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jssm

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A Javascript finite state machine (FSM) with a terse DSL and a simple API. Most FSMs are one-liners. Fast, easy, powerful, well tested, typed with TypeScript, and visualizations. MIT License.

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import { circular_buffer } from 'circular_buffer_js'; declare type StateType$1 = string; /** * A color value accepted by jssm-viz for state and arrow styling. Currently * any string, validated downstream by Graphviz / the named-colors list. * Intended to be narrowed to `#RRGGBB` / `#RRGGBBAA` and CSS named colors * in a future release. */ declare type JssmColor = string; /** * Three-state policy flag: `'required'`, `'disallowed'`, or `'optional'`. * Used by machine configuration where a default-permissive middle ground * is meaningful (for example, the `actions` config key). */ declare type JssmPermittedOpt = 'required' | 'disallowed' | 'optional'; /** * The set of ASCII arrow tokens recognized by the FSL grammar. Each arrow * encodes a direction (one-way left/right, or two-way) and a "kind" for * each direction (`-` legal, `=` main path, `~` forced-only). See the * Language Reference docs for the full semantic table. */ declare type JssmArrow = '->' | '<-' | '<->' | '<=->' | '<~->' | '=>' | '<=' | '<=>' | '<-=>' | '<~=>' | '~>' | '<~' | '<~>' | '<-~>' | '<=~>'; /** * A type teaching Typescript the various supported shapes for nodes, mostly inherited from GraphViz */ declare type JssmShape = "box" | "polygon" | "ellipse" | "oval" | "circle" | "point" | "egg" | "triangle" | "plaintext" | "plain" | "diamond" | "trapezium" | "parallelogram" | "house" | "pentagon" | "hexagon" | "septagon" | "octagon" | "doublecircle" | "doubleoctagon" | "tripleoctagon" | "invtriangle" | "invtrapezium" | "invhouse" | "Mdiamond" | "Msquare" | "Mcircle" | "rect" | "rectangle" | "square" | "star" | "none" | "underline" | "cylinder" | "note" | "tab" | "folder" | "box3d" | "component" | "promoter" | "cds" | "terminator" | "utr" | "primersite" | "restrictionsite" | "fivepoverhang" | "threepoverhang" | "noverhang" | "assembly" | "signature" | "insulator" | "ribosite" | "rnastab" | "proteasesite" | "proteinstab" | "rpromoter" | "rarrow" | "larrow" | "lpromoter" | "record"; /** * Semantic category of an arrow's transition. `'legal'` is a normal * transition, `'main'` is part of the machine's primary path, `'forced'` * may only be taken via {@link Machine.force_transition}, and `'none'` * means no transition exists in that direction. */ declare type JssmArrowKind = 'none' | 'legal' | 'main' | 'forced'; /** * Graphviz layout engine selector. Controls how jssm-viz lays out the * rendered diagram; `'dot'` is the default and most useful for state * machines. See the Graphviz documentation for the differences. */ declare type JssmLayout = 'dot' | 'circo' | 'twopi' | 'fdp' | 'neato'; declare type JssmCorner = 'regular' | 'rounded' | 'lined'; declare type JssmLineStyle = 'solid' | 'dashed' | 'dotted'; /** * Tristate flag for whether a property may be overridden at runtime. * `true` permits overrides, `false` forbids them, and `undefined` defers * the decision to the surrounding configuration's default. */ declare type JssmAllowsOverride = true | false | undefined; /** * Runtime-iterable list of valid `flow` directions for FSL diagrams. * Use this when you need to enumerate directions; for the type itself * see {@link FslDirection}. */ declare const FslDirections: readonly ["up", "right", "down", "left"]; /** * String literal type of the four supported FSL flow directions. This is * the type of the `flow` config key on a machine. */ declare type FslDirection = typeof FslDirections[number]; /** * Runtime-iterable list of the built-in theme names that ship with jssm-viz. * Use this when you need to enumerate themes; for the type itself see * {@link FslTheme}. */ declare const FslThemes: readonly ["default", "ocean", "modern", "plain", "bold"]; /** * String literal type of the built-in theme names. This is the element * type of the `theme` config key (which accepts an array so that themes * can be layered). */ declare type FslTheme = typeof FslThemes[number]; /** * Persistable snapshot of a Machine produced by {@link Machine.serialize} * and consumed by {@link deserialize}. Carries the current state, the * associated machine data, the recent history (subject to the configured * capacity), and metadata to detect version-skew on rehydration. * * @typeParam DataType - The type of the user-supplied data payload (`mDT`). */ declare type JssmSerialization<DataType> = { jssm_version: string; timestamp: number; comment?: string | undefined; state: StateType$1; history: [string, DataType][]; history_capacity: number; data: DataType; }; /** * Declaration of a named property that a machine's states may carry. * Set `required: true` to force every state to define the property, or * provide `default_value` to fall back when the state does not specify it. */ declare type JssmPropertyDefinition = { name: string; default_value?: any; required?: boolean; }; declare type JssmTransitionPermitter<DataType> = (OldState: StateType$1, NewState: StateType$1, OldData: DataType, NewData: DataType) => boolean; declare type JssmTransitionPermitterMaybeArray<DataType> = JssmTransitionPermitter<DataType> | Array<JssmTransitionPermitter<DataType>>; /** * A single directed transition (edge) within a state machine. Captures * both the topology (`from` / `to`), the FSL semantics (`kind`, * `forced_only`, `main_path`), and any optional metadata such as a * per-edge `name`, an action label, a guard `check`, a transition * `probability` for stochastic models, and an `after_time` for timed * transitions. * * @typeParam StateType - The state-name type (usually `string`). * @typeParam DataType - The machine's data payload type (`mDT`). */ declare type JssmTransition<StateType, DataType> = { from: StateType; to: StateType; after_time?: number; se?: JssmCompileSe<StateType, DataType>; name?: StateType; action?: StateType; check?: JssmTransitionPermitterMaybeArray<DataType>; probability?: number; kind: JssmArrowKind; forced_only: boolean; main_path: boolean; }; /** A list of {@link JssmTransition}s — the edge set of a machine. */ declare type JssmTransitions<StateType, DataType> = JssmTransition<StateType, DataType>[]; /** * The set of states that can immediately precede or follow a given state. * Returned by jssm helpers that report a state's connectivity in the graph. */ declare type JssmTransitionList = { entrances: Array<StateType$1>; exits: Array<StateType$1>; }; /** * Topology record for one node in a compiled machine: its name, the set of * states it can be reached from, the set of states it can transition to, * and whether reaching it constitutes "completing" the machine. */ declare type JssmGenericState = { from: Array<StateType$1>; name: StateType$1; to: Array<StateType$1>; complete: boolean; }; /** * The full internal bookkeeping snapshot of a {@link Machine}, exposed for * advanced introspection. Contains the current state, the state map, the * edge map and reverse-action map, and the original edge list. The * `internal_state_impl_version` field exists so that consumers can detect * shape changes if this representation evolves. */ declare type JssmMachineInternalState<DataType> = { internal_state_impl_version: 1; state: StateType$1; states: Map<StateType$1, JssmGenericState>; named_transitions: Map<StateType$1, number>; edge_map: Map<StateType$1, Map<StateType$1, number>>; actions: Map<StateType$1, Map<StateType$1, number>>; reverse_actions: Map<StateType$1, Map<StateType$1, number>>; edges: Array<JssmTransition<StateType$1, DataType>>; }; declare type JssmStatePermitter<DataType> = (OldState: StateType$1, NewState: StateType$1, OldData: DataType, NewData: DataType) => boolean; declare type JssmStatePermitterMaybeArray<DataType> = JssmStatePermitter<DataType> | Array<JssmStatePermitter<DataType>>; /** * A single key/value pair from an FSL `state X: { ... };` block, in the * raw form produced by the parser before being condensed into a * {@link JssmStateDeclaration}. */ declare type JssmStateDeclarationRule = { key: string; value: any; name?: string; }; /** * The fully-condensed declaration for a single state, including its raw * rule list (`declarations`) and the well-known styling fields jssm-viz * understands. Returned by {@link Machine.state_declaration}. */ declare type JssmStateDeclaration = { declarations: Array<JssmStateDeclarationRule>; shape?: JssmShape; color?: JssmColor; corners?: JssmCorner; lineStyle?: JssmLineStyle; stateLabel?: string; textColor?: JssmColor; backgroundColor?: JssmColor; borderColor?: JssmColor; image?: string; state: StateType$1; property?: { name: string; value: unknown; }; }; /** * A loosened version of {@link JssmStateDeclaration} where every field is * optional. Used as the value type for theme entries and for default * state configuration where most fields will be inherited or merged. */ declare type JssmStateConfig = Partial<JssmStateDeclaration>; declare type JssmStateStyleShape = { key: 'shape'; value: JssmShape; }; declare type JssmStateStyleColor = { key: 'color'; value: JssmColor; }; declare type JssmStateStyleTextColor = { key: 'text-color'; value: JssmColor; }; declare type JssmStateStyleCorners = { key: 'corners'; value: JssmCorner; }; declare type JssmStateStyleLineStyle = { key: 'line-style'; value: JssmLineStyle; }; declare type JssmStateStyleStateLabel = { key: 'state-label'; value: string; }; declare type JssmStateStyleBackgroundColor = { key: 'background-color'; value: JssmColor; }; declare type JssmStateStyleBorderColor = { key: 'border-color'; value: JssmColor; }; declare type JssmStateStyleImage = { key: 'image'; value: string; }; /** * Tagged union of all individual style key/value pairs that may appear in * a state's style configuration. The `key` discriminator selects which * member, and the `value` is typed accordingly. */ declare type JssmStateStyleKey = JssmStateStyleShape | JssmStateStyleColor | JssmStateStyleTextColor | JssmStateStyleCorners | JssmStateStyleLineStyle | JssmStateStyleBackgroundColor | JssmStateStyleStateLabel | JssmStateStyleBorderColor | JssmStateStyleImage; /** * An ordered list of {@link JssmStateStyleKey} entries. Used by the * `default_*_state_config` machine config options to provide a fallback * style stack. */ declare type JssmStateStyleKeyList = JssmStateStyleKey[]; /** * Full configuration object accepted by the {@link Machine} constructor and * by {@link from}. Carries the transition list and the optional knobs * governing layout, theming, history, start/end states, property * definitions, machine metadata (author, license, version, ...) and the * runtime hook surfaces (`time_source`, `timeout_source`, ...). * * Most users never construct one of these directly — the `sm` tagged * template literal and {@link from} produce one from FSL source. * * @typeParam StateType - The state-name type (usually `string`). * @typeParam DataType - The user-supplied data payload type (`mDT`). */ declare type JssmGenericConfig<StateType, DataType> = { graph_layout?: JssmLayout; complete?: Array<StateType>; transitions: JssmTransitions<StateType, DataType>; theme?: FslTheme[]; flow?: FslDirection; name?: string; data?: DataType; nodes?: Array<StateType>; check?: JssmStatePermitterMaybeArray<DataType>; history?: number; min_exits?: number; max_exits?: number; allow_islands?: false; allow_force?: false; actions?: JssmPermittedOpt; simplify_bidi?: boolean; allows_override?: JssmAllowsOverride; config_allows_override?: JssmAllowsOverride; dot_preamble?: string; start_states: Array<StateType>; end_states?: Array<StateType>; initial_state?: StateType; start_states_no_enforce?: boolean; state_declaration?: Object[]; property_definition?: JssmPropertyDefinition[]; state_property?: JssmPropertyDefinition[]; arrange_declaration?: Array<Array<StateType>>; arrange_start_declaration?: Array<Array<StateType>>; arrange_end_declaration?: Array<Array<StateType>>; machine_author?: string | Array<string>; machine_comment?: string; machine_contributor?: string | Array<string>; machine_definition?: string; machine_language?: string; machine_license?: string; machine_name?: string; machine_version?: string; fsl_version?: string; auto_api?: boolean | string; instance_name?: string | undefined; default_state_config?: JssmStateStyleKeyList; default_start_state_config?: JssmStateStyleKeyList; default_end_state_config?: JssmStateStyleKeyList; default_hooked_state_config?: JssmStateStyleKeyList; default_terminal_state_config?: JssmStateStyleKeyList; default_active_state_config?: JssmStateStyleKeyList; rng_seed?: number | undefined; time_source?: () => number; timeout_source?: (Function: any, number: any) => number; clear_timeout_source?: (number: any) => void; }; /** * Internal compiler intermediate: one link in a chained transition * expression (an "s-expression" segment). Carries both directions of an * arrow with optional per-direction action labels, probabilities, and * after-times. The recursive `se` field allows the parser to chain * arrows of the form `A -> B -> C`. Not intended for end-user code. * * @internal */ declare type JssmCompileSe<StateType, mDT> = { to: StateType; se?: JssmCompileSe<StateType, mDT>; kind: JssmArrow; l_action?: StateType; r_action?: StateType; l_probability: number; r_probability: number; l_after?: number; r_after?: number; }; declare type BasicHookDescription<mDT> = { kind: 'hook'; from: string; to: string; handler: HookHandler<mDT>; }; declare type HookDescriptionWithAction<mDT> = { kind: 'named'; from: string; to: string; action: string; handler: HookHandler<mDT>; }; declare type StandardTransitionHook<mDT> = { kind: 'standard transition'; handler: HookHandler<mDT>; }; declare type MainTransitionHook<mDT> = { kind: 'main transition'; handler: HookHandler<mDT>; }; declare type ForcedTransitionHook<mDT> = { kind: 'forced transition'; handler: HookHandler<mDT>; }; declare type AnyTransitionHook<mDT> = { kind: 'any transition'; handler: HookHandler<mDT>; }; declare type GlobalActionHook<mDT> = { kind: 'global action'; action: string; handler: HookHandler<mDT>; }; declare type AnyActionHook<mDT> = { kind: 'any action'; handler: HookHandler<mDT>; }; declare type EntryHook<mDT> = { kind: 'entry'; to: string; handler: HookHandler<mDT>; }; declare type ExitHook<mDT> = { kind: 'exit'; from: string; handler: HookHandler<mDT>; }; declare type AfterHook<mDT> = { kind: 'after'; from: string; handler: HookHandler<mDT>; }; declare type PostBasicHookDescription<mDT> = { kind: 'post hook'; from: string; to: string; handler: PostHookHandler<mDT>; }; declare type PostHookDescriptionWithAction<mDT> = { kind: 'post named'; from: string; to: string; action: string; handler: PostHookHandler<mDT>; }; declare type PostStandardTransitionHook<mDT> = { kind: 'post standard transition'; handler: PostHookHandler<mDT>; }; declare type PostMainTransitionHook<mDT> = { kind: 'post main transition'; handler: PostHookHandler<mDT>; }; declare type PostForcedTransitionHook<mDT> = { kind: 'post forced transition'; handler: PostHookHandler<mDT>; }; declare type PostAnyTransitionHook<mDT> = { kind: 'post any transition'; handler: PostHookHandler<mDT>; }; declare type PostGlobalActionHook<mDT> = { kind: 'post global action'; action: string; handler: PostHookHandler<mDT>; }; declare type PostAnyActionHook<mDT> = { kind: 'post any action'; handler: PostHookHandler<mDT>; }; declare type PostEntryHook<mDT> = { kind: 'post entry'; to: string; handler: PostHookHandler<mDT>; }; declare type PostExitHook<mDT> = { kind: 'post exit'; from: string; handler: PostHookHandler<mDT>; }; declare type PreEverythingHook<mDT> = { kind: 'pre everything'; handler: EverythingHookHandler<mDT>; }; declare type EverythingHook<mDT> = { kind: 'everything'; handler: EverythingHookHandler<mDT>; }; declare type PrePostEverythingHook<mDT> = { kind: 'pre post everything'; handler: PostEverythingHookHandler<mDT>; }; declare type PostEverythingHook<mDT> = { kind: 'post everything'; handler: PostEverythingHookHandler<mDT>; }; /** * Discriminated union of every kind of hook registration jssm understands, * pre-transition and post-transition. The `kind` field selects the * variant; remaining fields describe which transitions / states / actions * the hook is bound to and supply the {@link HookHandler} or * {@link PostHookHandler} to invoke. * * Pre-transition variants (`'hook'`, `'named'`, `'standard transition'`, * `'main transition'`, `'forced transition'`, `'any transition'`, * `'global action'`, `'any action'`, `'entry'`, `'exit'`, `'after'`) * may return a falsy value to veto a transition. Post-transition * variants (`'post *'`) cannot veto and are invoked only after a * successful transition. */ declare type