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kepler.gl

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kepler.gl is a webgl based application to visualize large scale location data in the browser

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// Copyright (c) 2018 Uber Technologies, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. import {ScatterplotLayer} from 'deck.gl'; import {editShader} from 'deckgl-layers/layer-utils/shader-utils'; function addBrushingVsShader(vs) { return editShader( vs, 'scatterplot brushing vs', 'outerRadiusPixels += outline * strokeWidth / 2.0;', 'outerRadiusPixels = brushing_getRadius(instancePositions, outerRadiusPixels + outline * strokeWidth / 2.0);' ); } const defaultProps = { ...ScatterplotLayer.defaultProps, enableBrushing: true, // brush radius in meters brushRadius: 100000, mousePosition: [0, 0], outsideBrushRadius: 0 }; export default class ScatterplotBrushingLayer extends ScatterplotLayer { getShaders() { const shaders = super.getShaders(); return { vs: addBrushingVsShader(shaders.vs), fs: shaders.fs, modules: shaders.modules.concat(['brushing']) }; } draw(opts) { const {uniforms} = opts; const { brushRadius, enableBrushing, mousePosition, outsideBrushRadius } = this.props; // add uniforms super.draw({ ...opts, uniforms: { ...uniforms, brushing_uBrushRadius: brushRadius, brushing_uOutsideBrushRadius: outsideBrushRadius, brushing_uMousePosition: mousePosition ? new Float32Array(this.unproject(mousePosition)) : defaultProps.mousePosition, brushing_uEnableBrushing: enableBrushing ? 1 : 0 } }); } } ScatterplotBrushingLayer.layerName = 'ScatterplotBrushingLayer'; ScatterplotBrushingLayer.defaultProps = defaultProps;