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JavaScript
/**
* @license
* Copyright 2010-2025 Three.js Authors
* SPDX-License-Identifier: MIT
*/
import { ExtrudeGeometry, ShapePath, Ray, Plane, MathUtils, Vector3, Controls, MOUSE, TOUCH, Quaternion, Spherical, Vector2, OrthographicCamera, BufferGeometry, Float32BufferAttribute, Mesh, ShaderMaterial, UniformsUtils, WebGLRenderTarget, HalfFloatType, NoBlending, Clock, Color, AdditiveBlending, MeshBasicMaterial, Vector4, Box3, Matrix4, Frustum, Matrix3, DoubleSide, Box2, SRGBColorSpace, Camera } from './three.mjs';
/**
* Text = 3D Text
*
* parameters = {
* font: <THREE.Font>, // font
*
* size: <float>, // size of the text
* depth: <float>, // thickness to extrude text
* curveSegments: <int>, // number of points on the curves
*
* bevelEnabled: <bool>, // turn on bevel
* bevelThickness: <float>, // how deep into text bevel goes
* bevelSize: <float>, // how far from text outline (including bevelOffset) is bevel
* bevelOffset: <float> // how far from text outline does bevel start
* }
*/
class TextGeometry extends ExtrudeGeometry {
constructor( text, parameters = {} ) {
const font = parameters.font;
if ( font === undefined ) {
super(); // generate default extrude geometry
} else {
const shapes = font.generateShapes( text, parameters.size );
// defaults
if ( parameters.depth === undefined ) parameters.depth = 50;
if ( parameters.bevelThickness === undefined ) parameters.bevelThickness = 10;
if ( parameters.bevelSize === undefined ) parameters.bevelSize = 8;
if ( parameters.bevelEnabled === undefined ) parameters.bevelEnabled = false;
super( shapes, parameters );
}
this.type = 'TextGeometry';
}
}
//
class Font {
constructor( data ) {
this.isFont = true;
this.type = 'Font';
this.data = data;
}
generateShapes( text, size = 100 ) {
const shapes = [];
const paths = createPaths( text, size, this.data );
for ( let p = 0, pl = paths.length; p < pl; p ++ ) {
shapes.push( ...paths[ p ].toShapes() );
}
return shapes;
}
}
function createPaths( text, size, data ) {
const chars = Array.from( text );
const scale = size / data.resolution;
const line_height = ( data.boundingBox.yMax - data.boundingBox.yMin + data.underlineThickness ) * scale;
const paths = [];
let offsetX = 0, offsetY = 0;
for ( let i = 0; i < chars.length; i ++ ) {
const char = chars[ i ];
if ( char === '\n' ) {
offsetX = 0;
offsetY -= line_height;
} else {
const ret = createPath( char, scale, offsetX, offsetY, data );
offsetX += ret.offsetX;
paths.push( ret.path );
}
}
return paths;
}
function createPath( char, scale, offsetX, offsetY, data ) {
const glyph = data.glyphs[ char ] || data.glyphs[ '?' ];
if ( ! glyph ) {
console.error( 'THREE.Font: character "' + char + '" does not exists in font family ' + data.familyName + '.' );
return;
}
const path = new ShapePath();
let x, y, cpx, cpy, cpx1, cpy1, cpx2, cpy2;
if ( glyph.o ) {
const outline = glyph._cachedOutline || ( glyph._cachedOutline = glyph.o.split( ' ' ) );
for ( let i = 0, l = outline.length; i < l; ) {
const action = outline[ i ++ ];
switch ( action ) {
case 'm': // moveTo
x = outline[ i ++ ] * scale + offsetX;
y = outline[ i ++ ] * scale + offsetY;
path.moveTo( x, y );
break;
case 'l': // lineTo
x = outline[ i ++ ] * scale + offsetX;
y = outline[ i ++ ] * scale + offsetY;
path.lineTo( x, y );
break;
case 'q': // quadraticCurveTo
cpx = outline[ i ++ ] * scale + offsetX;
cpy = outline[ i ++ ] * scale + offsetY;
cpx1 = outline[ i ++ ] * scale + offsetX;
cpy1 = outline[ i ++ ] * scale + offsetY;
path.quadraticCurveTo( cpx1, cpy1, cpx, cpy );
break;
case 'b': // bezierCurveTo
cpx = outline[ i ++ ] * scale + offsetX;
cpy = outline[ i ++ ] * scale + offsetY;
cpx1 = outline[ i ++ ] * scale + offsetX;
cpy1 = outline[ i ++ ] * scale + offsetY;
cpx2 = outline[ i ++ ] * scale + offsetX;
cpy2 = outline[ i ++ ] * scale + offsetY;
path.bezierCurveTo( cpx1, cpy1, cpx2, cpy2, cpx, cpy );
break;
}
}
}
return { offsetX: glyph.ha * scale, path: path };
}
// OrbitControls performs orbiting, dollying (zooming), and panning.
// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
//
// Orbit - left mouse / touch: one-finger move
// Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
// Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
const _changeEvent = { type: 'change' };
const _startEvent = { type: 'start' };
const _endEvent = { type: 'end' };
const _ray = new Ray();
const _plane = new Plane();
const _TILT_LIMIT = Math.cos( 70 * MathUtils.DEG2RAD );
const _v = new Vector3();
const _twoPI = 2 * Math.PI;
const _STATE = {
NONE: -1,
ROTATE: 0,
DOLLY: 1,
PAN: 2,
TOUCH_ROTATE: 3,
TOUCH_PAN: 4,
TOUCH_DOLLY_PAN: 5,
TOUCH_DOLLY_ROTATE: 6
};
const _EPS = 0.000001;
class OrbitControls extends Controls {
constructor( object, domElement = null ) {
super( object, domElement );
this.state = _STATE.NONE;
// Set to false to disable this control
this.enabled = true;
// "target" sets the location of focus, where the object orbits around
this.target = new Vector3();
// Sets the 3D cursor (similar to Blender), from which the maxTargetRadius takes effect
this.cursor = new Vector3();
// How far you can dolly in and out ( PerspectiveCamera only )
this.minDistance = 0;
this.maxDistance = Infinity;
// How far you can zoom in and out ( OrthographicCamera only )
this.minZoom = 0;
this.maxZoom = Infinity;
// Limit camera target within a spherical area around the cursor
this.minTargetRadius = 0;
this.maxTargetRadius = Infinity;
// How far you can orbit vertically, upper and lower limits.
// Range is 0 to Math.PI radians.
this.minPolarAngle = 0; // radians
this.maxPolarAngle = Math.PI; // radians
// How far you can orbit horizontally, upper and lower limits.
// If set, the interval [ min, max ] must be a sub-interval of [ - 2 PI, 2 PI ], with ( max - min < 2 PI )
this.minAzimuthAngle = - Infinity; // radians
this.maxAzimuthAngle = Infinity; // radians
// Set to true to enable damping (inertia)
// If damping is enabled, you must call controls.update() in your animation loop
this.enableDamping = false;
this.dampingFactor = 0.05;
// This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
// Set to false to disable zooming
this.enableZoom = true;
this.zoomSpeed = 1.0;
// Set to false to disable rotating
this.enableRotate = true;
this.rotateSpeed = 1.0;
this.keyRotateSpeed = 1.0;
// Set to false to disable panning
this.enablePan = true;
this.panSpeed = 1.0;
this.screenSpacePanning = true; // if false, pan orthogonal to world-space direction camera.up
this.keyPanSpeed = 7.0; // pixels moved per arrow key push
this.zoomToCursor = false;
// Set to true to automatically rotate around the target
// If auto-rotate is enabled, you must call controls.update() in your animation loop
this.autoRotate = false;
this.autoRotateSpeed = 2.0; // 30 seconds per orbit when fps is 60
// The four arrow keys
this.keys = { LEFT: 'ArrowLeft', UP: 'ArrowUp', RIGHT: 'ArrowRight', BOTTOM: 'ArrowDown' };
// Mouse buttons
this.mouseButtons = { LEFT: MOUSE.ROTATE, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.PAN };
// Touch fingers
this.touches = { ONE: TOUCH.ROTATE, TWO: TOUCH.DOLLY_PAN };
// for reset
this.target0 = this.target.clone();
this.position0 = this.object.position.clone();
this.zoom0 = this.object.zoom;
// the target DOM element for key events
this._domElementKeyEvents = null;
// internals
this._lastPosition = new Vector3();
this._lastQuaternion = new Quaternion();
this._lastTargetPosition = new Vector3();
// so camera.up is the orbit axis
this._quat = new Quaternion().setFromUnitVectors( object.up, new Vector3( 0, 1, 0 ) );
this._quatInverse = this._quat.clone().invert();
// current position in spherical coordinates
this._spherical = new Spherical();
this._sphericalDelta = new Spherical();
this._scale = 1;
this._panOffset = new Vector3();
this._rotateStart = new Vector2();
this._rotateEnd = new Vector2();
this._rotateDelta = new Vector2();
this._panStart = new Vector2();
this._panEnd = new Vector2();
this._panDelta = new Vector2();
this._dollyStart = new Vector2();
this._dollyEnd = new Vector2();
this._dollyDelta = new Vector2();
this._dollyDirection = new Vector3();
this._mouse = new Vector2();
this._performCursorZoom = false;
this._pointers = [];
this._pointerPositions = {};
this._controlActive = false;
// event listeners
this._onPointerMove = onPointerMove.bind( this );
this._onPointerDown = onPointerDown.bind( this );
this._onPointerUp = onPointerUp.bind( this );
this._onContextMenu = onContextMenu.bind( this );
this._onMouseWheel = onMouseWheel.bind( this );
this._onKeyDown = onKeyDown.bind( this );
this._onTouchStart = onTouchStart.bind( this );
this._onTouchMove = onTouchMove.bind( this );
this._onMouseDown = onMouseDown.bind( this );
this._onMouseMove = onMouseMove.bind( this );
this._interceptControlDown = interceptControlDown.bind( this );
this._interceptControlUp = interceptControlUp.bind( this );
//
if ( this.domElement !== null ) {
this.connect();
}
this.update();
}
connect() {
this.domElement.addEventListener( 'pointerdown', this._onPointerDown );
this.domElement.addEventListener( 'pointercancel', this._onPointerUp );