HookDescription<mDT> = BasicHookDescription<mDT> | HookDescriptionWithAction<mDT> | GlobalActionHook<mDT> | AnyActionHook<mDT> | StandardTransitionHook<mDT> | MainTransitionHook<mDT> | ForcedTransitionHook<mDT> | AnyTransitionHook<mDT> | EntryHook<mDT> | ExitHook<mDT> | AfterHook<mDT> | PostBasicHookDescription<mDT> | PostHookDescriptionWithAction<mDT> | PostGlobalActionHook<mDT> | PostAnyActionHook<mDT> | PostStandardTransitionHook<mDT> | PostMainTransitionHook<mDT> | PostForcedTransitionHook<mDT> | PostAnyTransitionHook<mDT> | PostEntryHook<mDT> | PostExitHook<mDT> | PreEverythingHook<mDT> | EverythingHook<mDT> | PrePostEverythingHook<mDT> | PostEverythingHook<mDT>; /** * Richer hook return value used when a hook needs to do more than just * accept or veto a transition. `pass` is the required accept/veto flag * (kept non-optional so that returning a stray object doesn't accidentally * veto everything). The optional `state` overrides the destination state, * `data` overrides the data observed by other hooks in the same chain, * and `next_data` overrides the data committed after the transition. */ declare type HookComplexResult<mDT> = { pass: boolean; state?: StateType$1; data?: mDT; next_data?: mDT; }; /** * Return value from a {@link HookHandler}. May be a plain boolean to * accept (`true`/`undefined`/`void`) or veto (`false`) the transition, or * a {@link HookComplexResult} that additionally rewrites the next state * and/or the next data payload. */ declare type HookResult<mDT> = true | false | undefined | void | HookComplexResult<mDT>; /** * Context object passed to every {@link HookHandler}. `data` is the * data payload as it stands before the transition, and `next_data` is * the payload that will be committed if the transition is accepted — * handlers may inspect or mutate the latter via a * {@link HookComplexResult} return value. */ declare type HookContext<mDT> = { data: mDT; next_data: mDT; }; /** * Context object passed to "everything" hooks ({@link EverythingHookHandler} * and {@link PostEverythingHookHandler}). Extends the usual * {@link HookContext} with `hook_name`, which identifies which specific * hook fired so a single handler can route on it. */ declare type EverythingHookContext<mDT> = HookContext<mDT> & { hook_name: string; }; /** * Signature of a pre-transition hook handler. Receives the current and * proposed-next data payloads via a {@link HookContext} and returns a * {@link HookResult}: a falsy result vetoes the transition, a truthy * result allows it, and a {@link HookComplexResult} can additionally * rewrite the next state or next data. */ declare type HookHandler<mDT> = (hook_context: HookContext<mDT>) => HookResult<mDT>; /** * Signature of a post-transition hook handler. Invoked after a successful * transition has been committed; the return value is ignored (the * transition cannot be undone). */ declare type PostHookHandler<mDT> = (hook_context: HookContext<mDT>) => void; /** * Signature of an "everything" pre-transition hook handler. Like * {@link HookHandler} but receives an {@link EverythingHookContext} so the * handler can dispatch on `hook_name`. */ declare type EverythingHookHandler<mDT> = (hook_context: EverythingHookContext<mDT>) => HookResult<mDT>; /** * Signature of an "everything" post-transition hook handler. Like * {@link PostHookHandler} but receives an {@link EverythingHookContext}. * The return value is ignored. */ declare type PostEverythingHookHandler<mDT> = (hook_context: EverythingHookContext<mDT>) => void; /** * Bounded history of recently-visited states paired with the data payload * observed in each. Backed by `circular_buffer_js`, so the oldest entry * is dropped silently once the configured capacity is exceeded. */ declare type JssmHistory<mDT> = circular_buffer<[StateType$1, mDT]>; /** * Pluggable random-number-generator function shape. Must return a value * in `[0, 1)` exactly as `Math.random` does. Supplied via the * `rng_seed`-aware machine configuration so that stochastic models can be * made reproducible. */ declare type JssmRng = () => number; /** * The published semantic version of the jssm package this build was cut from. * Mirrored from `package.json` by `src/buildjs/makever.cjs` at build time. * Useful for runtime diagnostics and for embedding in serialized machine * snapshots so that deserializers can detect version-skew. */ declare const version: string; /** * The Unix epoch timestamp (in milliseconds) at which this build was produced, * written by `src/buildjs/makever.cjs`. Useful for distinguishing builds * with the same `version` string during development, and for diagnostic logs. */ declare const build_time: number; declare type StateType = string; /******* * * Core finite state machine class. Holds the full graph of states and * transitions, the current state, hooks, data, properties, and all runtime * behavior. Typically created via the {@link sm} tagged template literal * rather than constructed directly. * * ```typescript * import { sm } from 'jssm'; * * const light = sm`Red 'next' => Green 'next' => Yellow 'next' => Red;`; * light.state(); // 'Red' * light.action('next'); // true * light.state(); // 'Green' * ``` * * @typeparam mDT The machine data type — the type of the value stored in * `.data()`. Defaults to `undefined` when no data is used. * */ declare class Machine<mDT> { _state: StateType; _states: Map<StateType, JssmGenericState>; _edges: Array<JssmTransition<StateType, mDT>>; _edge_map: Map<StateType, Map<StateType, number>>; _named_transitions: Map<StateType, number>; _actions: Map<StateType, Map<StateType, number>>; _reverse_actions: Map<StateType, Map<StateType, number>>; _reverse_action_targets: Map<StateType, Map<StateType, number>>; _start_states: Set<StateType>; _end_states: Set<StateType>; _machine_author?: Array<string>; _machine_comment?: string; _machine_contributor?: Array<string>; _machine_definition?: string; _machine_language?: string; _machine_license?: string; _machine_name?: string; _machine_version?: string; _fsl_version?: string; _raw_state_declaration?: Array<Object>; _state_declarations: Map<StateType, JssmStateDeclaration>; _data?: mDT; _instance_name: string; _rng_seed: number; _rng: JssmRng; _graph_layout: JssmLayout; _dot_preamble: string; _arrange_declaration: Array<Array<StateType>>; _arrange_start_declaration: Array<Array<StateType>>; _arrange_end_declaration: Array<Array<StateType>>; _themes: FslTheme[]; _flow: FslDirection; _has_hooks: boolean; _has_basic_hooks: boolean; _has_named_hooks: boolean; _has_entry_hooks: boolean; _has_exit_hooks: boolean; _has_after_hooks: boolean; _has_global_action_hooks: boolean; _has_transition_hooks: boolean; _has_forced_transitions: boolean; _hooks: Map<string, HookHandler<mDT>>; _named_hooks: Map<string, HookHandler<mDT>>; _entry_hooks: Map<string, HookHandler<mDT>>; _exit_hooks: Map<string, HookHandler<mDT>>; _after_hooks: Map<string, HookHandler<mDT>>; _global_action_hooks: Map<string, HookHandler<mDT>>; _any_action_hook: HookHandler<mDT> | undefined; _standard_transition_hook: HookHandler<mDT> | undefined; _main_transition_hook: HookHandler<mDT> | undefined; _forced_transition_hook: HookHandler<mDT> | undefined; _any_transition_hook: HookHandler<mDT> | undefined; _has_post_hooks: boolean; _has_post_basic_hooks: boolean; _has_post_named_hooks: boolean; _has_post_entry_hooks: boolean; _has_post_exit_hooks: boolean; _has_post_global_action_hooks: boolean; _has_post_transition_hooks: boolean; _code_allows_override: JssmAllowsOverride; _config_allows_override: JssmAllowsOverride; _post_hooks: Map<string, HookHandler<mDT>>; _post_named_hooks: Map<string, HookHandler<mDT>>; _post_entry_hooks: Map<string, HookHandler<mDT>>; _post_exit_hooks: Map<string, HookHandler<mDT>>; _post_global_action_hooks: Map<string, HookHandler<mDT>>; _post_any_action_hook: HookHandler<mDT> | undefined; _post_standard_transition_hook: HookHandler<mDT> | undefined; _post_main_transition_hook: HookHandler<mDT> | undefined; _post_forced_transition_hook: HookHandler<mDT> | undefined; _post_any_transition_hook: HookHandler<mDT> | undefined; _pre_everything_hook: EverythingHookHandler<mDT> | undefined; _everything_hook: EverythingHookHandler<mDT> | undefined; _pre_post_everything_hook: PostEverythingHookHandler<mDT> | undefined; _post_everything_hook: PostEverythingHookHandler<mDT> | undefined; _property_keys: Set<string>; _default_properties: Map<string, any>; _state_properties: Map<string, any>; _required_properties: Set<string>; _history: JssmHistory<mDT>; _history_length: number; _state_style: JssmStateConfig; _active_state_style: JssmStateConfig; _hooked_state_style: JssmStateConfig; _terminal_state_style: JssmStateConfig; _start_state_style: JssmStateConfig; _end_state_style: JssmStateConfig; _state_labels: Map<string, string>; _time_source: () => number; _create_started: number; _created: number; _after_mapping: Map<string, [string, number]>; _timeout_source: (Function: any, number: any) => number; _clear_timeout_source: (h: any) => void; _timeout_handle: number | undefined; _timeout_target: string | undefined; _timeout_target_time: number | undefined; constructor({ start_states, end_states, initial_state, start_states_no_enforce, complete, transitions, machine_author, machine_comment, machine_contributor, machine_definition, machine_language, machine_license, machine_name, machine_version, state_declaration, property_definition, state_property, fsl_version, dot_preamble, arrange_declaration, arrange_start_declaration, arrange_end_declaration, theme, flow, graph_layout, instance_name, history, data, default_state_config, default_active_state_config, default_hooked_state_config, default_terminal_state_config, default_start_state_config, default_end_state_config, allows_override, config_allows_override, rng_seed, time_source, timeout_source, clear_timeout_source }: JssmGenericConfig<StateType, mDT>); /******** * * Internal method for fabricating states. Not meant for external use. * * @internal * */ _new_state(state_config: JssmGenericState): StateType; /********* * * Get the current state of a machine. * * ```typescript * import * as jssm from 'jssm'; * * const lswitch = jssm.from('on <=> off;'); * console.log( lswitch.state() ); // 'on' * * lswitch.transition('off'); * console.log( lswitch.state() ); // 'off' * ``` * * @typeparam mDT The type of the machine data member; usually omitted * * @returns The current state name. * */ state(): StateType; /********* * * Get the label for a given state, if any; return `undefined` otherwise. * * ```typescript * import * as jssm from 'jssm'; * * const lswitch = jssm.from('a -> b; state a: { label: "Foo!"; };'); * console.log( lswitch.label_for('a') ); // 'Foo!' * console.log( lswitch.label_for('b') ); // undefined * ``` * * See also {@link display_text}. * * @typeparam mDT The type of the machine data member; usually omitted * * @param state The state to get the label for. * * @returns The label string, or `undefined` if no label is set. * */ label_for(state: StateType): string; /********* * * Get whatever the node should show as text. * * Currently, this means to get the label for a given state, if any; * otherwise to return the node's name. However, this definition is expected * to grow with time, and it is