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juno-console

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Juno is a clean and lightweight 2D game framework written in TypeScript for making tiny HTML5 Games.

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# Juno Changelog The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html). ## Template --- ## [X.X.X] - YYYY-MM-DD ### Changes - XYZ *[Tested: , ]* ### TODO - XYZ --- ## [0.0.XX] - XXXX-XX-XX ### Changes - New API function `mobj()` *[Tested: XXXX-XX-XX, digitsensitive]* - `parseJSONDataIntoObject` parses objects now *[Tested: XXXX-XX-XX, digitsensitive]* - Bugfix in `mget()` *[Tested: 2018-09-19, digitsensitive]* - Add starting x and y position of tiles in `map()` *[Tested: 2018-09-20, digitsensitive]* ### TODO - Collision detection with tiles not working perfectly - Add feature to load one Spritesheet and one Tileset --- ## [0.0.50] - 2018-09-18 ### Changes - Changes in the API function `load()` *[Tested: 2018-09-18, digitsensitive]* - New API function `map()` *[Tested: 2018-09-18, digitsensitive]* - New API function `mget()` *[Tested: 2018-09-18, digitsensitive]* - New API function `mset()` *[Tested: 2018-09-18, digitsensitive]* - New Interface `mouse` *[Tested: 2018-09-16, digitsensitive]* - Add `mousedown`and `mouseup`listener to input *[Tested: 2018-09-16, digitsensitive]* --- ## [0.0.40] - 2018-09-15 ### Changes - First release of Juno *[Tested: 2018-09-15, digitsensitive]*