this.domElement.addEventListener( 'contextmenu', this._onContextMenu );
this.domElement.addEventListener( 'wheel', this._onMouseWheel, { passive: false } );
const document = this.domElement.getRootNode(); // offscreen canvas compatibility
document.addEventListener( 'keydown', this._interceptControlDown, { passive: true, capture: true } );
this.domElement.style.touchAction = 'none'; // disable touch scroll
}
disconnect() {
this.domElement.removeEventListener( 'pointerdown', this._onPointerDown );
this.domElement.removeEventListener( 'pointermove', this._onPointerMove );
this.domElement.removeEventListener( 'pointerup', this._onPointerUp );
this.domElement.removeEventListener( 'pointercancel', this._onPointerUp );
this.domElement.removeEventListener( 'wheel', this._onMouseWheel );
this.domElement.removeEventListener( 'contextmenu', this._onContextMenu );
this.stopListenToKeyEvents();
const document = this.domElement.getRootNode(); // offscreen canvas compatibility
document.removeEventListener( 'keydown', this._interceptControlDown, { capture: true } );
this.domElement.style.touchAction = 'auto';
}
dispose() {
this.disconnect();
}
getPolarAngle() {
return this._spherical.phi;
}
getAzimuthalAngle() {
return this._spherical.theta;
}
getDistance() {
return this.object.position.distanceTo( this.target );
}
listenToKeyEvents( domElement ) {
domElement.addEventListener( 'keydown', this._onKeyDown );
this._domElementKeyEvents = domElement;
}
stopListenToKeyEvents() {
if ( this._domElementKeyEvents !== null ) {
this._domElementKeyEvents.removeEventListener( 'keydown', this._onKeyDown );
this._domElementKeyEvents = null;
}
}
saveState() {
this.target0.copy( this.target );
this.position0.copy( this.object.position );
this.zoom0 = this.object.zoom;
}
reset() {
this.target.copy( this.target0 );
this.object.position.copy( this.position0 );
this.object.zoom = this.zoom0;
this.object.updateProjectionMatrix();
this.dispatchEvent( _changeEvent );
this.update();
this.state = _STATE.NONE;
}
update( deltaTime = null ) {
const position = this.object.position;
_v.copy( position ).sub( this.target );
// rotate offset to "y-axis-is-up" space
_v.applyQuaternion( this._quat );
// angle from z-axis around y-axis
this._spherical.setFromVector3( _v );
if ( this.autoRotate && this.state === _STATE.NONE ) {
this._rotateLeft( this._getAutoRotationAngle( deltaTime ) );
}
if ( this.enableDamping ) {
this._spherical.theta += this._sphericalDelta.theta * this.dampingFactor;
this._spherical.phi += this._sphericalDelta.phi * this.dampingFactor;
} else {
this._spherical.theta += this._sphericalDelta.theta;
this._spherical.phi += this._sphericalDelta.phi;
}
// restrict theta to be between desired limits
let min = this.minAzimuthAngle;
let max = this.maxAzimuthAngle;
if ( isFinite( min ) && isFinite( max ) ) {
if ( min < - Math.PI ) min += _twoPI; else if ( min > Math.PI ) min -= _twoPI;
if ( max < - Math.PI ) max += _twoPI; else if ( max > Math.PI ) max -= _twoPI;
if ( min <= max ) {
this._spherical.theta = Math.max( min, Math.min( max, this._spherical.theta ) );
} else {
this._spherical.theta = ( this._spherical.theta > ( min + max ) / 2 ) ?
Math.max( min, this._spherical.theta ) :
Math.min( max, this._spherical.theta );
}
}
// restrict phi to be between desired limits
this._spherical.phi = Math.max( this.minPolarAngle, Math.min( this.maxPolarAngle, this._spherical.phi ) );
this._spherical.makeSafe();
// move target to panned location
if ( this.enableDamping === true ) {
this.target.addScaledVector( this._panOffset, this.dampingFactor );
} else {
this.target.add( this._panOffset );
}
// Limit the target distance from the cursor to create a sphere around the center of interest
this.target.sub( this.cursor );
this.target.clampLength( this.minTargetRadius, this.maxTargetRadius );
this.target.add( this.cursor );
let zoomChanged = false;
// adjust the camera position based on zoom only if we're not zooming to the cursor or if it's an ortho camera
// we adjust zoom later in these cases
if ( this.zoomToCursor && this._performCursorZoom || this.object.isOrthographicCamera ) {
this._spherical.radius = this._clampDistance( this._spherical.radius );
} else {
const prevRadius = this._spherical.radius;
this._spherical.radius = this._clampDistance( this._spherical.radius * this._scale );
zoomChanged = prevRadius != this._spherical.radius;
}
_v.setFromSpherical( this._spherical );
// rotate offset back to "camera-up-vector-is-up" space
_v.applyQuaternion( this._quatInverse );
position.copy( this.target ).add( _v );
this.object.lookAt( this.target );
if ( this.enableDamping === true ) {
this._sphericalDelta.theta *= ( 1 - this.dampingFactor );
this._sphericalDelta.phi *= ( 1 - this.dampingFactor );
this._panOffset.multiplyScalar( 1 - this.dampingFactor );
} else {
this._sphericalDelta.set( 0, 0, 0 );
this._panOffset.set( 0, 0, 0 );
}
// adjust camera position
if ( this.zoomToCursor && this._performCursorZoom ) {
let newRadius = null;
if ( this.object.isPerspectiveCamera ) {
// move the camera down the pointer ray
