions.after after}, if not provided defaults to {@link Reason.BY_STOP}
*/
stop(reason?: Reason.BY_STOP | R): Promise<void> | undefined;
protected _getButtonState(): boolean;
}
export type Hotkey<S, R> = Omit<_Hotkey<S, R>, never>;
declare function handleAction<S, R>(this: _Hotkey<S, R>, options: HotkeyOptions<_Hotkey<S, R>, S, R>): () => void;
export default handleAction;