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kahoot.js-latest

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var Kahoot = require("../index.js"); var client = new Kahoot; //client.loggingMode = true; const PIN = require("fs").readFileSync("PIN.json"); console.log("joining game..."); client.join("0" + parseInt(PIN), Math.random()); client.on("Joined", () => { console.log("joined the game. waiting for quiz to start"); }); client.on("QuizStart", quiz => { console.log("quiz has started. waiting for questions.."); //console.log(quiz); }); client.on("QuestionStart", question => { console.log("question started. not answering."); }); client.on("QuestionReady",question=>{ console.log("recieved question"); //console.log(question); }); client.on("QuestionEnd",q=>{ console.log("question ended"); console.log(q); }); client.on("QuizEnd", (o) => { console.log("the quiz has finished."); console.log(o); }); client.on("Podium",t=>{ console.log("podium"); console.log(t); }); client.on("Disconnect",(r)=>{ console.log("diconnected: " + r); });