// this method avoids floating point error
const prevRadius = _v.length();
newRadius = this._clampDistance( prevRadius * this._scale );
const radiusDelta = prevRadius - newRadius;
this.object.position.addScaledVector( this._dollyDirection, radiusDelta );
this.object.updateMatrixWorld();
zoomChanged = !! radiusDelta;
} else if ( this.object.isOrthographicCamera ) {
// adjust the ortho camera position based on zoom changes
const mouseBefore = new Vector3( this._mouse.x, this._mouse.y, 0 );
mouseBefore.unproject( this.object );
const prevZoom = this.object.zoom;
this.object.zoom = Math.max( this.minZoom, Math.min( this.maxZoom, this.object.zoom / this._scale ) );
this.object.updateProjectionMatrix();
zoomChanged = prevZoom !== this.object.zoom;
const mouseAfter = new Vector3( this._mouse.x, this._mouse.y, 0 );
mouseAfter.unproject( this.object );
this.object.position.sub( mouseAfter ).add( mouseBefore );
this.object.updateMatrixWorld();
newRadius = _v.length();
} else {
console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled.' );
this.zoomToCursor = false;
}
// handle the placement of the target
if ( newRadius !== null ) {
if ( this.screenSpacePanning ) {
// position the orbit target in front of the new camera position
this.target.set( 0, 0, -1 )
.transformDirection( this.object.matrix )
.multiplyScalar( newRadius )
.add( this.object.position );
} else {
// get the ray and translation plane to compute target
_ray.origin.copy( this.object.position );
_ray.direction.set( 0, 0, -1 ).transformDirection( this.object.matrix );
// if the camera is 20 degrees above the horizon then don't adjust the focus target to avoid
// extremely large values
if ( Math.abs( this.object.up.dot( _ray.direction ) ) < _TILT_LIMIT ) {
this.object.lookAt( this.target );
} else {
_plane.setFromNormalAndCoplanarPoint( this.object.up, this.target );
_ray.intersectPlane( _plane, this.target );
}
}
}
} else if ( this.object.isOrthographicCamera ) {
const prevZoom = this.object.zoom;
this.object.zoom = Math.max( this.minZoom, Math.min( this.maxZoom, this.object.zoom / this._scale ) );
if ( prevZoom !== this.object.zoom ) {
this.object.updateProjectionMatrix();
zoomChanged = true;
}
}
this._scale = 1;
this._performCursorZoom = false;
// update condition is:
// min(camera displacement, camera rotation in radians)^2 > EPS
// using small-angle approximation cos(x/2) = 1 - x^2 / 8
if ( zoomChanged ||
this._lastPosition.distanceToSquared( this.object.position ) > _EPS ||
8 * ( 1 - this._lastQuaternion.dot( this.object.quaternion ) ) > _EPS ||
this._lastTargetPosition.distanceToSquared( this.target ) > _EPS ) {
this.dispatchEvent( _changeEvent );
this._lastPosition.copy( this.object.position );
this._lastQuaternion.copy( this.object.quaternion );
this._lastTargetPosition.copy( this.target );
return true;
}
return false;
}
_getAutoRotationAngle( deltaTime ) {
if ( deltaTime !== null ) {
return ( _twoPI / 60 * this.autoRotateSpeed ) * deltaTime;
} else {
return _twoPI / 60 / 60 * this.autoRotateSpeed;
}
}
_getZoomScale( delta ) {
const normalizedDelta = Math.abs( delta * 0.01 );
return Math.pow( 0.95, this.zoomSpeed * normalizedDelta );
}
_rotateLeft( angle ) {
this._sphericalDelta.theta -= angle;
}
_rotateUp( angle ) {
this._sphericalDelta.phi -= angle;
}
_panLeft( distance, objectMatrix ) {
_v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
_v.multiplyScalar( - distance );
this._panOffset.add( _v );
}
_panUp( distance, objectMatrix ) {
if ( this.screenSpacePanning === true ) {
_v.setFromMatrixColumn( objectMatrix, 1 );
} else {
_v.setFromMatrixColumn( objectMatrix, 0 );
_v.crossVectors( this.object.up, _v );
}
_v.multiplyScalar( distance );
this._panOffset.add( _v );
}
// deltaX and deltaY are in pixels; right and down are positive
_pan( deltaX, deltaY ) {
const element = this.domElement;
if ( this.object.isPerspectiveCamera ) {
// perspective
const position = this.object.position;
_v.copy( position ).sub( this.target );
let targetDistance = _v.length();
// half of the fov is center to top of screen
targetDistance *= Math.tan( ( this.object.fov / 2 ) * Math.PI / 180.0 );
// we use only clientHeight here so aspect ratio does not distort speed
this._panLeft( 2 * deltaX * targetDistance / element.clientHeight, this.object.matrix );
this._panUp( 2 * deltaY * targetDistance / element.clientHeight, this.object.matrix );
} else if ( this.object.isOrthographicCamera ) {
// orthographic
this._panLeft( deltaX * ( this.object.right - this.object.left ) / this.object.zoom / element.clientWidth, this.object.matrix );
this._panUp( deltaY * ( this.object.top - this.object.bottom ) / this.object.zoom / element.clientHeight, this.object.matrix );
} else {
// camera neither orthographic nor perspective
console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
this.enablePan = false;
}
}
_dollyOut( dollyScale ) {
if ( this.object.isPerspectiveCamera || this.object.isOrthographicCamera ) {
this._scale /= dollyScale;
} else {
console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
this.enableZoom = false;
}
}
_dollyIn( dollyScale ) {
