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kepler.gl

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kepler.gl is a webgl based application to visualize large scale location data in the browser

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// Copyright (c) 2020 Uber Technologies, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. import {Layer, LayerClassesType} from 'layers'; import {VisState, Dataset, TooltipField, CompareType, SplitMapLayers} from 'reducers/vis-state-updaters'; export function calculateLayerData( layer: Layer, state: VisState, oldLayerData?: any ): { layerData: any; layer: Layer; }; export type LayersToRender = { [layerId: string]: boolean; }; export type LayerHoverProp = { data: any[]; fields: Field[]; fieldsToShow: TooltipField[]; layer: Layer; primaryData?: any[]; compareType?: CompareType }; export function findDefaultLayer(dataset: Dataset, layerClasses: LayerClassesType): Layer[]; export function getLayerHoverProp(arg: { interactionConfig: VisState['interactionConfig']; hoverInfo: VisState['hoverInfo']; layers: VisState['layers']; layersToRender: LayersToRender; datasets: VisState['datasets']; }): LayerHoverProp | null; export function renderDeckGlLayer(props: any, layerCallbacks: {[key]: any}, idx: number); export function prepareLayersToRender( layers: Layer, layerData: VisState['layerData'], mapLayers?: SplitMapLayers): { [key: string]: boolean; } export function prepareLayersForDeck( layers: Layer, layerData: VisState['layerData'], ): { [key: string]: boolean; }