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jssm

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A Javascript finite state machine (FSM) with a terse DSL and a simple API. Most FSMs are one-liners. Fast, easy, powerful, well tested, typed with TypeScript, and visualizations. MIT License.

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declare type StateType = string; import { JssmGenericState, JssmGenericConfig, JssmStateConfig, JssmTransition, JssmTransitionList, // JssmTransitionRule, JssmMachineInternalState, JssmAllowsOverride, JssmStateDeclaration, JssmStateStyleKeyList, JssmLayout, JssmHistory, JssmSerialization, FslDirection, FslDirections, FslTheme, HookDescription, HookHandler, HookContext, HookResult, HookComplexResult, JssmRng } from './jssm_types'; import { arrow_direction, arrow_left_kind, arrow_right_kind } from './jssm_arrow'; import { compile, make, wrap_parse } from './jssm_compiler'; import { seq, unique, find_repeated, weighted_rand_select, weighted_sample_select, histograph, weighted_histo_key, sleep } from './jssm_util'; import * as constants from './jssm_constants'; declare const shapes: string[], gviz_shapes: string[], named_colors: string[]; import { version, build_time } from './version'; /********* * * An internal method meant to take a series of declarations and fold them into * a single multi-faceted declaration, in the process of building a state. Not * generally meant for external use. * * @internal * */ declare function transfer_state_properties(state_decl: JssmStateDeclaration): JssmStateDeclaration; declare function state_style_condense(jssk: JssmStateStyleKeyList): JssmStateConfig; declare class Machine<mDT> { _state: StateType; _states: Map<StateType, JssmGenericState>; _edges: Array<JssmTransition<StateType, mDT>>; _edge_map: Map<StateType, Map<StateType, number>>; _named_transitions: Map<StateType, number>; _actions: Map<StateType, Map<StateType, number>>; _reverse_actions: Map<StateType, Map<StateType, number>>; _reverse_action_targets: Map<StateType, Map<StateType, number>>; _start_states: Set<StateType>; _end_states: Set<StateType>; _machine_author?: Array<string>; _machine_comment?: string; _machine_contributor?: Array<string>; _machine_definition?: string; _machine_language?: string; _machine_license?: string; _machine_name?: string; _machine_version?: string; _fsl_version?: string; _raw_state_declaration?: Array<Object>; _state_declarations: Map<StateType, JssmStateDeclaration>; _data?: mDT; _instance_name: string; _rng_seed: number; _rng: JssmRng; _graph_layout: JssmLayout; _dot_preamble: string; _arrange_declaration: Array<Array<StateType>>; _arrange_start_declaration: Array<Array<StateType>>; _arrange_end_declaration: Array<Array<StateType>>; _themes: FslTheme[]; _flow: FslDirection; _has_hooks: boolean; _has_basic_hooks: boolean; _has_named_hooks: boolean; _has_entry_hooks: boolean; _has_exit_hooks: boolean; _has_after_hooks: boolean; _has_global_action_hooks: boolean; _has_transition_hooks: boolean; _has_forced_transitions: boolean; _hooks: Map<string, HookHandler<mDT>>; _named_hooks: Map<string, HookHandler<mDT>>; _entry_hooks: Map<string, HookHandler<mDT>>; _exit_hooks: Map<string, HookHandler<mDT>>; _after_hooks: Map<string, HookHandler<mDT>>; _global_action_hooks: Map<string, HookHandler<mDT>>; _any_action_hook: HookHandler<mDT> | undefined; _standard_transition_hook: HookHandler<mDT> | undefined; _main_transition_hook: HookHandler<mDT> | undefined; _forced_transition_hook: HookHandler<mDT> | undefined; _any_transition_hook: HookHandler<mDT> | undefined; _has_post_hooks: boolean; _has_post_basic_hooks: boolean; _has_post_named_hooks: boolean; _has_post_entry_hooks: boolean; _has_post_exit_hooks: boolean; _has_post_global_action_hooks: boolean; _has_post_transition_hooks: boolean; _code_allows_override: JssmAllowsOverride; _config_allows_override: JssmAllowsOverride; _post_hooks: Map<string, HookHandler<mDT>>; _post_named_hooks: Map<string, HookHandler<mDT>>; _post_entry_hooks: Map<string, HookHandler<mDT>>; _post_exit_hooks: Map<string, HookHandler<mDT>>; _post_global_action_hooks: Map<string, HookHandler<mDT>>; _post_any_action_hook: HookHandler<mDT> | undefined; _post_standard_transition_hook: HookHandler<mDT> | undefined; _post_main_transition_hook: HookHandler<mDT> | undefined; _post_forced_transition_hook: HookHandler<mDT> | undefined; _post_any_transition_hook: HookHandler<mDT> | undefined; _property_keys: Set<string>; _default_properties: Map<string, any>; _state_properties: Map<string, any>; _required_properties: Set<string>; _history: