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just-animate

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import { loopOff } from '../core/timeloop'; import { S_PAUSED, _ } from '../utils/constants'; import { destroy } from './destroy'; import { update } from './update'; import { FINISH } from '../actions'; export const finish = (model, _data, ctx) => { model.round = 0; model.state = S_PAUSED; if (!model.yoyo) { model.time = model.rate < 0 ? 0 : model.duration; } loopOff(model.id); update(model, _, ctx); ctx.trigger(FINISH); if (model.destroy) { destroy(model, _, ctx); } };