currently considered ill-advised to manually * parse this text. * * See also {@link label_for}. * * ```typescript * import * as jssm from 'jssm'; * * const lswitch = jssm.from('a -> b; state a: { label: "Foo!"; };'); * console.log( lswitch.display_text('a') ); // 'Foo!' * console.log( lswitch.display_text('b') ); // 'b' * ``` * * @typeparam mDT The type of the machine data member; usually omitted * * @param state The state to get display text for. * * @returns The label if one exists, otherwise the state's name. * */ display_text(state: StateType): string; /********* * * Get the current data of a machine. * * ```typescript * import * as jssm from 'jssm'; * * const lswitch = jssm.from('on <=> off;', {data: 1}); * console.log( lswitch.data() ); // 1 * ``` * * @typeparam mDT The type of the machine data member; usually omitted * * @returns A deep clone of the machine's current data value. * */ data(): mDT; /********* * * Get the current value of a given property name. Checks the current * state's properties first, then falls back to the global default. * Returns `undefined` if neither exists. For a throwing variant, see * {@link strict_prop}. * * ```typescript * const m = sm`property color default "grey"; a -> b; * state b: { property color "blue"; };`; * * m.prop('color'); // 'grey' (default, because state is 'a') * m.go('b'); * m.prop('color'); // 'blue' (state 'b' overrides the default) * m.prop('size'); // undefined (no such property) * ``` * * @param name The relevant property name to look up. * * @returns The value behind the prop name, or `undefined` if not defined. * */ prop(name: string): any; /********* * * Get the current value of a given property name. If missing on the state * and without a global default, throws a {@link JssmError}, unlike * {@link prop}, which would return `undefined` instead. * * ```typescript * const m = sm`property color default "grey"; a -> b;`; * * m.strict_prop('color'); // 'grey' * m.strict_prop('size'); // throws JssmError * ``` * * @param name The relevant property name to look up. * * @returns The value behind the prop name. * * @throws {JssmError} If the property is not defined on the current state * and has no default. * */ strict_prop(name: string): any; /********* * * Get the current value of every prop, as an object. If no current definition * exists for a prop — that is, if the prop was defined without a default and * the current state also doesn't define the prop — then that prop will be listed * in the returned object with a value of `undefined`. * * ```typescript * const traffic_light = sm` * * property can_go default true; * property hesitate default true; * property stop_first default false; * * Off -> Red => Green => Yellow => Red; * [Red Yellow Green] ~> [Off FlashingRed]; * FlashingRed -> Red; * * state Red: { property stop_first true; property can_go false; }; * state Off: { property stop_first true; }; * state FlashingRed: { property stop_first true; }; * state Green: { property hesitate false; }; * * `; * * traffic_light.state(); // Off * traffic_light.props(); // { can_go: true, hesitate: true, stop_first: true; } * * traffic_light.go('Red'); * traffic_light.props(); // { can_go: false, hesitate: true, stop_first: true; } * * traffic_light.go('Green'); * traffic_light.props(); // { can_go: true, hesitate: false, stop_first: false; } * ``` * * @returns An object mapping every known property name to its current value * (or `undefined` if the property has no default and the current state * doesn't define it). * */ props(): object; /********* * * Check whether a given string is a known property's name. * * ```typescript * const example = sm`property foo default 1; a->b;`; * * example.known_prop('foo'); // true * example.known_prop('bar'); // false * ``` * * @param prop_name The relevant property name to look up * */ known_prop(prop_name: string): boolean; /********* * * List all known property names. If you'd also like values, use * {@link props} instead. The order of the properties is not defined, and * the properties generally will not be sorted. * * ```typescript * const m = sm`property color default "grey"; property size default 1; a -> b;`; * * m.known_props(); // ['color', 'size'] * ``` * * @returns An array of all property name strings defined on this machine. * */ known_props(): string[]; /******** * * Check whether a given state is a valid start state (either because it was * explicitly named as such, or because it was the first mentioned state.) * * ```typescript * import { sm, is_start_state } from 'jssm'; * * const example = sm`a -> b;`; * * console.log( final_test.is_start_state('a') ); // true * console.log( final_test.is_start_state('b') ); // false * * const example = sm`start_states: [a b]; a -> b;`; * * console.log( final_test.is_start_state('a') ); // true * console.log( final_test.is_start_state('b') ); // true * ``` * * @typeparam mDT The type of the machine data member; usually omitted * * @param whichState The name of the state to check * */ is_start_state(whichState: StateType): boolean; /******** * * Check whether a given state is a valid start state (either because it was * explicitly named as such, or because it was the first mentioned state.) * * ```typescript * import { sm, is_end_state } from 'jssm'; * * const example = sm`a -> b;`; * * console.log( final_test.is_start_state('a') ); // false * console.log( final_test.is_start_state('b') ); // true * * const example = sm`end_states: [a b]; a -> b;`; * * console.log( final_test.is_start_state('a') ); // true * console.log( final_test.is_start_state('b') ); // true * ``` * * @typeparam mDT The type of the