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kenzo-graphics-library-v2

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Lightweight 2D/3D JavaScript engine using HTML5 canvas, math-based and fast.

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# 📦 KGL Changelog All notable changes to this project will be documented here. --- ## [8.0.0] - 2025-07-30 ### Added - `KGLconsole` ## [7.0.4] - 2025-07-28 ### Added - Bug fixes ## [7.0.3] - 2025-07-28 ### Added - `KGML`: Loads Mods - Created `CHANGELOG` ## [7.0.2] - 2025-07-27 ### Added - `KGLtcp`: Initial TCP module for future multiplayer support. - `KGLnoise`: Procedural terrain generation system. ### KGLnoise Types - **Perlin**: Create smooth and flowing terrain 🏞️ - **Normal**: Generates rough, jagged terrain. - **Kenzo**: Hybrid of Perlin + Normal for unpredictable, creative generation. --- ## [7.0.1] ### Added - `KGLscene`: Scene management system. - `KGLentity`: Lightweight object/entity system. - `KGLvoxel`: Voxel renderer with chunk support. --- ## [7.0.0] ### Added - `KGLutilities`: Helper functions and math utilities. - `KGLconfig`: Configuration module for compatibility and flags. --- ## [6.0.0] ### Unknown - No proper changelog was recorded for this version. --- ## [5.0.0] ### Fixed - Minor bugs across rendering modules. --- ## [4.0.0] ⚠️ Lost version - This version's code and changelog were not preserved. --- ## [3.0.0] ### Fixed - Bug fixes. - Cleaned and improved `README.md`. --- ## [2.0.0] 🎉 First official release! ### Added - `Kgl`: Core 3D/2D renderer. - `Kgl2D`: 2D-specific functions. - `KglUI`: UI system. - `KglHTSTB`: HTML text/overlay renderer. --- ## [1.0.0] 🎉 Initial private prototype ### Added - `Kgl` and `Kgl2D` basics. 📝 Note: This version was later rewritten in `2.0.0`.