UNPKG

jsx

Version:

a faster, safer, easier JavaScript

411 lines (360 loc) 13.4 kB
// -*- mode: jsx; jsx-indent-level: 4; indent-tabs-mode: nil; -*- // Copyright 2009 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // This benchmark is based on a JavaScript log processing module used // by the V8 profiler to generate execution time profiles for runs of // JavaScript applications, and it effectively measures how fast the // JavaScript engine is at allocating nodes and reclaiming the memory // used for old nodes. Because of the way splay trees work, the engine // also has to deal with a lot of changes to the large tree object // graph. import "./base.jsx"; class Splay { // Configuration. static const SPLAY_TREE_SIZE = 8000; static const SPLAY_TREE_MODIFICATIONS = 80; static const SPLAY_TREE_PAYLOAD_DEPTH = 5; function constructor() { var splayTree = null : SplayTree; function GeneratePayloadTree(depth : int, tag : number) : Map.<variant> { if (depth == 0) { return { array : [ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 ] as variant, string : ('String for key ' + tag as string + ' in leaf node') as variant }; } else { return { left: GeneratePayloadTree(depth - 1, tag) as variant, right: GeneratePayloadTree(depth - 1, tag) as variant }; } } function GenerateKey() : number { // The benchmark framework guarantees that random is // deterministic; see base.js. return BenchmarkUtil.random(); } function InsertNewNode() : number { // Insert new node with a unique key. var key; do { key = GenerateKey(); } while (splayTree.find(key) != null); var payload = GeneratePayloadTree(Splay.SPLAY_TREE_PAYLOAD_DEPTH, key); splayTree.insert(key, payload); return key; } function SplaySetup() : void { splayTree = new SplayTree(); for (var i = 0; i < Splay.SPLAY_TREE_SIZE; i++) InsertNewNode(); } function SplayTearDown() : void { // Allow the garbage collector to reclaim the memory // used by the splay tree no matter how we exit the // tear down function. var keys = splayTree.exportKeys(); splayTree = null; // Verify that the splay tree has the right size. var length = keys.length; if (length != Splay.SPLAY_TREE_SIZE) { throw new Error("Splay tree has wrong size"); } // Verify that the splay tree has sorted, unique keys. for (var i = 0; i < length - 1; i++) { if (keys[i] >= keys[i + 1]) { throw new Error("Splay tree not sorted"); } } } function SplayRun() : void { // Replace a few nodes in the splay tree. for (var i = 0; i < Splay.SPLAY_TREE_MODIFICATIONS; i++) { var key = InsertNewNode(); var greatest = splayTree.findGreatestLessThan(key); if (greatest == null) splayTree.remove(key); else splayTree.remove(greatest.key); } } var splay = new BenchmarkSuite('Splay', 81491, [ new Benchmark("Splay", SplayRun, SplaySetup, SplayTearDown) ]); } } class SplayTree { /** * Pointer to the root node of the tree. * * @type {SplayTree.Node} * @private */ var root_ = null : SplayTreeNode; /** * Constructs a Splay tree. A splay tree is a self-balancing binary * search tree with the additional property that recently accessed * elements are quick to access again. It performs basic operations * such as insertion, look-up and removal in O(log(n)) amortized time. * * @constructor */ function constructor() { } /** * @return {boolean} Whether the tree is empty. */ function isEmpty() : boolean { return !this.root_; } /** * Inserts a node into the tree with the specified key and value if * the tree does not already contain a node with the specified key. If * the value is inserted, it becomes the root of the tree. * * @param key Key to insert into the tree. * @param value Value to insert into the tree. */ function insert(key : number, value : variant) : void { if (this.isEmpty()) { this.root_ = new SplayTreeNode(key, value); return; } // Splay on the key to move the last node on the search path for // the key to the root of the tree. this.splay_(key); if (this.root_.key == key) { return; } var node = new SplayTreeNode(key, value); if (key > this.root_.key) { node.left = this.root_; node.right = this.root_.right; this.root_.right = null; } else { node.right = this.root_; node.left = this.root_.left; this.root_.left = null; } this.root_ = node; } /** * Removes a node with the specified key from the tree if the tree * contains a node with this key. The removed node is returned. If the * key is not found, an exception is thrown. * * @param key Key to find and remove from the tree. * @return {SplayTree.Node} The removed node. */ function