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jssm

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A Javascript finite state machine (FSM) with a terse DSL and a simple API. Most FSMs are one-liners. Fast, easy, powerful, well tested, typed with TypeScript, and visualizations. MIT License.

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import { circular_buffer } from 'circular_buffer_js'; declare type StateType$1 = string; /** Composite type composing whether or not a result was successful */ declare type JssmColor = string; declare type JssmPermittedOpt = 'required' | 'disallowed' | 'optional'; declare type JssmArrow = '->' | '<-' | '<->' | '<=->' | '<~->' | '=>' | '<=' | '<=>' | '<-=>' | '<~=>' | '~>' | '<~' | '<~>' | '<-~>' | '<=~>'; /** * A type teaching Typescript the various supported shapes for nodes, mostly inherited from GraphViz */ declare type JssmShape = "box" | "polygon" | "ellipse" | "oval" | "circle" | "point" | "egg" | "triangle" | "plaintext" | "plain" | "diamond" | "trapezium" | "parallelogram" | "house" | "pentagon" | "hexagon" | "septagon" | "octagon" | "doublecircle" | "doubleoctagon" | "tripleoctagon" | "invtriangle" | "invtrapezium" | "invhouse" | "Mdiamond" | "Msquare" | "Mcircle" | "rect" | "rectangle" | "square" | "star" | "none" | "underline" | "cylinder" | "note" | "tab" | "folder" | "box3d" | "component" | "promoter" | "cds" | "terminator" | "utr" | "primersite" | "restrictionsite" | "fivepoverhang" | "threepoverhang" | "noverhang" | "assembly" | "signature" | "insulator" | "ribosite" | "rnastab" | "proteasesite" | "proteinstab" | "rpromoter" | "rarrow" | "larrow" | "lpromoter" | "record"; declare type JssmArrowDirection = 'left' | 'right' | 'both'; declare type JssmArrowKind = 'none' | 'legal' | 'main' | 'forced'; declare type JssmLayout = 'dot' | 'circo' | 'twopi' | 'fdp' | 'neato'; declare type JssmCorner = 'regular' | 'rounded' | 'lined'; declare type JssmLineStyle = 'solid' | 'dashed' | 'dotted'; declare type JssmAllowsOverride = true | false | undefined; declare const FslDirections: readonly ["up", "right", "down", "left"]; declare type FslDirection = typeof FslDirections[number]; declare const FslThemes: readonly ["default", "ocean", "modern", "plain", "bold"]; declare type FslTheme = typeof FslThemes[number]; declare type JssmSerialization<DataType> = { jssm_version: string; timestamp: number; comment?: string | undefined; state: StateType$1; history: [string, DataType][]; history_capacity: number; data: DataType; }; declare type JssmPropertyDefinition = { name: string; default_value?: any; required?: boolean; }; declare type JssmTransitionPermitter<DataType> = (OldState: StateType$1, NewState: StateType$1, OldData: DataType, NewData: DataType) => boolean; declare type JssmTransitionPermitterMaybeArray<DataType> = JssmTransitionPermitter<DataType> | Array<JssmTransitionPermitter<DataType>>; declare type JssmTransition<StateType, DataType> = { from: StateType; to: StateType; after_time?: number; se?: JssmCompileSe<StateType, DataType>; name?: StateType; action?: StateType; check?: JssmTransitionPermitterMaybeArray<DataType>; probability?: number; kind: JssmArrowKind; forced_only: boolean; main_path: boolean; }; declare type JssmTransitions<StateType, DataType> = JssmTransition<StateType, DataType>[]; declare type JssmTransitionList = { entrances: Array<StateType$1>; exits: Array<StateType$1>; }; declare type JssmGenericState = { from: Array<StateType$1>; name: StateType$1; to: Array<StateType$1>; complete: boolean; }; declare type JssmMachineInternalState<DataType> = { internal_state_impl_version: 1; state: StateType$1; states: Map<StateType$1, JssmGenericState>; named_transitions: Map<StateType$1, number>; edge_map: Map<StateType$1, Map<StateType$1, number>>; actions: Map<StateType$1, Map<StateType$1, number>>; reverse_actions: Map<StateType$1, Map<StateType$1, number>>; edges: Array<JssmTransition<StateType$1, DataType>>; }; declare type JssmStatePermitter<DataType> = (OldState: StateType$1, NewState: StateType$1, OldData: DataType, NewData: DataType) => boolean; declare type JssmStatePermitterMaybeArray<DataType> = JssmStatePermitter<DataType> | Array<JssmStatePermitter<DataType>>; declare type JssmStateDeclarationRule = { key: string; value: any; name?: string; }; declare type JssmStateDeclaration = { declarations: Array<JssmStateDeclarationRule>; shape?: JssmShape; color?: JssmColor; corners?: JssmCorner; lineStyle?: JssmLineStyle; stateLabel?: string; textColor?: JssmColor; backgroundColor?: JssmColor; borderColor?: JssmColor; state: StateType$1; property?: { name: string; value: unknown; }; }; declare type JssmStateConfig = Partial<JssmStateDeclaration>; declare type JssmStateStyleShape = { key: 'shape'; value: JssmShape; }; declare type JssmStateStyleColor = { key: 'color'; value: JssmColor; }; declare type JssmStateStyleTextColor = { key: 'text-color'; value: JssmColor; }; declare type JssmStateStyleCorners = { key: 'corners'; value: JssmCorner; }; declare type JssmStateStyleLineStyle = { key: 'line-style'; value: JssmLineStyle; }; declare type JssmStateStyleStateLabel = { key: 'state-label'; value: string; }; declare type JssmStateStyleBackgroundColor = { key: 'background-color'; value: JssmColor; }; declare type JssmStateStyleBorderColor = { key: 'border-color'; value: JssmColor; }; declare type JssmStateStyleKey = JssmStateStyleShape | JssmStateStyleColor | JssmStateStyleTextColor | JssmStateStyleCorners | JssmStateStyleLineStyle | JssmStateStyleBackgroundColor | JssmStateStyleStateLabel | JssmStateStyleBorderColor; declare