k.backbone.marionette
Version:
Make your Backbone.js apps dance!
134 lines (106 loc) • 3.55 kB
JavaScript
// Marionette.RegionManager
// ------------------------
//
// Manage one or more related `Marionette.Region` objects.
Marionette.RegionManager = (function(Marionette) {
var RegionManager = Marionette.Controller.extend({
constructor: function(options) {
this._regions = {};
Marionette.Controller.call(this, options);
},
// Add multiple regions using an object literal or a
// function that returns an object literal, where
// each key becomes the region name, and each value is
// the region definition.
addRegions: function(regionDefinitions, defaults) {
if (_.isFunction(regionDefinitions)) {
regionDefinitions = regionDefinitions.apply(this, arguments);
}
var regions = {};
_.each(regionDefinitions, function(definition, name) {
if (_.isString(definition)) {
definition = {selector: definition};
}
if (definition.selector) {
definition = _.defaults({}, definition, defaults);
}
var region = this.addRegion(name, definition);
regions[name] = region;
}, this);
return regions;
},
// Add an individual region to the region manager,
// and return the region instance
addRegion: function(name, definition) {
var region;
if (definition instanceof Marionette.Region) {
region = definition;
} else {
region = Marionette.Region.buildRegion(definition, Marionette.Region);
}
this.triggerMethod('before:add:region', name, region);
this._store(name, region);
this.triggerMethod('add:region', name, region);
return region;
},
// Get a region by name
get: function(name) {
return this._regions[name];
},
// Gets all the regions contained within
// the `regionManager` instance.
getRegions: function(){
return _.clone(this._regions);
},
// Remove a region by name
removeRegion: function(name) {
var region = this._regions[name];
this._remove(name, region);
return region;
},
// Empty all regions in the region manager, and
// remove them
removeRegions: function() {
var regions = this.getRegions();
_.each(this._regions, function(region, name) {
this._remove(name, region);
}, this);
return regions;
},
// Empty all regions in the region manager, but
// leave them attached
emptyRegions: function() {
var regions = this.getRegions();
_.each(regions, function(region) {
region.empty();
}, this);
return regions;
},
// Destroy all regions and shut down the region
// manager entirely
destroy: function() {
this.removeRegions();
return Marionette.Controller.prototype.destroy.apply(this, arguments);
},
// internal method to store regions
_store: function(name, region) {
this._regions[name] = region;
this._setLength();
},
// internal method to remove a region
_remove: function(name, region) {
this.triggerMethod('before:remove:region', name, region);
region.empty();
region.stopListening();
delete this._regions[name];
this._setLength();
this.triggerMethod('remove:region', name, region);
},
// set the number of regions current held
_setLength: function() {
this.length = _.size(this._regions);
}
});
Marionette.actAsCollection(RegionManager.prototype, '_regions');
return RegionManager;
})(Marionette);