juno-console
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Juno is a clean and lightweight 2D game framework written in TypeScript for making tiny HTML5 Games.
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# Juno Changelog
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
## Template
## [X.X.X] - YYYY-MM-DD
### Changes
- XYZ *[Tested: , ]*
### TODO
- XYZ
## [0.0.XX] - XXXX-XX-XX
### Changes
- New API function `mobj()` *[Tested: XXXX-XX-XX, digitsensitive]*
- `parseJSONDataIntoObject` parses objects now *[Tested: XXXX-XX-XX, digitsensitive]*
- Bugfix in `mget()` *[Tested: 2018-09-19, digitsensitive]*
- Add starting x and y position of tiles in `map()` *[Tested: 2018-09-20, digitsensitive]*
### TODO
- Collision detection with tiles not working perfectly
- Add feature to load one Spritesheet and one Tileset
## [0.0.50] - 2018-09-18
### Changes
- Changes in the API function `load()` *[Tested: 2018-09-18, digitsensitive]*
- New API function `map()` *[Tested: 2018-09-18, digitsensitive]*
- New API function `mget()` *[Tested: 2018-09-18, digitsensitive]*
- New API function `mset()` *[Tested: 2018-09-18, digitsensitive]*
- New Interface `mouse` *[Tested: 2018-09-16, digitsensitive]*
- Add `mousedown`and `mouseup`listener to input *[Tested: 2018-09-16, digitsensitive]*
## [0.0.40] - 2018-09-15
### Changes
- First release of Juno *[Tested: 2018-09-15, digitsensitive]*