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jsx

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a faster, safer, easier JavaScript

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<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>Hello, WebGL!</title> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <meta name="robots" content="noindex,nofollow"> <!-- Le styles --> <link href="../../assets/css/bootstrap.css" rel="stylesheet"> <style type="text/css"> body { padding-top: 60px; padding-bottom: 40px; } </style> <!-- Le HTML5 shim, for IE6-8 support of HTML5 elements --> <!--[if lt IE 9]> <script src="http://html5shim.googlecode.com/svn/trunk/html5.js"></script> <![endif]--> <script src="../../build/jsx-script-loader.jsx.js"></script> <script type="application/jsx" src="hello-webgl.jsx" data-arguments="[]"></script> </head> <body> <div class="navbar navbar-inverse navbar-fixed-top"> <div class="navbar-inner"> <div class="container-fluid"> <a class="btn btn-navbar" data-toggle="collapse" data-target=".nav-collapse"> <span class="icon-bar"></span> <span class="icon-bar"></span> <span class="icon-bar"></span> </a> <a class="brand" href="/">JSX</a> <div class="nav-collapse"> <ul class="nav"> <li><a href="../../">Try</a></li> <li><a href="../../source-map/">Debug with SourceMap</a></li> <li class="active"><a href="../../example/">Web Application Examples</a></li> </ul> </div><!--/.nav-collapse --> </div> </div> </div> <div class="container"> <div class="row"> <div class="span8"> <h2>Hello, WebGL!</h2> </div> </div> <!-- for WebGL --> <div class="row"> <canvas id='webgl-canvas' width='256px' height='256px'></canvas> </div> <script id='vshader' type='x-shader/x-vertex'> precision mediump float; uniform float angle; attribute vec2 position; attribute vec2 texcoord; varying vec2 v_texcoord; void main() { v_texcoord = texcoord; float x = position.x; float y = position.y; float s = sin(angle); float c = cos(angle); gl_Position = vec4(x*c-y*s, x*s+y*c, 0.0, 1.0); } </script> <script id='fshader' type='x-shader/x-fragment'> precision mediump float; uniform sampler2D tex; varying vec2 v_texcoord; void main() { gl_FragColor = texture2D(tex, v_texcoord.xy); } </script> </div> <!-- /container --> </body> </html>