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kepler.gl

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kepler.gl is a webgl based application to visualize large scale location data in the browser

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<!DOCTYPE html> <html> <head> <title>SDF test</title> <style> </style> </head> <body> <canvas id="canvas" width="512" height="512"></canvas> <script>module = {};</script> <script src="index.js"></script> <script> var canvas = document.getElementById('canvas'); var ctx = canvas.getContext('2d'); var width = 512; var height = 512; // ctx.fillStyle = 'black'; // ctx.fillRect(0, 0, 512, 512); ctx.beginPath(); ctx.lineWidth = 100; ctx.arc(256, 256, 200, 0, 2 * Math.PI, false); ctx.stroke(); // ctx.fillStyle = 'black'; // ctx.font = '512px sans-serif'; // ctx.textBaseline = 'middle'; // ctx.fillText('了', 0, 256); // ctx.moveTo(width / 2, 200); // ctx.lineTo(200, height - 200); // ctx.lineTo(width - 200, height - 200); // ctx.closePath(); // ctx.strokeStyle = 'black'; // ctx.stroke(); // ctx.arc(width / 2, height / 2, 50, 0, Math.PI * 2, false); // ctx.fillStyle = 'black'; // ctx.fill(); // ctx.font = '64px serif'; // ctx.fillStyle = 'black'; // ctx.fillText('Hello world', 100, 100); var imgData = ctx.getImageData(0, 0, width, height); console.time('sdf total'); console.time('init grids'); var grid1 = new Float64Array(width * height); var grid2 = new Float64Array(width * height); for (var i = 0; i < width * height; i++) { var a = imgData.data[i * 4 + 3] / 255; grid1[i] = a === 1 ? 0 : a === 0 ? INF : Math.pow(Math.max(0, 0.5 - a), 2); grid2[i] = a === 1 ? INF : a === 0 ? 0 : Math.pow(Math.max(0, a - 0.5), 2); } console.timeEnd('init grids'); var size = Math.max(width, height); var f = new Float64Array(size); var z = new Float64Array(size + 1); var v = new Int16Array(size); console.time('sdf outer pass'); edt(grid1, width, height, f, v, z); console.timeEnd('sdf outer pass'); console.time('sdf inner pass'); edt(grid2, width, height, f, v, z); console.timeEnd('sdf inner pass'); console.timeEnd('sdf total'); var result = new Float64Array(width * height); for (i = 0; i < width * height; i++) { var d = Math.sqrt(grid1[i]) - Math.sqrt(grid2[i]); result[i] = Math.round(50 + d); } displayGrid(result); function displayGrid(grid) { ctx.fillStyle = 'black'; ctx.fillRect(0, 0, width, height); for (var y = 0; y < height; y++) { for (var x = 0; x < width; x++) { var k = y * width + x; var d = grid[k]; var c = Math.max(Math.min(255, Math.round(d)), 0); //d % 10 < 5 ? 0 : 255 imgData.data[4 * k + 3] = c; } } ctx.putImageData(imgData, 0, 0); } </script> </body> </html>