JssmHistory<mDT>; _history_length: number; _state_style: JssmStateConfig; _active_state_style: JssmStateConfig; _hooked_state_style: JssmStateConfig; _terminal_state_style: JssmStateConfig; _start_state_style: JssmStateConfig; _end_state_style: JssmStateConfig; _state_labels: Map<string, string>; _time_source: () => number; _create_started: number; _created: number; _after_mapping: Map<string, [string, number]>; _timeout_source: (Function: any, number: any) => number; _clear_timeout_source: (h: any) => void; _timeout_handle: number | undefined; _timeout_target: string | undefined; _timeout_target_time: number | undefined; constructor({ start_states, end_states, initial_state, start_states_no_enforce, complete, transitions, machine_author, machine_comment, machine_contributor, machine_definition, machine_language, machine_license, machine_name, machine_version, state_declaration, property_definition, state_property, fsl_version, dot_preamble, arrange_declaration, arrange_start_declaration, arrange_end_declaration, theme, flow, graph_layout, instance_name, history, data, default_state_config, default_active_state_config, default_hooked_state_config, default_terminal_state_config, default_start_state_config, default_end_state_config, allows_override, config_allows_override, rng_seed, time_source, timeout_source, clear_timeout_source }: JssmGenericConfig<StateType, mDT>); /******** * * Internal method for fabricating states. Not meant for external use. * * @internal * */ _new_state(state_config: JssmGenericState): StateType; /********* * * Get the current state of a machine. * * ```typescript * import * as jssm from 'jssm'; * * const lswitch = jssm.from('on <=> off;'); * console.log( lswitch.state() ); // 'on' * * lswitch.transition('off'); * console.log( lswitch.state() ); // 'off' * ``` * * @typeparam mDT The type of the machine data member; usually omitted * */ state(): StateType; /********* * * Get the label for a given state, if any; return `undefined` otherwise. * * ```typescript * import * as jssm from 'jssm'; * * const lswitch = jssm.from('a -> b; state a: { label: "Foo!"; };'); * console.log( lswitch.label_for('a') ); // 'Foo!' * console.log( lswitch.label_for('b') ); // undefined * ``` * * See also {@link display_text}. * * @typeparam mDT The type of the machine data member; usually omitted * */ label_for(state: StateType): string; /********* * * Get whatever the node should show as text. * * Currently, this means to get the label for a given state, if any; * otherwise to return the node's name. However, this definition is expected * to grow with time, and it is currently considered ill-advised to manually * parse this text. * * See also {@link label_for}. * * ```typescript * import * as jssm from 'jssm'; * * const lswitch = jssm.from('a -> b; state a: { label: "Foo!"; };'); * console.log( lswitch.display_text('a') ); // 'Foo!' * console.log( lswitch.display_text('b') ); // 'b' * ``` * * @typeparam mDT The type of the machine data member; usually omitted * */ display_text(state: StateType): string; /********* * * Get the current data of a machine. * * ```typescript * import * as jssm from 'jssm'; * * const lswitch = jssm.from('on <=> off;', {data: 1}); * console.log( lswitch.data() ); // 1 * ``` * * @typeparam mDT The type of the machine data member; usually omitted * */ data(): mDT; /********* * * Get the current value of a given property name. * * ```typescript * * ``` * * @param name The relevant property name to look up * * @returns The value behind the prop name. Because functional props are * evaluated as getters, this can be anything. * */ prop(name: string): any; /********* * * Get the current value of a given property name. If missing on the state * and without a global default, throw, unlike {@link prop}, which would * return `undefined` instead. * * ```typescript * * ``` * * @param name The relevant property name to look up * * @returns The value behind the prop name. Because functional props are * evaluated as getters, this can be anything. * */ strict_prop(name: string): any; /********* * * Get the current value of every prop, as an object. If no current definition * exists for a prop - that is, if the prop was defined without a default and * the current state also doesn't define the prop - then that prop will be listed * in the returned object with a value of `undefined`. * * ```typescript * const traffic_light = sm` * * property can_go default true; * property hesitate default true; * property stop_first default false; * * Off -> Red => Green => Yellow => Red; * [Red Yellow Green] ~> [Off FlashingRed]; * FlashingRed -> Red; * * state Red: { property stop_first true; property can_go false; }; * state Off: { property stop_first true; }; * state FlashingRed: { property stop_first true; }; * state Green: { property hesitate false; }; * * `; * * traffic_light.state(); // Off * traffic_light.props(); // { can_go: true, hesitate: true, stop_first: true; } * * traffic_light.go('Red'); * traffic_light.props(); // { can_go: false, hesitate: true, stop_first: true; } * * traffic_light.go('Green'); * traffic_light.props(); // { can_go: true, hesitate: false, stop_first: false; } * ``` * */ props(): object; /********* * * Get the current value of every prop, as an object. Compare * {@link prop_map}, which returns a `Map`. * * ```typescript * * ``` * */ /********* * * Get the current value of every prop, as an object. Compare * {@link prop_map}, which returns a `Map`. Akin to {@link strict_prop}, * this throws if a required prop is missing. * * ```typescript * * ``` * */ /********* * * Check whether a given string is a known property's name. * * ```typescript * const example = sm`property foo default 1; a->b;`; * * example.known_prop('foo'); // true * example.known_prop('bar'); // false * ``` * * @param prop_name The relevant property name to look up * */ known_prop(prop_name: string): boolean; /********* * * List all known property names. If you'd also like values, use * {@link props} instead. The order of the properties is not defined, and * the properties generally will not be sorted. * * ```typescript * ``` * */ known_props(): string[]; /******** * * Check whether a given state is a valid start state (either because it was * explicitly named as such, or because it was the first mentioned state.) * * ```typescript * import { sm, is_start_state } from 'jssm'; * * const example = sm`a -> b;`; * * console.log( final_test.is_start_state('a') ); // true * console.log( final_test.is_start_state('b') ); // false * * const example = sm`start_states: [a b]; a -> b;`; * * console.log( final_test.is_start_state('a') ); // true * console.log( final_test.is_start_state('b') ); // true * ``` * * @typeparam mDT The type of the machine data member; usually omitted * * @param whichState The name of the state to check * */ is_start_state(whichState: StateType): boolean; /******** * * Check whether a given state is a valid start state (either because it was * explicitly named as such, or because it was the first mentioned state.) * * ```typescript * import { sm, is_end_state } from 'jssm'; * * const example = sm`a -> b;`; * * console.log( final_test.is_start_state('a') ); // false * console.log( final_test.is_start_state('b') ); // true * * const example = sm`end_states: [a b]; a -> b;`; * * console.log( final_test.is_start_state('a') ); // true * console.log( final_test.is_start_state('b') ); // true * ``` * * @typeparam mDT The type of the machine data member; usually omitted * * @param whichState The name of the state to check * */ is_end_state(whichState: StateType): boolean; /******** * * Check whether a given state is final (either has no exits or is marked * `complete`.) * * ```typescript * import { sm, state_is_final } from 'jssm'; * * const final_test = sm`first -> second;`; * * console.log( final_test.state_is_final('first') ); // false * console.log( final_test.state_is_final('second') ); // true * ``` * * @typeparam mDT The type of the machine data member; usually omitted * * @param whichState The name of the state to check for finality * */ state_is_final(whichState: StateType): boolean; /******** * * Check whether the current state is final (either has no exits or is marked * `complete`.) * * ```typescript * import { sm, is_final } from 'jssm'; * * const final_test = sm`first -> second;`; * * console.log( final_test.is_final() ); // false * state.transition('second'); * console.log( final_test.is_final() ); // true * ``` * */ is_final(): boolean; /******** * * Serialize the current machine, including all defining state but not the * machine string, to a structure. This means you will need the machine * string to recreate (to not waste repeated space;) if you want the machine * string embedded, call {@link serialize_with_string} instead. * * @typeparam mDT The type of the machine data member; usually omitted * */ serialize(comment?: string | undefined): JssmSerialization<mDT>; graph_layout(): string; dot_preamble(): string; machine_author(): Array<string>; machine_comment(): string; machine_contributor(): Array<string>; machine_definition(): string; machine_language(): string; machine_license(): string; machine_name(): string; machine_version(): string; raw_state_declarations(): Array<Object>; state_declaration(which: