UNPKG

kepler.gl

Version:

kepler.gl is a webgl based application to visualize large scale location data in the browser

44 lines (39 loc) 1.92 kB
// Copyright (c) 2020 Uber Technologies, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. import styled from 'styled-components'; /* ScrollSync works by getting a callback about the dom elements scroll amount and then using that to pass into how much to scroll all child components, it works great! Except... Because scrolling is managed by a separate thread, and JavaScript is only periodically notified of the updated position, there's some latency issues with this. We can hack around this by using a niche property of canvas that removes the delay in scroll event firing! Easiest way to reproduce: enable "Trace React updates" in React DevTools (it works by overlaying a viewport-wide canvas over the document). */ export default styled.canvas` height: 100%; left: 0; pointer-events: none; position: absolute; top: 0; width: 100%; `;