if ( this.object.isPerspectiveCamera || this.object.isOrthographicCamera ) {
this._scale *= dollyScale;
} else {
console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
this.enableZoom = false;
}
}
_updateZoomParameters( x, y ) {
if ( ! this.zoomToCursor ) {
return;
}
this._performCursorZoom = true;
const rect = this.domElement.getBoundingClientRect();
const dx = x - rect.left;
const dy = y - rect.top;
const w = rect.width;
const h = rect.height;
this._mouse.x = ( dx / w ) * 2 - 1;
this._mouse.y = - ( dy / h ) * 2 + 1;
this._dollyDirection.set( this._mouse.x, this._mouse.y, 1 ).unproject( this.object ).sub( this.object.position ).normalize();
}
_clampDistance( dist ) {
return Math.max( this.minDistance, Math.min( this.maxDistance, dist ) );
}
//
// event callbacks - update the object state
//
_handleMouseDownRotate( event ) {
this._rotateStart.set( event.clientX, event.clientY );
}
_handleMouseDownDolly( event ) {
this._updateZoomParameters( event.clientX, event.clientX );
this._dollyStart.set( event.clientX, event.clientY );
}
_handleMouseDownPan( event ) {
this._panStart.set( event.clientX, event.clientY );
}
_handleMouseMoveRotate( event ) {
this._rotateEnd.set( event.clientX, event.clientY );
this._rotateDelta.subVectors( this._rotateEnd, this._rotateStart ).multiplyScalar( this.rotateSpeed );
const element = this.domElement;
this._rotateLeft( _twoPI * this._rotateDelta.x / element.clientHeight ); // yes, height
this._rotateUp( _twoPI * this._rotateDelta.y / element.clientHeight );
this._rotateStart.copy( this._rotateEnd );
this.update();
}
_handleMouseMoveDolly( event ) {
this._dollyEnd.set( event.clientX, event.clientY );
this._dollyDelta.subVectors( this._dollyEnd, this._dollyStart );
if ( this._dollyDelta.y > 0 ) {
this._dollyOut( this._getZoomScale( this._dollyDelta.y ) );
} else if ( this._dollyDelta.y < 0 ) {
this._dollyIn( this._getZoomScale( this._dollyDelta.y ) );
}
this._dollyStart.copy( this._dollyEnd );
this.update();
}
_handleMouseMovePan( event ) {
this._panEnd.set( event.clientX, event.clientY );
this._panDelta.subVectors( this._panEnd, this._panStart ).multiplyScalar( this.panSpeed );
this._pan( this._panDelta.x, this._panDelta.y );
this._panStart.copy( this._panEnd );
this.update();
}
_handleMouseWheel( event ) {
this._updateZoomParameters( event.clientX, event.clientY );
if ( event.deltaY < 0 ) {
this._dollyIn( this._getZoomScale( event.deltaY ) );
} else if ( event.deltaY > 0 ) {
this._dollyOut( this._getZoomScale( event.deltaY ) );
}
this.update();
}
_handleKeyDown( event ) {
let needsUpdate = false;
switch ( event.code ) {
case this.keys.UP:
if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
if ( this.enableRotate ) {
this._rotateUp( _twoPI * this.keyRotateSpeed / this.domElement.clientHeight );
}
} else {
if ( this.enablePan ) {
this._pan( 0, this.keyPanSpeed );
}
}
needsUpdate = true;
break;
case this.keys.BOTTOM:
if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
if ( this.enableRotate ) {
this._rotateUp( - _twoPI * this.keyRotateSpeed / this.domElement.clientHeight );
}
} else {
if ( this.enablePan ) {
this._pan( 0, - this.keyPanSpeed );
}
}
needsUpdate = true;
break;
case this.keys.LEFT:
if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
if ( this.enableRotate ) {
this._rotateLeft( _twoPI * this.keyRotateSpeed / this.domElement.clientHeight );
}
} else {
if ( this.enablePan ) {
this._pan( this.keyPanSpeed, 0 );
}
}
needsUpdate = true;
break;
case this.keys.RIGHT:
if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
if ( this.enableRotate ) {
this._rotateLeft( - _twoPI * this.keyRotateSpeed / this.domElement.clientHeight );
}
} else {
if ( this.enablePan ) {
this._pan( - this.keyPanSpeed, 0 );
}
}
needsUpdate = true;
break;
}
if ( needsUpdate ) {
// prevent the browser from scrolling on cursor keys
event.preventDefault();
this.update();
}
}
_handleTouchStartRotate( event ) {
if ( this._pointers.length === 1 ) {
this._rotateStart.set( event.pageX, event.pageY );
} else {
const position = this._getSecondPointerPosition( event );
const x = 0.5 * ( event.pageX + position.x );
const y = 0.5 * ( event.pageY + position.y );
this._rotateStart.set( x, y );
}
}
_handleTouchStartPan( event ) {
if ( this._pointers.length === 1 ) {
this._panStart.set( event.pageX, event.pageY );
} else {
const position = this._getSecondPointerPosition( event );
const x = 0.5 * ( event.pageX + position.x );
const y = 0.5 * ( event.pageY + position.y );
this._panStart.set( x, y );
}
}
_handleTouchStartDolly( event ) {
const position = this._getSecondPointerPosition( event );
const dx = event.pageX - position.x;
const dy = event.pageY - position.y;
const distance = Math.sqrt( dx * dx + dy * dy );
this._dollyStart.set( 0, distance );
}
_handleTouchStartDollyPan( event ) {
if ( this.enableZoom ) this._handleTouchStartDolly( event );
if ( this.enablePan ) this._handleTouchStartPan( event );
}
_handleTouchStartDollyRotate( event ) {
if ( this.enableZoom ) this._handleTouchStartDolly( event );
if ( this.enableRotate ) this._handleTouchStartRotate( event );
