UNPKG

kasflowsjs

Version:

A lightweight communication system for client-server applications, especially designed for Roblox. Documentation available in English and Russian.

58 lines (52 loc) 1.51 kB
declare module 'kasflowsjs' { export class KasflowsBase { constructor(); on(event: string, callback: (data: any) => void): void; off(event: string): void; emit(event: string, data: any): void; messageforclient: Record<string, any>; } export class Client extends KasflowsBase { constructor(url: string); url: string; name: string | null; connected: boolean; token: string | null; pingInterval: NodeJS.Timeout | null; connect(name: string): Promise<any>; disconnect(): Promise<any>; checkMessages(): Promise<any>; startPing(): void; emit(event: string, data: any): Promise<any>; } export class Server { constructor(host: string, port: number); host: string; port: number; app: any; connections: Record<string, { time: Date; token: string; ip: string; }>; kasflows: KasflowsBase; setupRoutes(): void; startDisconnectChecker(): void; start(): Promise<any>; } export const Kasflows: KasflowsBase; export const VERSION: string; export const logger: { setLogLevel(level: string): void; debug(message: string, ...args: any[]): void; info(message: string, ...args: any[]): void; warn(message: string, ...args: any[]): void; error(message: string, ...args: any[]): void; LOG_LEVELS: { DEBUG: number; INFO: number; WARN: number; ERROR: number; }; }; }