type JssmStateStyleKeyList = JssmStateStyleKey[]; declare type JssmGenericConfig<StateType, DataType> = { graph_layout?: JssmLayout; complete?: Array<StateType>; transitions: JssmTransitions<StateType, DataType>; theme?: FslTheme[]; flow?: FslDirection; name?: string; data?: DataType; nodes?: Array<StateType>; check?: JssmStatePermitterMaybeArray<DataType>; history?: number; min_exits?: number; max_exits?: number; allow_islands?: false; allow_force?: false; actions?: JssmPermittedOpt; simplify_bidi?: boolean; allows_override?: JssmAllowsOverride; config_allows_override?: JssmAllowsOverride; dot_preamble?: string; start_states: Array<StateType>; end_states?: Array<StateType>; initial_state?: StateType; start_states_no_enforce?: boolean; state_declaration?: Object[]; property_definition?: JssmPropertyDefinition[]; state_property?: JssmPropertyDefinition[]; arrange_declaration?: Array<Array<StateType>>; arrange_start_declaration?: Array<Array<StateType>>; arrange_end_declaration?: Array<Array<StateType>>; machine_author?: string | Array<string>; machine_comment?: string; machine_contributor?: string | Array<string>; machine_definition?: string; machine_language?: string; machine_license?: string; machine_name?: string; machine_version?: string; fsl_version?: string; auto_api?: boolean | string; instance_name?: string | undefined; default_state_config?: JssmStateStyleKeyList; default_start_state_config?: JssmStateStyleKeyList; default_end_state_config?: JssmStateStyleKeyList; default_hooked_state_config?: JssmStateStyleKeyList; default_terminal_state_config?: JssmStateStyleKeyList; default_active_state_config?: JssmStateStyleKeyList; rng_seed?: number | undefined; time_source?: () => number; timeout_source?: (Function: any, number: any) => number; clear_timeout_source?: (number: any) => void; }; declare type JssmCompileSe<StateType, mDT> = { to: StateType; se?: JssmCompileSe<StateType, mDT>; kind: JssmArrow; l_action?: StateType; r_action?: StateType; l_probability: number; r_probability: number; l_after?: number; r_after?: number; }; declare type JssmCompileSeStart<StateType, DataType> = { from: StateType; se: JssmCompileSe<StateType, DataType>; key: string; value?: string | number; name?: string; state?: string; default_value?: any; required?: boolean; }; declare type JssmParseTree<StateType, mDT> = Array<JssmCompileSeStart<StateType, mDT>>; declare type BasicHookDescription<mDT> = { kind: 'hook'; from: string; to: string; handler: HookHandler<mDT>; }; declare type HookDescriptionWithAction<mDT> = { kind: 'named'; from: string; to: string; action: string; handler: HookHandler<mDT>; }; declare type StandardTransitionHook<mDT> = { kind: 'standard transition'; handler: HookHandler<mDT>; }; declare type MainTransitionHook<mDT> = { kind: 'main transition'; handler: HookHandler<mDT>; }; declare type ForcedTransitionHook<mDT> = { kind: 'forced transition'; handler: HookHandler<mDT>; }; declare type AnyTransitionHook<mDT> = { kind: 'any transition'; handler: HookHandler<mDT>; }; declare type GlobalActionHook<mDT> = { kind: 'global action'; action: string; handler: HookHandler<mDT>; }; declare type AnyActionHook<mDT> = { kind: 'any action'; handler: HookHandler<mDT>; }; declare type EntryHook<mDT> = { kind: 'entry'; to: string; handler: HookHandler<mDT>; }; declare type ExitHook<mDT> = { kind: 'exit'; from: string; handler: HookHandler<mDT>; }; declare type AfterHook<mDT> = { kind: 'after'; from: string; handler: HookHandler<mDT>; }; declare type PostBasicHookDescription<mDT> = { kind: 'post hook'; from: string; to: string; handler: PostHookHandler<mDT>; }; declare type PostHookDescriptionWithAction<mDT> = { kind: 'post named'; from: string; to: string; action: string; handler: PostHookHandler<mDT>; }; declare type PostStandardTransitionHook<mDT> = { kind: 'post standard transition'; handler: PostHookHandler<mDT>; }; declare type PostMainTransitionHook<mDT> = { kind: 'post main transition'; handler: PostHookHandler<mDT>; }; declare type PostForcedTransitionHook<mDT> = { kind: 'post forced transition'; handler: PostHookHandler<mDT>; }; declare type PostAnyTransitionHook<mDT> = { kind: 'post any transition'; handler: PostHookHandler<mDT>; }; declare type PostGlobalActionHook<mDT> = { kind: 'post global action'; action: string; handler: PostHookHandler<mDT>; }; declare type PostAnyActionHook<mDT> = { kind: 'post any action'; handler: PostHookHandler<mDT>; }; declare type PostEntryHook<mDT> = { kind: 'post entry'; to: string; handler: PostHookHandler<mDT>; }; declare type PostExitHook<mDT> = { kind: 'post exit'; from: string; handler: PostHookHandler<mDT>; }; declare type HookDescription<mDT> = BasicHookDescription<mDT> | HookDescriptionWithAction<mDT> | GlobalActionHook<mDT> | AnyActionHook<mDT> | StandardTransitionHook<mDT> | MainTransitionHook<mDT> | ForcedTransitionHook<mDT> | AnyTransitionHook<mDT> | EntryHook<mDT> | ExitHook<mDT> | AfterHook<mDT> | PostBasicHookDescription<mDT> | PostHookDescriptionWithAction<mDT> | PostGlobalActionHook<mDT> | PostAnyActionHook<mDT> | PostStandardTransitionHook<mDT> | PostMainTransitionHook<mDT> | PostForcedTransitionHook<mDT> | PostAnyTransitionHook<mDT> | PostEntryHook<mDT> | PostExitHook<mDT>; declare type HookComplexResult<mDT> = { pass: boolean; state?: StateType$1; data?: mDT; next_data?: mDT; }; declare type HookResult<mDT> = true | false | undefined | void | HookComplexResult<mDT>; /** Documents whether a hook succeeded, either with a primitive or a reference to the hook complex object */ declare type HookContext<mDT> = { data: mDT; next_data: mDT; }; declare