}
_handleTouchMoveRotate( event ) {
if ( this._pointers.length == 1 ) {
this._rotateEnd.set( event.pageX, event.pageY );
} else {
const position = this._getSecondPointerPosition( event );
const x = 0.5 * ( event.pageX + position.x );
const y = 0.5 * ( event.pageY + position.y );
this._rotateEnd.set( x, y );
}
this._rotateDelta.subVectors( this._rotateEnd, this._rotateStart ).multiplyScalar( this.rotateSpeed );
const element = this.domElement;
this._rotateLeft( _twoPI * this._rotateDelta.x / element.clientHeight ); // yes, height
this._rotateUp( _twoPI * this._rotateDelta.y / element.clientHeight );
this._rotateStart.copy( this._rotateEnd );
}
_handleTouchMovePan( event ) {
if ( this._pointers.length === 1 ) {
this._panEnd.set( event.pageX, event.pageY );
} else {
const position = this._getSecondPointerPosition( event );
const x = 0.5 * ( event.pageX + position.x );
const y = 0.5 * ( event.pageY + position.y );
this._panEnd.set( x, y );
}
this._panDelta.subVectors( this._panEnd, this._panStart ).multiplyScalar( this.panSpeed );
this._pan( this._panDelta.x, this._panDelta.y );
this._panStart.copy( this._panEnd );
}
_handleTouchMoveDolly( event ) {
const position = this._getSecondPointerPosition( event );
const dx = event.pageX - position.x;
const dy = event.pageY - position.y;
const distance = Math.sqrt( dx * dx + dy * dy );
this._dollyEnd.set( 0, distance );
this._dollyDelta.set( 0, Math.pow( this._dollyEnd.y / this._dollyStart.y, this.zoomSpeed ) );
this._dollyOut( this._dollyDelta.y );
this._dollyStart.copy( this._dollyEnd );
const centerX = ( event.pageX + position.x ) * 0.5;
const centerY = ( event.pageY + position.y ) * 0.5;
this._updateZoomParameters( centerX, centerY );
}
_handleTouchMoveDollyPan( event ) {
if ( this.enableZoom ) this._handleTouchMoveDolly( event );
if ( this.enablePan ) this._handleTouchMovePan( event );
}
_handleTouchMoveDollyRotate( event ) {
if ( this.enableZoom ) this._handleTouchMoveDolly( event );
if ( this.enableRotate ) this._handleTouchMoveRotate( event );
}
// pointers
_addPointer( event ) {
this._pointers.push( event.pointerId );
}
_removePointer( event ) {
delete this._pointerPositions[ event.pointerId ];
for ( let i = 0; i < this._pointers.length; i ++ ) {
if ( this._pointers[ i ] == event.pointerId ) {
this._pointers.splice( i, 1 );
return;
}
}
}
_isTrackingPointer( event ) {
for ( let i = 0; i < this._pointers.length; i ++ ) {
if ( this._pointers[ i ] == event.pointerId ) return true;
}
return false;
}
_trackPointer( event ) {
let position = this._pointerPositions[ event.pointerId ];
if ( position === undefined ) {
position = new Vector2();
this._pointerPositions[ event.pointerId ] = position;
}
position.set( event.pageX, event.pageY );
}
_getSecondPointerPosition( event ) {
const pointerId = ( event.pointerId === this._pointers[ 0 ] ) ? this._pointers[ 1 ] : this._pointers[ 0 ];
return this._pointerPositions[ pointerId ];
}
//
_customWheelEvent( event ) {
const mode = event.deltaMode;
// minimal wheel event altered to meet delta-zoom demand
const newEvent = {
clientX: event.clientX,
clientY: event.clientY,
deltaY: event.deltaY,
};
switch ( mode ) {
case 1: // LINE_MODE
newEvent.deltaY *= 16;
break;
case 2: // PAGE_MODE
newEvent.deltaY *= 100;
break;
}
// detect if event was triggered by pinching
if ( event.ctrlKey && ! this._controlActive ) {
newEvent.deltaY *= 10;
}
return newEvent;
}
}
function onPointerDown( event ) {
if ( this.enabled === false ) return;
if ( this._pointers.length === 0 ) {
this.domElement.setPointerCapture( event.pointerId );
this.domElement.addEventListener( 'pointermove', this._onPointerMove );
this.domElement.addEventListener( 'pointerup', this._onPointerUp );
}
//
if ( this._isTrackingPointer( event ) ) return;
//
this._addPointer( event );
if ( event.pointerType === 'touch' ) {
this._onTouchStart( event );
} else {
this._onMouseDown( event );
}
}
function onPointerMove( event ) {
if ( this.enabled === false ) return;
if ( event.pointerType === 'touch' ) {
this._onTouchMove( event );
} else {
this._onMouseMove( event );
}
}
function onPointerUp( event ) {
this._removePointer( event );
switch ( this._pointers.length ) {
case 0:
this.domElement.releasePointerCapture( event.pointerId );
this.domElement.removeEventListener( 'pointermove', this._onPointerMove );
this.domElement.removeEventListener( 'pointerup', this._onPointerUp );
this.dispatchEvent( _endEvent );
this.state = _STATE.NONE;
break;
case 1:
const pointerId = this._pointers[ 0 ];
const position = this._pointerPositions[ pointerId ];
// minimal placeholder event - allows state correction on pointer-up
this._onTouchStart( { pointerId: pointerId, pageX: position.x, pageY: position.y } );
break;
}
}
function onMouseDown( event ) {
let mouseAction;
switch ( event.button ) {
case 0:
mouseAction = this.mouseButtons.LEFT;
break;
case 1:
mouseAction = this.mouseButtons.MIDDLE;
break;
case 2:
mouseAction = this.mouseButtons.RIGHT;
break;
default:
mouseAction = -1;
}
switch ( mouseAction ) {
case MOUSE.DOLLY:
if ( this.enableZoom === false ) return;