StateType): JssmStateDeclaration; state_declarations(): Map<StateType, JssmStateDeclaration>; fsl_version(): string; machine_state(): JssmMachineInternalState<mDT>; /********* * * List all the states known by the machine. Please note that the order of * these states is not guaranteed. * * ```typescript * import * as jssm from 'jssm'; * * const lswitch = jssm.from('on <=> off;'); * console.log( lswitch.states() ); // ['on', 'off'] * ``` * * @typeparam mDT The type of the machine data member; usually omitted * */ states(): Array<StateType>; state_for(whichState: StateType): JssmGenericState; /********* * * Check whether the machine knows a given state. * * ```typescript * import * as jssm from 'jssm'; * * const lswitch = jssm.from('on <=> off;'); * * console.log( lswitch.has_state('off') ); // true * console.log( lswitch.has_state('dance') ); // false * ``` * * @typeparam mDT The type of the machine data member; usually omitted * * @param whichState The state to be checked for extance * */ has_state(whichState: StateType): boolean; /********* * * Lists all edges of a machine. * * ```typescript * import { sm } from 'jssm'; * * const lswitch = sm`on 'toggle' <=> 'toggle' off;`; * * lswitch.list_edges(); * [ * { * from: 'on', * to: 'off', * kind: 'main', * forced_only: false, * main_path: true, * action: 'toggle' * }, * { * from: 'off', * to: 'on', * kind: 'main', * forced_only: false, * main_path: true, * action: 'toggle' * } * ] * ``` * * @typeparam mDT The type of the machine data member; usually omitted * */ list_edges(): Array<JssmTransition<StateType, mDT>>; list_named_transitions(): Map<StateType, number>; list_actions(): Array<StateType>; get uses_actions(): boolean; get uses_forced_transitions(): boolean; /********* * * Check if the code that built the machine allows overriding state and data. * */ get code_allows_override(): JssmAllowsOverride; /********* * * Check if the machine config allows overriding state and data. * */ get config_allows_override(): JssmAllowsOverride; /********* * * Check if a machine allows overriding state and data. * */ get allows_override(): JssmAllowsOverride; all_themes(): FslTheme[]; get themes(): FslTheme | FslTheme[]; set themes(to: FslTheme | FslTheme[]); flow(): FslDirection; get_transition_by_state_names(from: StateType, to: StateType): number; lookup_transition_for(from: StateType, to: StateType): JssmTransition<StateType, mDT>; /******** * * List all transitions attached to the current state, sorted by entrance and * exit. The order of each sublist is not defined. A node could appear in * both lists. * * ```typescript * import { sm } from 'jssm'; * * const light = sm`red 'next' -> green 'next' -> yellow 'next' -> red; [red yellow green] 'shutdown' ~> off 'start' -> red;`; * * light.state(); // 'red' * light.list_transitions(); // { entrances: [ 'yellow', 'off' ], exits: [ 'green', 'off' ] } * ``` * * @typeparam mDT The type of the machine data member; usually omitted * * @param whichState The state whose transitions to have listed * */ list_transitions(whichState?: StateType): JssmTransitionList; /******** * * List all entrances attached to the current state. Please note that the * order of the list is not defined. This list includes both unforced and * forced entrances; if this isn't desired, consider * {@link list_unforced_entrances} or {@link list_forced_entrances} as * appropriate. * * ```typescript * import { sm } from 'jssm'; * * const light = sm`red 'next' -> green 'next' -> yellow 'next' -> red; [red yellow green] 'shutdown' ~> off 'start' -> red;`; * * light.state(); // 'red' * light.list_entrances(); // [ 'yellow', 'off' ] * ``` * * @typeparam mDT The type of the machine data member; usually omitted * * @param whichState The state whose entrances to have listed * */ list_entrances(whichState?: StateType): Array<StateType>; /******** * * List all exits attached to the current state. Please note that the order * of the list is not defined. This list includes both unforced and forced * exits; if this isn't desired, consider {@link list_unforced_exits} or * {@link list_forced_exits} as appropriate. * * ```typescript * import { sm } from 'jssm'; * * const light = sm`red 'next' -> green 'next' -> yellow 'next' -> red; [red yellow green] 'shutdown' ~> off 'start' -> red;`; * * light.state(); // 'red' * light.list_exits(); // [ 'green', 'off' ] * ``` * * @typeparam mDT The type of the machine data member; usually omitted * * @param whichState The state whose exits to have listed * */ list_exits(whichState?: StateType): Array<StateType>; probable_exits_for(whichState: StateType): Array<JssmTransition<StateType, mDT>>; probabilistic_transition(): boolean; probabilistic_walk(n: number): Array<StateType>; probabilistic_histo_walk(n: number): Map<StateType, number>; /******** * * List all actions available from this state. Please note that the order of * the actions is not guaranteed. * * ```typescript * import { sm } from 'jssm'; * * const machine = sm` * red 'next' -> green 'next' -> yellow 'next' -> red; * [red yellow green] 'shutdown' ~> off 'start' -> red; * `; * * console.log( machine.state() ); // logs 'red' * console.log( machine.actions() ); // logs ['next', 'shutdown'] * * machine.action('next'); // true * console.log( machine.state() ); // logs 'green' * console.log( machine.actions() ); // logs ['next', 'shutdown'] * * machine.action('shutdown'); // true * console.log( machine.state() ); // logs 'off' * console.log( machine.actions() ); // logs ['start'] * * machine.action('start'); // true * console.log( machine.state() ); // logs 'red' * console.log( machine.actions() ); // logs ['next', 'shutdown'] * ``` * * @typeparam mDT The type of the machine data member; usually omitted * * @param whichState The state whose actions to have listed * */ actions(whichState?: StateType): Array<StateType>; /******** * * List all states that have a specific action attached. Please note that * the order of the states is not guaranteed. * * ```typescript * import { sm } from 'jssm'; * * const machine = sm` * red 'next' -> green 'next' -> yellow 'next' -> red; * [red yellow green] 'shutdown' ~> off 'start' -> red; * `; * * console.log( machine.list_states_having_action('next') ); // ['red', 'green', 'yellow'] * console.log( machine.list_states_having_action('start') ); // ['off'] * ``` * * @typeparam mDT The type of the machine data member; usually omitted * * @param whichState The action to be checked for associated states * */ list_states_having_action(whichState: StateType): Array<StateType>; list_exit_actions(whichState?: StateType): Array<StateType>; probable_action_exits(whichState?: StateType): Array<any>; is_unenterable(whichState: StateType): boolean; has_unenterables(): boolean; is_terminal(): boolean; state_is_terminal(whichState: StateType): boolean; has_terminals(): boolean; is_complete(): boolean; state_is_complete(whichState: StateType): boolean; has_completes(): boolean; set_hook(HookDesc: HookDescription<mDT>): void; hook(from: string, to: string, handler: HookHandler<mDT>): Machine<mDT>; hook_action(from: string, to: string, action: string, handler: HookHandler<mDT>): Machine<mDT>; hook_global_action(action: string, handler: HookHandler<mDT>): Machine<mDT>; hook_any_action(handler: HookHandler<mDT>): Machine<mDT>; hook_standard_transition(handler: HookHandler<mDT>): Machine<mDT>; hook_main_transition(handler: HookHandler<mDT>): Machine<mDT>; hook_forced_transition(handler: HookHandler<mDT>): Machine<mDT>; hook_any_transition(handler: HookHandler<mDT>): Machine<mDT>; hook_entry(to: string, handler: HookHandler<mDT>): Machine<mDT>; hook_exit(from: string, handler: HookHandler<mDT>): Machine<mDT>; hook_after(from: string, handler: HookHandler<mDT>): Machine<mDT>; post_hook(from: string, to: string, handler: HookHandler<mDT>): Machine<mDT>; post_hook_action(from: string, to: string, action: string, handler: HookHandler<mDT>): Machine<mDT>; post_hook_global_action(action: string, handler: HookHandler<mDT>): Machine<mDT>; post_hook_any_action(handler: HookHandler<mDT>): Machine<mDT>; post_hook_standard_transition(handler: HookHandler<mDT>): Machine<mDT>; post_hook_main_transition(handler: HookHandler<mDT>): Machine<mDT>; post_hook_forced_transition(handler: HookHandler<mDT>): Machine<mDT>; post_hook_any_transition(handler: HookHandler<mDT>): Machine<mDT>; post_hook_entry(to: string, handler: HookHandler<mDT>): Machine<mDT>; post_hook_exit(from: string, handler: HookHandler<mDT>): Machine<mDT>; get rng_seed(): number; set rng_seed(to: number | undefined); edges_between(from: string, to: string): JssmTransition<StateType, mDT>[]; /********* * * Replace the current state and data with no regard to the graph. * * ```typescript * import { sm } from 'jssm'; * * const machine = sm`a -> b -> c;`; * console.log( machine.state() ); // 'a' * * machine.go('b'); * machine.go('c'); * console.log( machine.state() ); // 'c' * * machine.override('a'); * console.log( machine.state() ); // 'a' * ``` * */ override(newState: StateType, newData?: mDT | undefined): void; transition_impl(newStateOrAction: StateType, newData: mDT | undefined, wasForced: boolean, wasAction: boolean): boolean; auto_set_state_timeout(): void; /********* * * Get a truncated history of the recent states and data of the machine. * Turned off by default; configure with `.from('...', {data: 5})` by length, * or set `.history_length` at runtime. * * History *does not contain the current state*. If you want that, call * `.history_inclusive` instead. * * ```typescript * const foo = jssm.from( * "a 'next' -> b 'next' -> c 'next' -> d 'next' -> e;", * { history: 3 } * ); * * foo.action('next'); * foo.action('next'); * foo.action('next'); * foo.action('next'); * * foo.history; // [ ['b',undefined], ['c',undefined], ['d',undefined] ] * ``` * * Notice that the machine's current state, `e`, is not in the returned list. * * @typeparam mDT The type of the machine data member; usually omitted * */ get history(): [string, mDT][]; /********* * * Get a truncated history of the recent states and data of the machine, * including the current state. Turned off by default; configure with * `.from('...', {data: 5})` by length, or set `.history_length` at runtime. * * History inclusive contains the current state. If you only want past * states, call `.history` instead. * * The list returned will be one longer than the history buffer kept, as the * history buffer kept gets the current state added to it to produce this * list. * * ```typescript * const foo = jssm.from( * "a 'next' -> b 'next' -> c 'next' -> d 'next' -> e;", * { history: 3 } * ); * * foo.action('next'); * foo.action('next'); * foo.action('next'); * foo.action('next'); * * foo.history_inclusive; // [ ['b',undefined], ['c',undefined], ['d',undefined], ['e',undefined] ] * ``` * * Notice that the machine's current state, `e`, is in the returned list. * * @typeparam mDT The type of the machine data member; usually omitted * */ get history_inclusive(): [string, mDT][]; /********* * * Find out how long a history this machine is keeping. Defaults to zero. * Settable directly. * * ```typescript * const foo = jssm.from("a -> b;"); * foo.history_length; // 0 * * const bar = jssm.from("a -> b;", { history: 3 }); * foo.history_length; // 3 * foo.history_length = 5; * foo.history_length; // 5 * ``` * * @typeparam mDT The type of the machine data member; usually omitted * */ get history_length(): number; set history_length(to: number); /******** * * Instruct the machine to complete an action. Synonym for {@link do}. * * ```typescript * const light = sm`red 'next' -> green 'next' -> yellow 'next' -> red; [red yellow green] 'shutdown' ~> off 'start' -> red;`; * * light.state(); // 'red' * light.action('next'); // true * light.state(); // 'green' * ``` * * @typeparam mDT The type of the machine data member; usually omitted * * @param actionName The action to engage * * @param newData The data change to insert during the action * */ action(actionName: StateType, newData?: mDT): boolean; /******** * * Get the standard style for a single state. ***Does not*** include * composition from an applied theme, or things from the underlying base * stylesheet; only the modifications applied by this machine. * * ```typescript * const light = sm`a -> b;`; * console.log(light.standard_state_style); * // {} * * const light = sm`a -> b; state: { shape: circle; };`; * console.log(light.standard_state_style); * // { shape: 'circle' } * ``` * * @typeparam mDT The type of the machine data member; usually omitted * */ get standard_state_style(): JssmStateConfig; /******** * * Get the hooked state style. ***Does not*** include * composition from an applied theme, or things from the underlying base * stylesheet; only the modifications applied by this machine. * * The hooked style is only applied to nodes which have a named hook in the * graph. Open hooks set through the external API aren't graphed, because * that would be literally every node. * * ```typescript * const light = sm`a -> b;`; * console.log(light.hooked_state_style); * // {} * * const light = sm`a -> b; hooked_state: { shape: circle; };`; * console.log(light.hooked_state_style); * // { shape: 'circle' } * ``` * * @typeparam mDT The type of the machine data member; usually omitted * */ get hooked_state_style(): JssmStateConfig; /******** * * Get the start state style. ***Does not*** include composition from an * applied theme, or things from the underlying base stylesheet; only the * modifications applied by this machine. * * Start states are defined by the directive `start_states`, or in absentia, * are the first mentioned state. * * ```typescript * const light = sm`a -> b;`; * console.log(light.start_state_style); * // {} * * const light = sm`a -> b; start_state: { shape: circle; };`; * console.log(light.start_state_style); * // { shape: 'circle' } * ``` * * @typeparam mDT The type of the machine data member; usually omitted * */ get start_state_style(): JssmStateConfig; /******** * * Get the end state style. ***Does not*** include * composition from an applied theme, or things from the underlying base * stylesheet; only the modifications applied by this machine. * * End states are defined in the directive `end_states`, and are distinct * from terminal states. End states are voluntary successful endpoints for a * process. Terminal states are states that cannot be exited. By example, * most error states are terminal states, but not end states. Also, since * some end states can be exited and are determined by hooks, such as * recursive or iterative nodes, there is such a thing as an end state that * is not a terminal state. * * ```typescript * const light = sm`a -> b;`; * console.log(light.standard_state_style); * // {} * * const light = sm`a -> b; end_state: { shape: circle; };`; * console.log(light.standard_state_style); * // { shape: 'circle' } * ``` * * @typeparam mDT The type of the machine data member; usually omitted * */ get end_state_style(): JssmStateConfig; /******** * * Get the terminal state style. ***Does not*** include * composition from an applied theme, or things from the underlying base * stylesheet; only the modifications applied by this machine. * * Terminal state styles are automatically determined by the machine. Any * state without a valid exit transition is terminal. * * ```typescript * const light = sm`a -> b;`; * console.log(light.terminal_state_style); * // {} * * const light = sm`a -> b; terminal_state: { shape: circle; };`; * console.log(light.terminal_state_style); * // { shape: 'circle' } * ``` * * @typeparam mDT The type of the machine data member; usually omitted * */ get terminal_state_style(): JssmStateConfig; /******** * * Get the style for the active state. ***Does not*** include * composition from an applied theme, or things from the underlying base * stylesheet; only the modifications applied by this machine. * * ```typescript * const light = sm`a -> b;`; * console.log(light.active_state_style); * // {} * * const light = sm`a -> b; active_state: { shape: circle; };`; * console.log(light.active_state_style); * // { shape: 'circle' } * ``` * * @typeparam mDT The type of the machine data member; usually omitted * */ get active_state_style(): JssmStateConfig; /******** * * Gets the composite style for a specific node by individually imposing the * style layers on a given object, after determining which layers are * appropriate. * * The order of composition is base, then theme, then user content. Each * item in the stack will be composited independently. First, the base state * style, then the theme state style, then the user state style. * * After the three state styles, we'll composite the hooked styles; then the * terminal styles; then the start styles; then the end styles; finally, the * active styles. Remember, last wins. * * The base state style must exist. All other styles are optional. * * @typeparam mDT The type of the machine data member; usually omitted * */ style_for(state: StateType): JssmStateConfig; /******** * * Instruct the machine to complete an action. Synonym for {@link action}. * * ```typescript * const light = sm` * off 'start' -> red; * red 'next' -> green 'next' -> yellow 'next' -> red; * [red yellow green] 'shutdown' ~> off; * `; * * light.state(); // 'off' * light.do('start'); // true * light.state(); // 'red' * light.do('next'); // true * light.state(); // 'green' * light.do('next'); // true * light.state(); // 'yellow' * light.do('dance'); // !! false - no such action * light.state(); // 'yellow' * light.do('start'); // !! false - yellow does not have the action start * light.state(); // 'yellow' * ``` * * @typeparam mDT The type of the machine data member; usually omitted * * @param actionName The action to engage * * @param newData The data change to insert during the action * */ do(actionName: StateType, newData?: mDT): boolean; /******** * * Instruct the machine to complete a transition. Synonym for {@link go}. * * ```typescript * const light = sm` * off 'start' -> red; * red 'next' -> green 'next' -> yellow 'next' -> red; * [red yellow green] 'shutdown' ~> off; * `; * * light.state(); // 'off' * light.go('red'); // true * light.state(); // 'red' * light.go('green'); // true * light.state(); // 'green' * light.go('blue'); // !! false - no such state * light.state(); // 'green' * light.go('red'); // !! false - green may not go