kepler.gl
Version:
kepler.gl is a webgl based application to visualize large scale location data in the browser
134 lines (120 loc) • 4.34 kB
JavaScript
// Copyright (c) 2018 Uber Technologies, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
import {LineLayer} from 'deck.gl';
import {GL} from 'luma.gl';
import {editShader} from 'deckgl-layers/layer-utils/shader-utils';
const defaultProps = {
...LineLayer.defaultProps,
// show arc if source is in brush
brushSource: true,
// show arc if target is in brush
brushTarget: true,
enableBrushing: true,
getStrokeWidth: d => d.strokeWidth,
getTargetColor: x => x.color || [0, 0, 0, 255],
strokeScale: 1,
// brush radius in meters
brushRadius: 100000,
mousePosition: [0, 0]
};
function addBrushingVsShader(vs) {
const targetColorVs = editShader(
vs,
'line target color vs',
'attribute vec4 instanceColors;',
'attribute vec4 instanceColors; attribute vec4 instanceTargetColors;'
);
const brushingVs = editShader(
targetColorVs,
'line brushing vs',
'vec2 offset = getExtrusionOffset(target.xy - source.xy, positions.y);',
'vec2 offset = brushing_getExtrusionOffset(target.xy - source.xy, positions.y, project_uViewportSize, vec4(instanceSourcePositions.xy, instanceTargetPositions.xy), instanceWidths);'
);
return editShader(
brushingVs,
'line color vs',
'vColor = vec4(instanceColors.rgb, instanceColors.a * opacity) / 255.;',
`vec4 color = mix(instanceColors, instanceTargetColors, positions.x) / 255.;` +
`vColor = vec4(color.rgb, color.a * opacity);`
)
}
export default class LineBrushingLayer extends LineLayer {
getShaders() {
const shaders = super.getShaders();
// const addons = getExtrusion + isPicked + isPtInRange;
return {
// ...shaders,
vs: addBrushingVsShader(shaders.vs),
fs: shaders.fs,
// vs: this.props.fp64 ? addons + vs64 : addons + vs,
modules: shaders.modules.concat(['brushing'])
};
}
initializeState() {
super.initializeState();
const {attributeManager} = this.state;
attributeManager.addInstanced({
instanceTargetColors: {
size: 4,
type: GL.UNSIGNED_BYTE,
accessor: 'getTargetColor',
update: this.calculateInstanceTargetColors
}
});
}
draw({uniforms}) {
const {
brushSource,
brushTarget,
brushRadius,
enableBrushing,
mousePosition,
strokeScale
} = this.props;
super.draw({
uniforms: {
...uniforms,
brushing_uBrushSource: brushSource ? 1 : 0,
brushing_uBrushTarget: brushTarget ? 1 : 0,
brushing_uBrushRadius: brushRadius,
brushing_uEnableBrushing: enableBrushing ? 1 : 0,
brushing_uStrokeScale: strokeScale,
brushing_uMousePosition: mousePosition
? new Float32Array(this.unproject(mousePosition))
: defaultProps.mousePosition
}
});
}
calculateInstanceTargetColors(attribute) {
const {data, getTargetColor} = this.props;
const {value, size} = attribute;
let i = 0;
for (const object of data) {
const color = getTargetColor(object);
value[i + 0] = color[0];
value[i + 1] = color[1];
value[i + 2] = color[2];
value[i + 3] = isNaN(color[3]) ? 255 : color[3];
i += size;
}
}
}
LineBrushingLayer.layerName = 'LineBrushingLayer';
LineBrushingLayer.defaultProps = defaultProps;