this._handleMouseDownDolly( event );
this.state = _STATE.DOLLY;
break;
case MOUSE.ROTATE:
if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
if ( this.enablePan === false ) return;
this._handleMouseDownPan( event );
this.state = _STATE.PAN;
} else {
if ( this.enableRotate === false ) return;
this._handleMouseDownRotate( event );
this.state = _STATE.ROTATE;
}
break;
case MOUSE.PAN:
if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
if ( this.enableRotate === false ) return;
this._handleMouseDownRotate( event );
this.state = _STATE.ROTATE;
} else {
if ( this.enablePan === false ) return;
this._handleMouseDownPan( event );
this.state = _STATE.PAN;
}
break;
default:
this.state = _STATE.NONE;
}
if ( this.state !== _STATE.NONE ) {
this.dispatchEvent( _startEvent );
}
}
function onMouseMove( event ) {
switch ( this.state ) {
case _STATE.ROTATE:
if ( this.enableRotate === false ) return;
this._handleMouseMoveRotate( event );
break;
case _STATE.DOLLY:
if ( this.enableZoom === false ) return;
this._handleMouseMoveDolly( event );
break;
case _STATE.PAN:
if ( this.enablePan === false ) return;
this._handleMouseMovePan( event );
break;
}
}
function onMouseWheel( event ) {
if ( this.enabled === false || this.enableZoom === false || this.state !== _STATE.NONE ) return;
event.preventDefault();
this.dispatchEvent( _startEvent );
this._handleMouseWheel( this._customWheelEvent( event ) );
this.dispatchEvent( _endEvent );
}
function onKeyDown( event ) {
if ( this.enabled === false ) return;
this._handleKeyDown( event );
}
function onTouchStart( event ) {
this._trackPointer( event );
switch ( this._pointers.length ) {
case 1:
switch ( this.touches.ONE ) {
case TOUCH.ROTATE:
if ( this.enableRotate === false ) return;
this._handleTouchStartRotate( event );
this.state = _STATE.TOUCH_ROTATE;
break;
case TOUCH.PAN:
if ( this.enablePan === false ) return;
this._handleTouchStartPan( event );
this.state = _STATE.TOUCH_PAN;
break;
default:
this.state = _STATE.NONE;
}
break;
case 2:
switch ( this.touches.TWO ) {
case TOUCH.DOLLY_PAN:
if ( this.enableZoom === false && this.enablePan === false ) return;
this._handleTouchStartDollyPan( event );
this.state = _STATE.TOUCH_DOLLY_PAN;
break;
case TOUCH.DOLLY_ROTATE:
if ( this.enableZoom === false && this.enableRotate === false ) return;
this._handleTouchStartDollyRotate( event );
this.state = _STATE.TOUCH_DOLLY_ROTATE;
break;
default:
this.state = _STATE.NONE;
}
break;
default:
this.state = _STATE.NONE;
}
if ( this.state !== _STATE.NONE ) {
this.dispatchEvent( _startEvent );
}
}
function onTouchMove( event ) {
this._trackPointer( event );
switch ( this.state ) {
case _STATE.TOUCH_ROTATE:
if ( this.enableRotate === false ) return;
this._handleTouchMoveRotate( event );
this.update();
break;
case _STATE.TOUCH_PAN:
if ( this.enablePan === false ) return;
this._handleTouchMovePan( event );
this.update();
break;
case _STATE.TOUCH_DOLLY_PAN:
if ( this.enableZoom === false && this.enablePan === false ) return;
this._handleTouchMoveDollyPan( event );
this.update();
break;
case _STATE.TOUCH_DOLLY_ROTATE:
if ( this.enableZoom === false && this.enableRotate === false ) return;
this._handleTouchMoveDollyRotate( event );
this.update();
break;
default:
this.state = _STATE.NONE;
}
}
function onContextMenu( event ) {
if ( this.enabled === false ) return;
event.preventDefault();
}
function interceptControlDown( event ) {
if ( event.key === 'Control' ) {
this._controlActive = true;
const document = this.domElement.getRootNode(); // offscreen canvas compatibility
document.addEventListener( 'keyup', this._interceptControlUp, { passive: true, capture: true } );
}
}
function interceptControlUp( event ) {
if ( event.key === 'Control' ) {
this._controlActive = false;
const document = this.domElement.getRootNode(); // offscreen canvas compatibility
document.removeEventListener( 'keyup', this._interceptControlUp, { passive: true, capture: true } );
}
}
/**
* Full-screen textured quad shader
*/
const CopyShader = {
name: 'CopyShader',
uniforms: {
'tDiffuse': { value: null },
'opacity': { value: 1.0 }
},
vertexShader: /* glsl */`
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`,
fragmentShader: /* glsl */`
uniform float opacity;
uniform sampler2D tDiffuse;
varying vec2 vUv;
void main() {
vec4 texel = texture2D( tDiffuse, vUv );
gl_FragColor = opacity * texel;
}`
};
class Pass {
constructor() {
this.isPass = true;
// if set to true, the pass is processed by the composer
this.enabled = true;
// if set to true, the pass indicates to swap read and write buffer after rendering
this.needsSwap = true;
// if set to true, the pass clears its buffer before rendering
this.clear = false;
// if set to true, the result of the pass is rendered to screen. This is set automatically by EffectComposer.
this.renderToScreen = false;
}
setSize( /* width, height */ ) {}
render( /* renderer, writeBuffer, readBuffer, deltaTime, maskActive */ ) {
console.error( 'THREE.Pass: .render() must be implemented in derived pass.' );
}
dispose() {}
}
// Helper for passes that need to fill the viewport with a single quad.