directly to red, only to yellow * light.state(); // 'green' * ``` * * @typeparam mDT The type of the machine data member; usually omitted * * @param newState The state to switch to * * @param newData The data change to insert during the transition * */ transition(newState: StateType, newData?: mDT): boolean; /******** * * Instruct the machine to complete a transition. Synonym for {@link transition}. * * ```typescript * const light = sm`red -> green -> yellow -> red; [red yellow green] 'shutdown' ~> off 'start' -> red;`; * * light.state(); // 'red' * light.go('green'); // true * light.state(); // 'green' * ``` * * @typeparam mDT The type of the machine data member; usually omitted * * @param newState The state to switch to * * @param newData The data change to insert during the transition * */ go(newState: StateType, newData?: mDT): boolean; /******** * * Instruct the machine to complete a forced transition (which will reject if * called with a normal {@link transition} call.) * * ```typescript * const light = sm`red -> green -> yellow -> red; [red yellow green] 'shutdown' ~> off 'start' -> red;`; * * light.state(); // 'red' * light.transition('off'); // false * light.state(); // 'red' * light.force_transition('off'); // true * light.state(); // 'off' * ``` * * @typeparam mDT The type of the machine data member; usually omitted * * @param newState The state to switch to * * @param newData The data change to insert during the transition * */ force_transition(newState: StateType, newData?: mDT): boolean; current_action_for(action: StateType): number; current_action_edge_for(action: StateType): JssmTransition<StateType, mDT>; valid_action(action: StateType, _newData?: mDT): boolean; valid_transition(newState: StateType, _newData?: mDT): boolean; valid_force_transition(newState: StateType, _newData?: mDT): boolean; instance_name(): string | undefined; get creation_date(): Date; get creation_timestamp(): number; get create_start_time(): number; set_state_timeout(next_state: StateType, after_time: number): void; clear_state_timeout(): void; state_timeout_for(which_state: StateType): [StateType, number] | undefined; current_state_timeout(): [StateType, number] | undefined; sm(template_strings: TemplateStringsArray, ...remainder: any[]): Machine<mDT>; } /********* * * Create a state machine from a template string. This is one of the two main * paths for working with JSSM, alongside {@link from}. * * Use this method when you want to work directly and conveniently with a * constant template expression. Use `.from` when you want to pull from * dynamic strings. * * * ```typescript * import * as jssm from 'jssm'; * * const lswitch = jssm.from('on <=> off;'); * ``` * * @typeparam mDT The type of the machine data member; usually omitted * * @param template_strings The assembled code * * @param remainder The mechanic for template argument insertion * */ declare function sm<mDT>(template_strings: TemplateStringsArray, ...remainder: any[]): Machine<mDT>; /********* * * Create a state machine from an implementation string. This is one of the * two main paths for working with JSSM, alongside {@link sm}. * * Use this method when you want to conveniently pull a state machine from a * string dynamically. Use operator `sm` when you just want to work with a * template expression. * * ```typescript * import * as jssm from 'jssm'; * * const lswitch = jssm.from('on <=> off;'); * ``` * * @typeparam mDT The type of the machine data member; usually omitted * * @param MachineAsString The FSL code to evaluate * * @param ExtraConstructorFields Extra non-code configuration to pass at creation time * */ declare function from<mDT>(MachineAsString: string, ExtraConstructorFields?: Partial<JssmGenericConfig<StateType, mDT>> | undefined): Machine<mDT>; declare function is_hook_complex_result<mDT>(hr: unknown): hr is HookComplexResult<mDT>; declare function is_hook_rejection<mDT>(hr: HookResult<mDT>): boolean; declare function abstract_hook_step<mDT>(maybe_hook: HookHandler<mDT> | undefined, hook_args: HookContext<mDT>): HookComplexResult<mDT>; declare function deserialize<mDT>(machine_string: string, ser: JssmSerialization<mDT>): Machine<mDT>; export { version, build_time, transfer_state_properties, Machine, deserialize, make, wrap_parse as parse, compile, sm, from, arrow_direction, arrow_left_kind, arrow_right_kind, seq, unique, find_repeated, weighted_rand_select, histograph, weighted_sample_select, weighted_histo_key, sleep, constants, shapes, gviz_shapes, named_colors, is_hook_rejection, is_hook_complex_result, abstract_hook_step, state_style_condense, FslDirections };