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kepler.gl

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kepler.gl is a webgl based application to visualize large scale location data in the browser

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// Copyright (c) 2018 Uber Technologies, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. import {picking} from 'luma.gl'; // add picking_uHighlightScale to fs uniform const fs = `\ uniform bool picking_uActive; // true during rendering to offscreen picking buffer uniform vec3 picking_uSelectedColor; uniform vec4 picking_uHighlightColor; uniform float picking_uHighlightScale; varying vec4 picking_vRGBcolor_Aselected; const float COLOR_SCALE = 1. / 255.; /* * Returns highlight color if this item is selected. */ vec4 picking_filterHighlightColor(vec4 color) { bool selected = bool(picking_vRGBcolor_Aselected.a); // return selected ? (picking_uHighlightColor * COLOR_SCALE) : color; return selected ? ( (bool(picking_uHighlightScale > 0.0) ? color * picking_uHighlightScale : picking_uHighlightColor * COLOR_SCALE) ) : color; } /* * Returns picking color if picking enabled else unmodified argument. */ vec4 picking_filterPickingColor(vec4 color) { vec3 pickingColor = picking_vRGBcolor_Aselected.rgb; if (picking_uActive && length(pickingColor) < 0.001) { discard; } return picking_uActive ? vec4(pickingColor, 1.0) : color; } /* * Returns picking color if picking is enabled if not * highlight color if this item is selected, otherwise unmodified argument. */ vec4 picking_filterColor(vec4 color) { vec4 highightColor = picking_filterHighlightColor(color); return picking_filterPickingColor(highightColor); } `; export default { ...picking, fs };