remove(key : number) : SplayTreeNode { if (this.isEmpty()) { throw new Error('Key not found: ' + key as string); } this.splay_(key); if (this.root_.key != key) { throw new Error('Key not found: ' + key as string); } var removed = this.root_; if (!this.root_.left) { this.root_ = this.root_.right; } else { var right = this.root_.right; this.root_ = this.root_.left; // Splay to make sure that the new root has an empty right child. this.splay_(key); // Insert the original right child as the right child of the new // root. this.root_.right = right; } return removed; } /** * Returns the node having the specified key or null if the tree doesn't contain * a node with the specified key. * * @param key Key to find in the tree. * @return {SplayTree.Node} Node having the specified key. */ function find(key : number) : SplayTreeNode { if (this.isEmpty()) { return null; } this.splay_(key); return this.root_.key == key ? this.root_ : null; } /** * @return {SplayTree.Node} Node having the maximum key value. */ function findMax(opt_startNode : SplayTreeNode) : SplayTreeNode { if (this.isEmpty()) { return null; } var current = opt_startNode == null? this.root_ : opt_startNode; while (current.right) { current = current.right; } return current; } /** * @return {SplayTree.Node} Node having the maximum key value that * is less than the specified key value. */ function findGreatestLessThan(key : number) : SplayTreeNode { if (this.isEmpty()) { return null; } // Splay on the key to move the node with the given key or the last // node on the search path to the top of the tree. this.splay_(key); // Now the result is either the root node or the greatest node in // the left subtree. if (this.root_.key < key) { return this.root_; } else if (this.root_.left) { return this.findMax(this.root_.left); } else { return null; } } /** * @return {Array<*>} An array containing all the keys of tree's nodes. */ function exportKeys() : number[] { var result = [] : number[]; if (!this.isEmpty()) { this.root_.traverse_(function(node) { result.push(node.key); }); } return result; } /** * Perform the splay operation for the given key. Moves the node with * the given key to the top of the tree. If no node has the given * key, the last node on the search path is moved to the top of the * tree. This is the simplified top-down splaying algorithm from: * "Self-adjusting Binary Search Trees" by Sleator and Tarjan * * @param key Key to splay the tree on. * @private */ function splay_(key : number) : void { if (this.isEmpty()) { return; } // Create a dummy node. The use of the dummy node is a bit // counter-intuitive: The right child of the dummy node will hold // the L tree of the algorithm. The left child of the dummy node // will hold the R tree of the algorithm. Using a dummy node, left // and right will always be nodes and we avoid special cases. var dummy, left, right; dummy = left = right = new SplayTreeNode(NaN, null); var current = this.root_; while (true) { if (key < current.key) { if (!current.left) { break; } if (key < current.left.key) { // Rotate right. var tmp = current.left; current.left = tmp.right; tmp.right = current; current = tmp; if (!current.left) { break; } } // Link right. right.left = current; right = current; current = current.left; } else if (key > current.key) { if (!current.right) { break; } if (key > current.right.key) { // Rotate left. var tmp = current.right; current.right = tmp.left; tmp.left = current; current = tmp; if (!current.right) { break; } } // Link left. left.right = current; left = current; current = current.right; } else { break; } } // Assemble. left.right = current.left; right.left = current.right; current.left = dummy.right; current.right = dummy.left; this.root_ = current; } } class SplayTreeNode { var key : number; var value : variant; // FIXME: wasabiz correct? /** * @type {SplayTree.Node} */ var left = null : SplayTreeNode; /** * @type {SplayTree.Node} */ var right = null : SplayTreeNode; /** * Constructs a Splay tree node. * * @param key Key. * @param value Value. */ function constructor(key : number, value : variant) { this.key = key; this.value = value; } /** * Performs an ordered traversal of the subtree starting at * this SplayTree.Node. * * @param f Visitor function. * @private */ function traverse_(f : (SplayTreeNode) -> void) : void { var current = this; while (current) { var left = current.left; if (left) left.traverse_(f); f(current); current = current.right; } } } // vim: set expandtab: