kepler.gl.geoiq
Version:
kepler.gl is a webgl based application to visualize large scale location data in the browser
63 lines (58 loc) • 2.28 kB
JavaScript
// Copyright (c) 2019 Uber Technologies, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
import {CompositeLayer} from '@deck.gl/core';
import {TileLayer as DeckGLTileLayer} from '@deck.gl/experimental-layers';
import {getTileData} from './3d-building-utils';
import {_SolidPolygonLayer as SolidPolygonLayer} from '@deck.gl/layers';
export default class ThreeDBuildingLayer extends CompositeLayer {
// this layer add its subLayers to the redux store, and push sample data
renderSubLayers(props) {
return new SolidPolygonLayer({
...props,
parameter: {
blendFunc: [
'SRC_ALPHA',
'ONE_MINUS_SRC_ALPHA',
'ONE',
'ONE_MINUS_SRC_ALPHA'
],
blendEquation: ['FUNC_ADD', 'FUNC_ADD']
},
extruded: true,
opacity: 1,
filled: true,
getElevation: (feature) => feature.properties.height || 0,
getPolygon: (feature) => feature.coordinates,
getFillColor: this.props.threeDBuildingColor,
lightSetting: {
ambientRatio: 0.2
}
});
}
renderLayers() {
return [
new DeckGLTileLayer({
getTileData,
minZoom: 13,
renderSubLayers: this.renderSubLayers.bind(this)
})
];
}
}