type HookHandler<mDT> = (hook_context: HookContext<mDT>) => HookResult<mDT>; declare type PostHookHandler<mDT> = (hook_context: HookContext<mDT>) => void; declare type JssmHistory<mDT> = circular_buffer<[StateType$1, mDT]>; declare type JssmRng = () => number; /********* * * Return the direction of an arrow - `right`, `left`, or `both`. * * ```typescript * import { arrow_direction } from 'jssm'; * * arrow_direction('->'); // 'right' * arrow_direction('<~=>'); // 'both' * ``` * * @param arrow The arrow to be evaluated * */ declare function arrow_direction(arrow: JssmArrow): JssmArrowDirection; /********* * * Return the direction of an arrow - `right`, `left`, or `both`. * * ```typescript * import { arrow_left_kind } from 'jssm'; * * arrow_left_kind('<-'); // 'legal' * arrow_left_kind('<='); // 'main' * arrow_left_kind('<~'); // 'forced' * arrow_left_kind('<->'); // 'legal' * arrow_left_kind('->'); // 'none' * ``` * * @param arrow The arrow to be evaluated * */ declare function arrow_left_kind(arrow: JssmArrow): JssmArrowKind; /********* * * Return the direction of an arrow - `right`, `left`, or `both`. * * ```typescript * import { arrow_left_kind } from 'jssm'; * * arrow_left_kind('->'); // 'legal' * arrow_left_kind('=>'); // 'main' * arrow_left_kind('~>'); // 'forced' * arrow_left_kind('<->'); // 'legal' * arrow_left_kind('<-'); // 'none' * ``` * * @param arrow The arrow to be evaluated * */ declare function arrow_right_kind(arrow: JssmArrow): JssmArrowKind; /********* * * This method wraps the parser call that comes from the peg grammar, * {@link parse}. Generally neither this nor that should be used directly * unless you mean to develop plugins or extensions for the machine. * * Parses the intermediate representation of a compiled string down to a * machine configuration object. If you're using this (probably don't,) you're * probably also using {@link compile} and {@link Machine.constructor}. * * ```typescript * import { parse, compile, Machine } from 'jssm'; * * const intermediate = wrap_parse('a -> b;', {}); * // [ {key:'transition', from:'a', se:{kind:'->',to:'b'}} ] * * const cfg = compile(intermediate); * // { start_states:['a'], transitions: [{ from:'a', to:'b', kind:'legal', forced_only:false, main_path:false }] } * * const machine = new Machine(cfg); * // Machine { _instance_name: undefined, _state: 'a', ... * ``` * * This method is mostly for plugin and intermediate tool authors, or people * who need to work with the machine's intermediate representation. * * # Hey! * * Most people looking at this want either the `sm` operator or method `from`, * which perform all the steps in the chain. The library's author mostly uses * operator `sm`, and mostly falls back to `.from` when needing to parse * strings dynamically instead of from template literals. * * Operator {@link sm}: * * ```typescript * import { sm } from 'jssm'; * * const lswitch = sm`on <=> off;`; * ``` * * Method {@link from}: * * ```typescript * import * as jssm from 'jssm'; * * const toggle = jssm.from('up <=> down;'); * ``` * * `wrap_parse` itself is an internal convenience method for alting out an * object as the options call. Not generally meant for external use. * * @param input The FSL code to be evaluated * * @param options Things to control about the instance * */ declare function wrap_parse(input: string, options?: Object): any; /********* * * Compile a machine's JSON intermediate representation to a config object. If * you're using this (probably don't,) you're probably also using * {@link parse} to get the IR, and the object constructor * {@link Machine.construct} to turn the config object into a workable machine. * * ```typescript * import { parse, compile, Machine } from 'jssm'; * * const intermediate = parse('a -> b;'); * // [ {key:'transition', from:'a', se:{kind:'->',to:'b'}} ] * * const cfg = compile(intermediate); * // { start_states:['a'], transitions: [{ from:'a', to:'b', kind:'legal', forced_only:false, main_path:false }] } * * const machine = new Machine(cfg); * // Machine { _instance_name: undefined, _state: 'a', ... * ``` * * This method is mostly for plugin and intermediate tool authors, or people * who need to work with the machine's intermediate representation. * * # Hey! * * Most people looking at this want either the `sm` operator or method `from`, * which perform all the steps in the chain. The library's author mostly uses * operator `sm`, and mostly falls back to `.from` when needing to parse * strings dynamically instead of from template literals. * * Operator {@link sm}: * * ```typescript * import { sm } from 'jssm'; * * const lswitch = sm`on <=> off;`; * ``` * * Method {@link from}: * * ```typescript * import * as jssm from 'jssm'; * * const toggle = jssm.from('up <=> down;'); * ``` * * @typeparam mDT The type of the machine data member; usually omitted * * @param tree The parse tree to be boiled down into a machine config * */ declare function compile<StateType, mDT>(tree: JssmParseTree<StateType, mDT>): JssmGenericConfig<StateType, mDT>; /********* * * An internal convenience wrapper for parsing then compiling a machine string. * Not generally meant for external use. Please see {@link compile} or * {@link sm}. * * @typeparam mDT The type of the machine data member; usually omitted * * @param plan The FSL code to be evaluated and built into a machine config * */ declare function make<StateType, mDT>(plan: string): JssmGenericConfig<StateType, mDT>; declare const weighted_rand_select: Function; /******* * * Returns, for a non-negative integer argument `n`, the series `[0 .. n]`. * * ```typescript * import { seq } from './jssm'; * * seq(5); // [0, 1, 2, 3, 4] * seq(0); // [] * ``` * */ declare function seq(n: number): number[]; /******* * * Returns the histograph of an array as a `Map`. Makes no attempt to cope * with deep equality; will fail for complex contents, as such. * * ```typescript * import { histograph } from './jssm'; * * histograph( [0, 0, 1, 1, 2, 2, 1] ); // Map() * ``` * */ declare const histograph: Function; declare const weighted_sample_select: Function; declare const weighted_histo_key: Function; /******* * * Reduces an array to its unique contents. Compares with `===` and makes no * effort to deep-compare contents; two matching arrays or objects contained * will be treated as distinct, according to javascript rules. This also means * that `NaNs` will be ***dropped***, because they do not self-compare. * * ```typescript * unique( [] ); // [] * unique( [0,0] ); // [0] * unique( [0,1,2, 0,1,2, 0,1,2] ); // [0,1,2] * unique( [ [1], [1] ] ); // [ [1], [1] ] because arrays don't match * unique( [0,NaN,2] ); // [0,2] * ``` * */ declare const unique: <T>(arr?: T[]) => T[]; /******* * * Lists all repeated items in an array along with their counts. Subject to * matching rules of Map. `NaN` is manually removed because of conflict rules * around {@link unique}. Because these are compared with `===` and because * arrays and objects never match that way unless they're the same object, * arrays and objects are never considered repeats. * * ```typescript * find_repeated<string>([ ]); // [] * find_repeated<string>([ "one" ]); // [] * find_repeated<string>([ "one", "two" ]); // [] * find_repeated<string>([ "one", "one" ]); // [ ["one", 2] ] * find_repeated<string>([ "one", "two", "one" ]); // [ ["one", 2] ] * find_repeated<number>([ 0, NaN, 0, NaN ]); // [ [0, 2] ] * ``` * */ declare function find_repeated<T>(arr: T[]): [T, number][]; declare function sleep(ms: number): Promise<unknown>; declare const NegInfinity: number; declare const PosInfinity: number; declare const Epsilon: number; declare const Pi: number; declare const E: number; declare const Root2: number; declare const RootHalf: number; declare const Ln2: number; declare const Ln10: number; declare const Log2E: number; declare const Log10E: number; declare const MaxSafeInt: number; declare const MinSafeInt: number; declare const MaxPosNum: number; declare const MinPosNum: number; declare const Phi = 1.618033988749895; declare const EulerC = 0.5772156649015329; declare const gviz_shapes$1: string[]; declare const shapes$1: string[]; declare const named_colors$1: string[]; declare const jssm_constants_d_E: typeof E; declare const jssm_constants_d_Epsilon: typeof Epsilon; declare const jssm_constants_d_EulerC: typeof EulerC; declare const jssm_constants_d_Ln10: typeof Ln10; declare const jssm_constants_d_Ln2: typeof Ln2; declare const jssm_constants_d_Log10E: typeof Log10E; declare const jssm_constants_d_Log2E: typeof Log2E; declare const jssm_constants_d_MaxPosNum: typeof MaxPosNum; declare const jssm_constants_d_MaxSafeInt: typeof MaxSafeInt; declare const jssm_constants_d_MinPosNum: typeof MinPosNum; declare const jssm_constants_d_MinSafeInt: typeof MinSafeInt; declare const jssm_constants_d_NegInfinity: typeof NegInfinity; declare const jssm_constants_d_Phi: typeof Phi; declare const jssm_constants_d_Pi: typeof Pi; declare const jssm_constants_d_PosInfinity: typeof PosInfinity; declare const jssm_constants_d_Root2: typeof Root2; declare const jssm_constants_d_RootHalf: typeof RootHalf; declare namespace jssm_constants_d { export { jssm_constants_d_E as E, jssm_constants_d_Epsilon as Epsilon, jssm_constants_d_EulerC as EulerC, jssm_constants_d_Ln10 as Ln10, jssm_constants_d_Ln2 as Ln2, jssm_constants_d_Log10E as Log10E, jssm_constants_d_Log2E as Log2E, jssm_constants_d_MaxPosNum as MaxPosNum, jssm_constants_d_MaxSafeInt as MaxSafeInt, jssm_constants_d_MinPosNum as MinPosNum, jssm_constants_d_MinSafeInt as MinSafeInt, jssm_constants_d_NegInfinity as NegInfinity, jssm_constants_d_Phi as Phi, jssm_constants_d_Pi as Pi, jssm_constants_d_PosInfinity as PosInfinity, jssm_constants_d_Root2 as Root2, jssm_constants_d_RootHalf as RootHalf, gviz_shapes$1 as gviz_shapes, named_colors$1 as named_colors, shapes$1 as shapes }; } declare const version: string; declare const build_time: number; declare type StateType = string; declare const shapes: string[]; declare const gviz_shapes: string[]; declare const named_colors: string[]; /********* * * An internal method meant to take a series of declarations and fold them into * a single multi-faceted declaration, in the process of building a state. Not * generally meant for external use. * * @internal * */ declare function transfer_state_properties(state_decl: JssmStateDeclaration): JssmStateDeclaration; declare function state_style_condense(jssk: JssmStateStyleKeyList): JssmStateConfig; declare class Machine<mDT> { _state: StateType; _states: Map<StateType, JssmGenericState>; _edges: Array<JssmTransition<StateType, mDT>>; _edge_map: Map<StateType, Map<StateType, number>>; _named_transitions: Map<StateType, number>; _actions: Map<StateType, Map<StateType, number>>; _reverse_actions: Map<StateType, Map<StateType, number>>; _reverse_action_targets: Map<StateType, Map<StateType, number>>; _start_states: Set<StateType>; _end_states: Set<StateType>; _machine_author?: Array<string>; _machine_comment?: string; _machine_contributor?: Array<string>; _machine_definition?: string; _machine_language?: string; _machine_license?: string; _machine_name?: string; _machine_version?: string; _fsl_version?: string; _raw_state_declaration?: Array<Object>; _state_declarations: Map<StateType, JssmStateDeclaration>; _data?: mDT; _instance_name: string; _rng_seed: number; _rng: JssmRng; _graph_layout: JssmLayout; _dot_preamble: string; _arrange_declaration: Array<Array<StateType>>; _arrange_start_declaration: Array<Array<StateType>>; _arrange_end_declaration: Array<Array<StateType>>; _themes: FslTheme[]; _flow: FslDirection; _has_hooks: boolean; _has_basic_hooks: boolean; _has_named_hooks: boolean; _has_entry_hooks: boolean; _has_exit_hooks: boolean; _has_after_hooks: boolean; _has_global_action_hooks: boolean; _has_transition_hooks: boolean; _has_forced_transitions: boolean; _hooks: Map<string, HookHandler<mDT>>; _named_hooks: Map<string, HookHandler<mDT>>; _entry_hooks: Map<string, HookHandler<mDT>>; _exit_hooks: Map<string, HookHandler<mDT>>; _after_hooks: Map<string, HookHandler<mDT>>; _global_action_hooks: Map<string, HookHandler<mDT>>; _any_action_hook: HookHandler<mDT> | undefined; _standard_transition_hook: HookHandler<mDT> | undefined; _main_transition_hook: HookHandler<mDT> | undefined; _forced_transition_hook: HookHandler<mDT> | undefined; _any_transition_hook: HookHandler<mDT> | undefined; _has_post_hooks: boolean; _has_post_basic_hooks: boolean; _has_post_named_hooks: boolean; _has_post_entry_hooks: boolean; _has_post_exit_hooks: boolean; _has_post_global_action_hooks: boolean; _has_post_transition_hooks: boolean; _code_allows_override: JssmAllowsOverride; _config_allows_override: JssmAllowsOverride; _post_hooks: Map<string, HookHandler<mDT>>; _post_named_hooks: Map<string, HookHandler<mDT>>; _post_entry_hooks: Map<string, HookHandler<mDT>>; _post_exit_hooks: Map<string, HookHandler<mDT>>; _post_global_action_hooks: Map<string, HookHandler<mDT>>; _post_any_action_hook: HookHandler<mDT> | undefined; _post_standard_transition_hook: HookHandler<mDT> | undefined; _post_main_transition_hook: HookHandler<mDT> | undefined; _post_forced_transition_hook: HookHandler<mDT> | undefined; _post_any_transition_hook: HookHandler<mDT> | undefined; _property_keys: Set<string>; _default_properties: Map<string, any>; _state_properties: Map<string, any>; _required_properties: Set<string>; _history: JssmHistory<mDT>; _history_length: number; _state_style: JssmStateConfig; _active_state_style: JssmStateConfig; _hooked_state_style: JssmStateConfig; _terminal_state_style: JssmStateConfig; _start_state_style: JssmStateConfig; _end_state_style: JssmStateConfig; _state_labels: Map<string, string>; _time_source: () => number; _create_started: number; _created: number; _after_mapping: Map<string, [string, number]>; _timeout_source: (Function: any, number: any) => number; _clear_timeout_source: (h: any) => void; _timeout_handle: number | undefined; _timeout_target: string | undefined; _timeout_target_time: number | undefined; constructor({ start_states, end_states, initial_state, start_states_no_enforce, complete, transitions, machine_author, machine_comment, machine_contributor, machine_definition, machine_language, machine_license, machine_name, machine_version, state_declaration, property_definition, state_property, fsl_version, dot_preamble, arrange_declaration, arrange_start_declaration, arrange_end_declaration, theme, flow, graph_layout, instance_name, history, data, default_state_config, default_active_state_config, default_hooked_state_config, default_terminal_state_config, default_start_state_config, default_end_state_config, allows_override, config_allows_override, rng_seed, time_source, timeout_source, clear_timeout_source }: JssmGenericConfig<StateType, mDT>); /******** * * Internal method for fabricating states. Not meant for external use. * * @internal * */ _new_state(state_config: JssmGenericState): StateType; /********* * * Get the current state of a machine. * * ```typescript * import * as jssm from 'jssm'; * * const lswitch = jssm.from('on <=> off;'); * console.log( lswitch.state() ); // 'on' * * lswitch.transition('off'); * console.log( lswitch.state() ); // 'off' * ``` * * @typeparam mDT The type of the machine data member; usually omitted * */ state(): StateType; /********* * * Get the label for a given state, if any; return `undefined` otherwise. * * ```typescript * import * as jssm from 'jssm'; * * const lswitch = jssm.from('a -> b; state a: { label: "Foo!"; };'); * console.log( lswitch.label_for('a') ); // 'Foo!' * console.log( lswitch.label_for('b') ); // undefined * ``` * * See also {@link display_text}. * * @typeparam mDT The type of the machine data member; usually omitted * */ label_for(state: StateType): string; /********* * * Get whatever the node should show as text. * * Currently, this means to get the label for a given state, if any; * otherwise to return the node's name. However, this definition is expected * to grow with time, and it is currently considered ill-advised to manually * parse this text. * * See also {@link label_for}. * * ```typescript * import * as jssm from 'jssm'; * * const lswitch = jssm.from('a -> b; state a: { label: "Foo!"; };'); * console.log( lswitch.display_text('a') ); // 'Foo!' * console.log( lswitch.display_text('b') ); // 'b' * ``` * * @typeparam mDT The type of the machine data member; usually omitted * */ display_text(state: StateType): string; /********* * * Get the current data of a machine. * * ```typescript * import * as jssm from 'jssm'; * * const lswitch = jssm.from('on <=> off;', {data: 1}); * console.log( lswitch.data() ); // 1 * ``` * * @typeparam mDT The type of the machine data member; usually omitted * */ data(): mDT; /********* * * Get the