machine data member; usually omitted * * @param whichState The name of the state to check * */ is_end_state(whichState: StateType): boolean; /******** * * Check whether a given state is final (either has no exits or is marked * `complete`.) * * ```typescript * import { sm, state_is_final } from 'jssm'; * * const final_test = sm`first -> second;`; * * console.log( final_test.state_is_final('first') ); // false * console.log( final_test.state_is_final('second') ); // true * ``` * * @typeparam mDT The type of the machine data member; usually omitted * * @param whichState The name of the state to check for finality * */ state_is_final(whichState: StateType): boolean; /******** * * Check whether the current state is final (either has no exits or is marked * `complete`.) * * ```typescript * import { sm, is_final } from 'jssm'; * * const final_test = sm`first -> second;`; * * console.log( final_test.is_final() ); // false * state.transition('second'); * console.log( final_test.is_final() ); // true * ``` * */ is_final(): boolean; /******** * * Serialize the current machine, including all defining state but not the * machine string, to a structure. This means you will need the machine * string to recreate (to not waste repeated space;) if you want the machine * string embedded, call {@link serialize_with_string} instead. * * @typeparam mDT The type of the machine data member; usually omitted * * @param comment An optional comment string to embed in the serialized * output for identification or debugging. * * @returns A {@link JssmSerialization} object containing the machine's * current state, data, and timestamp. * */ serialize(comment?: string | undefined): JssmSerialization<mDT>; /** Get the graph layout direction (e.g. `'LR'`, `'TB'`). Set via the * FSL `graph_layout` directive. * @returns The layout string, or the default if not set. */ graph_layout(): string; /** Get the Graphviz DOT preamble string, injected before the graph body * during visualization. Set via the FSL `dot_preamble` directive. * @returns The preamble string. */ dot_preamble(): string; /** Get the machine's author list. Set via the FSL `machine_author` directive. * @returns An array of author name strings. */ machine_author(): Array<string>; /** Get the machine's comment string. Set via the FSL `machine_comment` directive. * @returns The comment string. */ machine_comment(): string; /** Get the machine's contributor list. Set via the FSL `machine_contributor` directive. * @returns An array of contributor name strings. */ machine_contributor(): Array<string>; /** Get the machine's definition string. Set via the FSL `machine_definition` directive. * @returns The definition string. */ machine_definition(): string; /** Get the machine's language (ISO 639-1). Set via the FSL `machine_language` directive. * @returns The language code string. */ machine_language(): string; /** Get the machine's license string. Set via the FSL `machine_license` directive. * @returns The license string. */ machine_license(): string; /** Get the machine's name. Set via the FSL `machine_name` directive. * @returns The machine name string. */ machine_name(): string; /** Get the machine's version string. Set via the FSL `machine_version` directive. * @returns The version string. */ machine_version(): string; /** Get the raw state declaration objects as parsed from the FSL source. * @returns An array of raw state declaration objects. */ raw_state_declarations(): Array<Object>; /** Get the processed state declaration for a specific state. * @param which - The state to look up. * @returns The {@link JssmStateDeclaration} for the given state. */ state_declaration(which: StateType): JssmStateDeclaration; /** Get all processed state declarations as a Map. * @returns A `Map` from state name to {@link JssmStateDeclaration}. */ state_declarations(): Map<StateType, JssmStateDeclaration>; /** Get the FSL language version this machine was compiled under. * @returns The FSL version string. */ fsl_version(): string; /** Get the complete internal state of the machine as a serializable * structure. Includes actions, edges, edge map, named transitions, * reverse actions, current state, and states map. * @returns A {@link JssmMachineInternalState} snapshot. */ machine_state(): JssmMachineInternalState<mDT>; /********* * * List all the states known by the machine. Please note that the order of * these states is not guaranteed. * * ```typescript * import * as jssm from 'jssm'; * * const lswitch = jssm.from('on <=> off;'); * console.log( lswitch.states() ); // ['on', 'off'] * ``` * * @typeparam mDT The type of the machine data member; usually omitted * * @returns An array of all state names in the machine. * */ states(): Array<StateType>; /** Get the internal state descriptor for a given state name. * @param whichState - The state to look up. * @returns The {@link JssmGenericState} descriptor. * @throws {JssmError} If the state does not exist. */ state_for(whichState: StateType): JssmGenericState; /********* * * Check whether the machine knows a given state. * * ```typescript * import * as jssm from 'jssm'; * * const lswitch = jssm.from('on <=> off;'); * * console.log( lswitch.has_state('off') ); // true * console.log( lswitch.has_state('dance') ); // false * ``` * * @typeparam mDT The type of the machine data member; usually omitted * * @param whichState The state to be checked for existence. * * @returns `true` if the state exists, `false` otherwise. * */ has_state(whichState: StateType): boolean; /********* * * Lists all edges of a machine. * * ```typescript * import { sm } from 'jssm'; * * const lswitch = sm`on 