kalidokit
Version:
Blendshape and kinematics calculator for Mediapipe/Tensorflow.js Face, Eyes, Pose, and Finger tracking models.
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TypeScript
import Vector from "../utils/vector";
import { IHips, XYZ, TFVectorPose } from "../Types";
/**
* Calculates Hip rotation and world position
* @param {Array} lm3d : array of 3D pose vectors from tfjs or mediapipe
* @param {Array} lm2d : array of 2D pose vectors from tfjs or mediapipe
*/
export declare const calcHips: (lm3d: TFVectorPose, lm2d: Omit<TFVectorPose, "z">) => {
Hips: IHips;
Spine: XYZ;
};
/**
* Converts normalized rotations to radians and estimates world position of hips
* @param {Object} hips : hip position and rotation values
* @param {Object} spine : spine position and rotation values
*/
export declare const rigHips: (hips: IHips, spine: Vector | XYZ) => {
Hips: IHips;
Spine: XYZ;
};