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kepler.gl

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kepler.gl is a webgl based application to visualize large scale location data in the browser

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import type { Texture } from '@luma.gl/core'; export interface ShaderModule { /** A unique name for this shader module */ name: string; /** A fragment shader to be used in both WebGL1 and WebGL2 environments */ fs?: string; /** A fragment shader to be used only in WebGL1 environments */ fs1?: string; /** A fragment shader to be used only in WebGL2 environments */ fs2?: string; /** A vertex shader to inject */ vs?: string; uniforms?: Record<string, UniformType>; getUniforms?: (opts: object) => GetUniformsOutput; /** luma.gl 9 UBO uniform type declarations (e.g. { opacity: 'f32' }) */ uniformTypes?: Record<string, string>; /** Optional constants to define when injecting */ defines?: Record<string, string>; inject?: Record<string, string>; dependencies?: ShaderModule[]; deprecations?: { type: string; old: string; new: string; }[]; } export type UniformType = number | number[] | Texture | undefined; export type GetUniformsOutput = Record<string, UniformType> | null;