current value of a given property name. * * ```typescript * * ``` * * @param name The relevant property name to look up * * @returns The value behind the prop name. Because functional props are * evaluated as getters, this can be anything. * */ prop(name: string): any; /********* * * Get the current value of a given property name. If missing on the state * and without a global default, throw, unlike {@link prop}, which would * return `undefined` instead. * * ```typescript * * ``` * * @param name The relevant property name to look up * * @returns The value behind the prop name. Because functional props are * evaluated as getters, this can be anything. * */ strict_prop(name: string): any; /********* * * Get the current value of every prop, as an object. If no current definition * exists for a prop - that is, if the prop was defined without a default and * the current state also doesn't define the prop - then that prop will be listed * in the returned object with a value of `undefined`. * * ```typescript * const traffic_light = sm` * * property can_go default true; * property hesitate default true; * property stop_first default false; * * Off -> Red => Green => Yellow => Red; * [Red Yellow Green] ~> [Off FlashingRed]; * FlashingRed -> Red; * * state Red: { property stop_first true; property can_go false; }; * state Off: { property stop_first true; }; * state FlashingRed: { property stop_first true; }; * state Green: { property hesitate false; }; * * `; * * traffic_light.state(); // Off * traffic_light.props(); // { can_go: true, hesitate: true, stop_first: true; } * * traffic_light.go('Red'); * traffic_light.props(); // { can_go: false, hesitate: true, stop_first: true; } * * traffic_light.go('Green'); * traffic_light.props(); // { can_go: true, hesitate: false, stop_first: false; } * ``` * */ props(): object; /********* * * Get the current value of every prop, as an object. Compare * {@link prop_map}, which returns a `Map`. * * ```typescript * * ``` * */ /********* * * Get the current value of every prop, as an object. Compare * {@link prop_map}, which returns a `Map`. Akin to {@link strict_prop}, * this throws if a required prop is missing. * * ```typescript * * ``` * */ /********* * * Check whether a given string is a known property's name. * * ```typescript * const example = sm`property foo default 1; a->b;`; * * example.known_prop('foo'); // true * example.known_prop('bar'); // false * ``` * * @param prop_name The relevant property name to look up * */ known_prop(prop_name: string): boolean; /********* * * List all known property names. If you'd also like values, use * {@link props} instead. The order of the properties is not defined, and * the properties generally will not be sorted. * * ```typescript * ``` * */ known_props(): string[]; /******** * * Check whether a given state is a valid start state (either because it was * explicitly named as such, or because it was the first mentioned state.) * * ```typescript * import { sm, is_start_state } from 'jssm'; * * const example = sm`a -> b;`; * * console.log( final_test.is_start_state('a') ); // true * console.log( final_test.is_start_state('b') ); // false * * const example = sm`start_states: [a b]; a -> b;`; * * console.log( final_test.is_start_state('a') ); // true * console.log( final_test.is_start_state('b') ); // true * ``` * * @typeparam mDT The type of the machine data member; usually omitted * * @param whichState The name of the state to check * */ is_start_state(whichState: StateType): boolean; /******** * * Check whether a given state is a valid start state (either because it was * explicitly named as such, or because it was the first mentioned state.) * * ```typescript * import { sm, is_end_state } from 'jssm'; * * const example = sm`a -> b;`; * * console.log( final_test.is_start_state('a') ); // false * console.log( final_test.is_start_state('b') ); // true * * const example = sm`end_states: [a b]; a -> b;`; * * console.log( final_test.is_start_state('a') ); // true * console.log( final_test.is_start_state('b') ); // true * ``` * * @typeparam mDT The type of the machine data member; usually omitted * * @param whichState The name of the state to check * */ is_end_state(whichState: StateType): boolean; /******** * * Check whether a given state is final (either has no exits or is marked * `complete`.) * * ```typescript * import { sm, state_is_final } from 'jssm'; * * const final_test = sm`first -> second;`; * * console.log( final_test.state_is_final('first') ); // false * console.log( final_test.state_is_final('second') ); // true * ``` * * @typeparam mDT The type of the machine data member; usually omitted * * @param whichState The name of the state to check for finality * */ state_is_final(whichState: StateType): boolean; /******** * * Check whether the current state is final (either has no exits or is marked * `complete`.) * * ```typescript * import { sm, is_final } from 'jssm'; * * const final_test = sm`first -> second;`; * * console.log( final_test.is_final() ); // false * state.transition('second'); * console.log( final_test.is_final() ); // true * ``` * */ is_final(): boolean; /******** * * Serialize the current machine, including all defining state but not the * machine string, to a structure. This means you will need the machine * string to recreate (to not waste repeated space;) if you want the machine * string embedded, call {@link serialize_with_string} instead. * * @typeparam mDT The type of the machine data member; usually omitted * */ serialize(comment?: string | undefined): JssmSerialization<mDT>; graph_layout(): string; dot_preamble(): string; machine_author(): Array<string>; machine_comment(): string; machine_contributor(): Array<string>; machine_definition(): string; machine_language(): string; machine_license(): string; machine_name(): string; machine_version(): string; raw_state_declarations(): Array<Object>; state_declaration(which: StateType): JssmStateDeclaration; state_declarations(): Map<StateType, JssmStateDeclaration>; fsl_version(): string; machine_state(): JssmMachineInternalState<mDT>; /********* * * List all the states known by the machine. Please note that the order of * these states is not guaranteed. * * ```typescript * import * as jssm from 'jssm'; * * const lswitch = jssm.from('on <=> off;'); * console.log( lswitch.states() ); // ['on', 'off'] * ``` * * @typeparam mDT The type of the machine data member; usually omitted * */ states(): Array<StateType>; state_for(whichState: StateType): JssmGenericState; /********* * * Check whether the machine knows a given state. * * ```typescript * import * as jssm from 'jssm'; * * const lswitch = jssm.from('on <=> off;'); * * console.log( lswitch.has_state('off') ); // true * console.log( lswitch.has_state('dance') ); // false * ``` * * @typeparam mDT The type of the machine data member; usually omitted * * @param whichState The state to be checked for extance * */ has_state(whichState: StateType): boolean; /********* * * Lists all edges of a machine. * * ```typescript * import { sm } from 'jssm'; * * const lswitch = sm`on 'toggle' <=> 'toggle' off;`; * * lswitch.list_edges(); * [ * { * from: 'on', * to: 'off', * kind: 'main', * forced_only: false, * main_path: true, * action: 'toggle' * }, * { * from: 'off', * to: 'on', * kind: 'main', * forced_only: false, * main_path: true, * action: 'toggle' * } * ] * ``` * * @typeparam mDT The type of the machine data member; usually omitted * */ list_edges(): Array<JssmTransition<StateType, mDT>>; list_named_transitions(): Map<StateType, number>; list_actions(): Array<StateType>; get uses_actions(): boolean; get uses_forced_transitions(): boolean; /********* * * Check if the code that built the machine allows overriding state and data. * */ get code_allows_override(): JssmAllowsOverride; /********* * * Check if the machine config allows overriding state and data. * */ get config_allows_override(): JssmAllowsOverride; /********* * * Check if a machine allows overriding state and data. * */ get allows_override(): JssmAllowsOverride; all_themes(): FslTheme[]; get themes(): FslTheme | FslTheme[]; set themes(to: FslTheme | FslTheme[]); flow(): FslDirection; get_transition_by_state_names(from: StateType, to: StateType): number; lookup_transition_for(from: StateType, to: StateType): JssmTransition<StateType, mDT>; /******** * * List all transitions attached to the current state, sorted by entrance and * exit. The order of each sublist is not defined. A node could appear in * both lists. * * ```typescript * import { sm } from 'jssm'; * * const light = sm`red 'next' -> green 'next' -> yellow 'next' -> red; [red yellow green] 'shutdown' ~> off 'start' -> red;`; * * light.state(); // 'red' * light.list_transitions(); // { entrances: [ 'yellow', 'off' ], exits: [ 'green', 'off' ] } * ``` * * @typeparam mDT The type of the machine data member; usually omitted * * @param whichState The state whose transitions to have listed * */ list_transitions(whichState?: StateType): JssmTransitionList; /******** * * List all entrances attached to the current state. Please note that the * order of the list is not defined. This list includes both unforced and * forced entrances; if this isn't desired, consider * {@link list_unforced_entrances} or {@link list_forced_entrances} as * appropriate. * * ```typescript * import { sm } from 'jssm'; * * const light = sm`red 'next' -> green 'next' -> yellow 'next' -> red; [red yellow green] 'shutdown' ~> off 'start' -> red;`; * * light.state(); // 'red' * light.list_entrances(); // [ 'yellow', 'off' ] * ``` * * @typeparam mDT The type of the machine data member; usually omitted * * @param whichState The state whose entrances to have listed * */ list_entrances(whichState?: StateType): Array<StateType>; /******** * * List all exits attached to the current state. Please note that the order * of the list is not defined. This list includes both unforced and forced * exits; if this isn't desired, consider {@link list_unforced_exits} or * {@link list_forced_exits} as appropriate. * * ```typescript * import { sm } from 'jssm'; * * const light = sm`red 'next' -> green 'next' -> yellow 'next' -> red; [red yellow green] 'shutdown' ~> off 'start' -> red;`; * * light.state(); // 'red' * light.list_exits(); // [ 'green', 'off' ] * ``` * * @typeparam mDT The type of the machine data member; usually omitted * * @param whichState The state whose exits to have listed * */ list_exits(whichState?: StateType): Array<StateType>; probable_exits_for(whichState: StateType): Array<JssmTransition<StateType, mDT>>; probabilistic_transition(): boolean; probabilistic_walk(n: number): Array<StateType>; probabilistic_histo_walk(n: number): Map<StateType, number>; /******** * * List all actions available from this state. Please note that the order of * the actions is not guaranteed. * * ```typescript * import { sm } from 'jssm'; * * const machine = sm` * red 'next' -> green 'next' -> yellow 'next' -> red; * [red yellow green] 'shutdown' ~> off 'start' -> red; * `; * * console.log( machine.state() ); // logs 'red' * console.log( machine.actions() ); // logs ['next', 'shutdown'] * * machine.action('next'); // true * console.log( machine.state() ); // logs 'green' * console.log( machine.actions() ); // logs ['next', 'shutdown'] * * machine.action('shutdown'); // true * console.log( machine.state() ); // logs 'off' * console.log( machine.actions() ); // logs ['start'] * * machine.action('start'); // true * console.log( machine.state() ); // logs 'red' * console.log( machine.actions() ); // logs ['next', 'shutdown'] * ``` * * @typeparam mDT The type of the machine data member; usually omitted * * @param whichState The state whose actions to have listed * */ actions(whichState?: StateType): Array<StateType>; /******** * * List all states that have a specific action attached. Please note that * the order of the states is not guaranteed. * * ```typescript * import { sm } from 'jssm'; * * const machine = sm` * red 'next' -> green 'next' -> yellow 'next' -> red; * [red yellow green] 'shutdown' ~> off 'start' -> red; * `; * * console.log( machine.list_states_having_action('next') ); // ['red', 'green', 'yellow'] * console.log( machine.list_states_having_action('start') ); // ['off'] * ``` * * @typeparam mDT The type of the machine data member; usually omitted * * @param whichState The action to be checked for associated states * */ list_states_having_action(whichState: StateType): Array<StateType>; list_exit_actions(whichState?: StateType): Array<StateType>; probable_action_exits(whichState?: StateType): Array<any>; is_unenterable(whichState: StateType): boolean; has_unenterables(): boolean; is_terminal(): boolean; state_is_terminal(whichState: StateType): boolean; has_terminals(): boolean; is_complete(): boolean; state_is_complete(whichState: StateType): boolean; has_completes(): boolean; set_hook(HookDesc: HookDescription<mDT>): void; hook(from: string, to: string, handler: HookHandler<mDT>): Machine<mDT>; hook_action(from: string, to: string, action: string, handler: HookHandler<mDT>): Machine<mDT>; hook_global_action(action: string, handler: HookHandler<mDT>): Machine<mDT>; hook_any_action(handler: HookHandler<mDT>): Machine<mDT>; hook_standard_transition(handler: HookHandler<mDT>): Machine<mDT>; hook_main_transition(handler: HookHandler<mDT>): Machine<mDT>; hook_forced_transition(handler: HookHandler<mDT>): Machine<mDT>; hook_any_transition(handler: HookHandler<mDT>): Machine<mDT>; hook_entry(to: string, handler: HookHandler<mDT>): Machine<mDT>; hook_exit(from: string, handler: HookHandler<mDT>): Machine<mDT>; hook_after(from: string, handler: HookHandler<mDT>): Machine<mDT>; post_hook(from: string, to: string, handler: HookHandler<mDT>): Machine<mDT>; post_hook_action(from: string, to: string, action: string, handler: HookHandler<mDT>): Machine<mDT>; post_hook_global_action(action: string, handler: HookHandler<mDT>): Machine<mDT>; post_hook_any_action(handler: HookHandler<mDT>): Machine<mDT>; post_hook_standard_transition(handler: HookHandler<mDT>): Machine<mDT>; post_hook_main_transition(handler: HookHandler<mDT>): Machine<mDT>; post_hook_forced_transition(handler: HookHandler<mDT>): Machine<mDT>; post_hook_any_transition(handler: HookHandler<mDT>): Machine<mDT>; post_hook_entry(to: string, handler: HookHandler<mDT>): Machine<mDT>; post_hook_exit(from: string, handler: HookHandler<mDT>): Machine<mDT>; get rng_seed(): number; set rng_seed(to: number | undefined); edges_between(from: string, to: string): JssmTransition<StateType, mDT>[]; /********* * * Replace the current state and data with no regard to the graph. * * ```typescript * import { sm } from 'jssm'; * * const machine = sm`a -> b -> c;`; * console.log( machine.state() ); // 'a' * * machine.go('b'); * machine.go('c'); * console.log( machine.state() ); // 'c' * * machine.override('a'); * console.log( machine.state() ); // 'a' * ``` * */ override(newState: StateType, newData?: mDT | undefined): void; transition_impl(newStateOrAction: StateType, newData: mDT | undefined, wasForced: boolean, wasAction: boolean): boolean; auto_set_state_timeout(): void; /********* * * Get a truncated history of the recent states and data of the machine. * Turned off by default; configure with `.from('...', {data: 5})` by length, * or set `.history_length` at runtime. * * History *does not contain the current state*. If you want that, call * `.history_inclusive` instead. * * ```typescript * const foo = jssm.from( * "a 'next' -> b 'next' -> c 'next' -> d 'next' -> e;", * { history: 3 } * ); * * foo.action('next'); * foo.action('next'); * foo.action('next'); * foo.action('next'); * * foo.history; // [ ['b',undefined], ['c',undefined], ['d',undefined] ] * ``` * * Notice that the machine's current state, `e`, is not in the returned list. * * @typeparam mDT The type of the machine data member; usually omitted * */ get history(): [string, mDT][]; /********* * * Get a truncated history of the recent states and data of the machine, * including the current state. Turned off by default; configure with * `.from('...', {data: 5})` by length, or set `.history_length` at runtime. * * History inclusive contains the current state. If you only want past * states, call `.history` instead. * * The list returned will be one longer than the history buffer kept, as the * history buffer kept gets the current state added to it to produce this * list. * * ```typescript * const foo = jssm.from( * "a 'next' -> b 'next' -> c 'next' -> d 'next' -> e;", * { history: 3 } * ); * * foo.action('next'); * foo.action('next'); * foo.action('next'); * foo.action('next'); * * foo.history_inclusive; // [ ['b',undefined], ['c',undefined], ['d',undefined], ['e',undefined] ] * ``` * * Notice that the machine's current state, `e