'toggle' <=> 'toggle' off;`; * * lswitch.list_edges(); * [ * { * from: 'on', * to: 'off', * kind: 'main', * forced_only: false, * main_path: true, * action: 'toggle' * }, * { * from: 'off', * to: 'on', * kind: 'main', * forced_only: false, * main_path: true, * action: 'toggle' * } * ] * ``` * * @typeparam mDT The type of the machine data member; usually omitted * * @returns An array of all {@link JssmTransition} edge objects. * */ list_edges(): Array<JssmTransition<StateType, mDT>>; /** Get the map of named transitions (transitions with explicit names). * @returns A `Map` from transition name to edge index. */ list_named_transitions(): Map<StateType, number>; /** List all distinct action names defined anywhere in the machine. * @returns An array of action name strings. */ list_actions(): Array<StateType>; /** Whether any actions are defined on this machine. * @returns `true` if the machine has at least one action. */ get uses_actions(): boolean; /** Whether any forced (`~>`) transitions exist in this machine. * @returns `true` if at least one forced transition is defined. */ get uses_forced_transitions(): boolean; /********* * * Check if the code that built the machine allows overriding state and data. * * @returns The override permission from the FSL source code. * */ get code_allows_override(): JssmAllowsOverride; /********* * * Check if the machine config allows overriding state and data. * * @returns The override permission from the runtime config. * */ get config_allows_override(): JssmAllowsOverride; /********* * * Check if a machine allows overriding state and data. Resolves the * combined effect of code and config permissions — config may not be * less strict than code. * * @returns The effective override permission. * */ get allows_override(): JssmAllowsOverride; /** List all available theme names. * @returns An array of theme name strings. */ all_themes(): FslTheme[]; /** List the character ranges accepted by the FSL grammar in any but the * first position of a state name (atom). Each entry is an inclusive * `{from, to}` range of single Unicode characters. * * @returns An array of `{from, to}` inclusive character ranges. * * @example * const m = sm`a -> b;`; * m.all_state_name_chars().some(r => '+' >= r.from && '+' <= r.to); // true */ all_state_name_chars(): ReadonlyArray<{ from: string; to: string; }>; /** List the character ranges accepted by the FSL grammar in the first * position of a state name (atom). Narrower than * {@link all_state_name_chars}: notably omits `+`, `(`, `)`, `&`, `#`, `@`. * * @returns An array of `{from, to}` inclusive character ranges. * * @example * const m = sm`a -> b;`; * m.all_state_name_first_chars().some(r => '+' >= r.from && '+' <= r.to); // false */ all_state_name_first_chars(): ReadonlyArray<{ from: string; to: string; }>; /** List the character ranges accepted inside a single-quoted FSL action * label without escaping. Space is allowed; the apostrophe `'` is * explicitly excluded since it terminates the label. * * @returns An array of `{from, to}` inclusive character ranges. * * @example * const m = sm`a -> b;`; * m.all_action_label_chars().some(r => ' ' >= r.from && ' ' <= r.to); // true * m.all_action_label_chars().some(r => "'" >= r.from && "'" <= r.to); // false */ all_action_label_chars(): ReadonlyArray<{ from: string; to: string; }>; /** Get the active theme(s) for this machine. Always stored as an array * internally; the union return type exists for setter compatibility. * @returns The current theme or array of themes. */ get themes(): FslTheme | FslTheme[]; /** Set the active theme(s). Accepts a single theme name or an array. * @param to - A theme name or array of theme names to apply. */ set themes(to: FslTheme | FslTheme[]); /** Get the flow direction for graph layout (e.g. `'right'`, `'down'`). * Set via the FSL `flow` directive. * @returns The current flow direction. */ flow(): FslDirection; /** Look up a transition's edge index by source and target state names. * @param from - Source state name. * @param to - Target state name. * @returns The edge index in the edges array, or `undefined` if no * such transition exists. */ get_transition_by_state_names(from: StateType, to: StateType): number; /** Look up the full transition object for a given source→target pair. * @param from - Source state name. * @param to - Target state name. * @returns The {@link JssmTransition} object, or `undefined` if none exists. */ lookup_transition_for(from: StateType, to: StateType): JssmTransition<StateType, mDT>; /******** * * List all transitions attached to the current state, sorted by entrance and * exit. The order of each sublist is not defined. A node could appear in * both lists. * * ```typescript * import { sm } from 'jssm'; * * const light = sm`red 'next' -> green 'next' -> yellow 'next' -> red; [red yellow green] 'shutdown' ~> off 'start' -> red;`; * * light.state(); // 'red' * light.list_transitions(); // { entrances: [ 'yellow', 'off' ], exits: [ 'green', 'off' ] } * ``` * * @typeparam mDT The type of the machine data member; usually omitted * * @param whichState The state whose transitions to have listed * */ list_transitions(whichState?: StateType): JssmTransitionList; /******** * * List all entrances attached to the current state. Please note that the * order of the list is not defined. This list includes both unforced and * forced entrances; if this isn't desired, consider * {@link list_unforced_entrances} or {@link list_forced_entrances} as * appropriate. * * ```typescript * import { sm } from 'jssm'; * * const light = sm`red 'next' -> green 'next' -> yellow 'next' -> red; [red yellow gre