kahoot.js-latest
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Answer, Join Kahoot Quizzes with nodejs
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<h1 class="page-title">Source: modules/backup.js</h1>
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<pre class="prettyprint source linenums"><code>const LiveRequestData = require("../assets/LiveRequestData.js");
const sleep = require("../util/sleep.js");
/**
* @fileinfo This is the backup module
* - Loads the RecoveryData event
*/
module.exports = function(){
/**
* @function client.requestRecoveryData - Request recovery information from the server
*
* @returns {Promise} Resolves when request is sent and received.
*/
this.requestRecoveryData = async()=>{
await sleep(0.5);
return new Promise((resolve)=>{
this._send(new LiveRequestData(this),(r)=>{
resolve();
});
});
};
this.handlers.recovery = (message)=>{
if(message.channel === "/service/player" && message.data && message.data.id === 17){
const recover = JSON.parse(message.data.content);
/**
* Emitted when the server sends its recovery data.
* This event is mostly for debugging.
*
* @event Client#RecoveryData
* @see {@link https://kahoot.js.org/#/enum/LiveEventRecoveryData}
*/
this.emit("RecoveryData",recover);
if(!this.quiz){
this.quiz = {
get questionCount(){return (this.quizQuestionAnswers && this.quizQuestionAnswers.length) || 10;}
};
}
this.quiz.quizQuestionAnswers = recover.defaultQuizData.quizQuestionAnswers;
const data = recover.data;
switch (recover.state) {
case 0:{
break;
}
case 1:{
this._emit("QuizStart",data);
break;
}
case 2:{
this._emit("QuestionReady",data.getReady);
break;
}
case 3:{
this._emit("QuestionStart",data);
break;
}
case 4:
case 5:{
this._emit("TimeUp",data);
if(data.revealAnswer){
this._emit("QuestionEnd",data.revealAnswer);
}
break;
}
case 6:{
this._emit("QuizEnd",data);
break;
}
case 7:{
this._emit("Feedback");
break;
}
}
}
};
if(this.defaults.reconnect){
this.on("Joined",()=>{
if(this.reconnectRecovery){
this.requestRecoveryData();
}
});
}
this.once("NameAccept",this.requestRecoveryData);
};
</code></pre>
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<h2><a href="index.html">Home</a></h2><h3>Namespaces</h3><ul><li><a href="Client_data.html">data</a></li><li><a href="Client_defaults.html">defaults</a></li><li><a href="Client_defaults.modules.html">modules</a></li><li><a href="Client_defaults.options.html">options</a></li><li><a href="Client_defaults.wsproxy.WsProxyReturn.html">WsProxyReturn</a></li><li><a href="Client_quiz.html">quiz</a></li><li><a href="Client_quiz.currentQuestion.html">currentQuestion</a></li><li><a href="LiveEventTimetrack.html">LiveEventTimetrack</a></li><li><a href="Nemesis.html">Nemesis</a></li><li><a href="PointsData.html">PointsData</a></li><li><a href="StreakPoints.html">StreakPoints</a></li></ul><h3>Classes</h3><ul><li><a href="Client.html">Client</a></li></ul><h3>Events</h3><ul><li><a href="Client.html#event:Disconnect">Disconnect</a></li><li><a href="Client.html#event:Feedback">Feedback</a></li><li><a href="Client.html#event:GameReset">GameReset</a></li><li><a href="Client.html#event:Joined">Joined</a></li><li><a href="Client.html#event:NameAccept">NameAccept</a></li><li><a href="Client.html#event:Podium">Podium</a></li><li><a href="Client.html#event:QuestionEnd">QuestionEnd</a></li><li><a href="Client.html#event:QuestionReady">QuestionReady</a></li><li><a href="Client.html#event:QuestionStart">QuestionStart</a></li><li><a href="Client.html#event:QuizEnd">QuizEnd</a></li><li><a href="Client.html#event:QuizStart">QuizStart</a></li><li><a href="Client.html#event:RecoveryData">RecoveryData</a></li><li><a href="Client.html#event:TeamAccept">TeamAccept</a></li><li><a href="Client.html#event:TeamTalk">TeamTalk</a></li><li><a href="Client.html#event:TimeOver">TimeOver</a></li><li><a href="Client.html#event:TwoFactorCorrect">TwoFactorCorrect</a></li><li><a href="Client.html#event:TwoFactorReset">TwoFactorReset</a></li><li><a href="Client.html#event:TwoFactorWrong">TwoFactorWrong</a></li></ul><h3>Global</h3><ul><li><a href="global.html#EventEmitter">EventEmitter</a></li></ul>
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