const _camera = new OrthographicCamera( -1, 1, 1, -1, 0, 1 );
// https://github.com/mrdoob/three.js/pull/21358
class FullscreenTriangleGeometry extends BufferGeometry {
constructor() {
super();
this.setAttribute( 'position', new Float32BufferAttribute( [ -1, 3, 0, -1, -1, 0, 3, -1, 0 ], 3 ) );
this.setAttribute( 'uv', new Float32BufferAttribute( [ 0, 2, 0, 0, 2, 0 ], 2 ) );
}
}
const _geometry = new FullscreenTriangleGeometry();
class FullScreenQuad {
constructor( material ) {
this._mesh = new Mesh( _geometry, material );
}
dispose() {
this._mesh.geometry.dispose();
}
render( renderer ) {
renderer.render( this._mesh, _camera );
}
get material() {
return this._mesh.material;
}
set material( value ) {
this._mesh.material = value;
}
}
class ShaderPass extends Pass {
constructor( shader, textureID ) {
super();
this.textureID = ( textureID !== undefined ) ? textureID : 'tDiffuse';
if ( shader instanceof ShaderMaterial ) {
this.uniforms = shader.uniforms;
this.material = shader;
} else if ( shader ) {
this.uniforms = UniformsUtils.clone( shader.uniforms );
this.material = new ShaderMaterial( {
name: ( shader.name !== undefined ) ? shader.name : 'unspecified',
defines: Object.assign( {}, shader.defines ),
uniforms: this.uniforms,
vertexShader: shader.vertexShader,
fragmentShader: shader.fragmentShader
} );
}
this.fsQuad = new FullScreenQuad( this.material );
}
render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
if ( this.uniforms[ this.textureID ] ) {
this.uniforms[ this.textureID ].value = readBuffer.texture;
}
this.fsQuad.material = this.material;
if ( this.renderToScreen ) {
renderer.setRenderTarget( null );
this.fsQuad.render( renderer );
} else {
renderer.setRenderTarget( writeBuffer );
// TODO: Avoid using autoClear properties, see https://github.com/mrdoob/three.js/pull/15571#issuecomment-465669600
if ( this.clear ) renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil );
this.fsQuad.render( renderer );
}
}
dispose() {
this.material.dispose();
this.fsQuad.dispose();
}
}
class MaskPass extends Pass {
constructor( scene, camera ) {
super();
this.scene = scene;
this.camera = camera;
this.clear = true;
this.needsSwap = false;
this.inverse = false;
}
render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
const context = renderer.getContext();
const state = renderer.state;
// don't update color or depth
state.buffers.color.setMask( false );
state.buffers.depth.setMask( false );
// lock buffers
state.buffers.color.setLocked( true );
state.buffers.depth.setLocked( true );
// set up stencil
let writeValue, clearValue;
if ( this.inverse ) {
writeValue = 0;
clearValue = 1;
} else {
writeValue = 1;
clearValue = 0;
}
state.buffers.stencil.setTest( true );
state.buffers.stencil.setOp( context.REPLACE, context.REPLACE, context.REPLACE );
state.buffers.stencil.setFunc( context.ALWAYS, writeValue, 0xffffffff );
state.buffers.stencil.setClear( clearValue );
state.buffers.stencil.setLocked( true );
// draw into the stencil buffer
renderer.setRenderTarget( readBuffer );
if ( this.clear ) renderer.clear();
renderer.render( this.scene, this.camera );
renderer.setRenderTarget( writeBuffer );
if ( this.clear ) renderer.clear();
renderer.render( this.scene, this.camera );
// unlock color and depth buffer and make them writable for subsequent rendering/clearing
state.buffers.color.setLocked( false );
state.buffers.depth.setLocked( false );
state.buffers.color.setMask( true );
state.buffers.depth.setMask( true );
// only render where stencil is set to 1
state.buffers.stencil.setLocked( false );
state.buffers.stencil.setFunc( context.EQUAL, 1, 0xffffffff ); // draw if == 1
state.buffers.stencil.setOp( context.KEEP, context.KEEP, context.KEEP );
state.buffers.stencil.setLocked( true );
}
}
class ClearMaskPass extends Pass {
constructor() {
super();
this.needsSwap = false;
}
render( renderer /*, writeBuffer, readBuffer, deltaTime, maskActive */ ) {
renderer.state.buffers.stencil.setLocked( false );
renderer.state.buffers.stencil.setTest( false );
}
}
class EffectComposer {
constructor( renderer, renderTarget ) {
this.renderer = renderer;
this._pixelRatio = renderer.getPixelRatio();
if ( renderTarget === undefined ) {
const size = renderer.getSize( new Vector2() );
this._width = size.width;
this._height = size.height;
renderTarget = new WebGLRenderTarget( this._width * this._pixelRatio, this._height * this._pixelRatio, { type: HalfFloatType } );
renderTarget.texture.name = 'EffectComposer.rt1';
} else {
this._width = renderTarget.width;
this._height = renderTarget.height;
}
this.renderTarget1 = renderTarget;
this.renderTarget2 = renderTarget.clone();
this.renderTarget2.texture.name = 'EffectComposer.rt2';
this.writeBuffer = this.renderTarget1;
this.readBuffer = this.renderTarget2;
this.renderToScreen = true;
this.passes = [];
this.copyPass = new ShaderPass( CopyShader );
this.copyPass.material.blending = NoBlending;
this.clock = new Clock();
}
swapBuffers() {
const tmp = this.readBuffer;
this.readBuffer = this.writeBuffer;
this.writeBuffer = tmp;
}
addPass( pass ) {
this.passes.push( pass );
pass.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );
}
insertPass( pass, index ) {
this.passes.splice( index, 0, pass );
pass.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );
}
removePass( pass ) {
const index = this.passes.indexOf( pass );
if ( index !== -1 ) {
this.passes.splice( index, 1 );
}
}
isLastEnabledPass( passIndex ) {
for ( let i = passIndex + 1; i < this.passes.length; i ++ ) {
if ( this.passes[ i ].enabled ) {
return false;
}
}
return true;
}
render( deltaTime ) {
// deltaTime value is in seconds
if ( deltaTime === undefined ) {
deltaTime = this.clock.getDelta();
}
const currentRenderTarget = this.renderer.getRenderTarget();
let maskActive = false;
for ( let i = 0, il = this.passes.length; i < il; i ++ ) {
const pass = this.passes[ i ];
if ( pass.enabled === false ) continue;
pass.renderToScreen = ( this.renderToScreen && this.isLastEnabledPass( i ) );
pass.render( this.renderer, this.writeBuffer, this.readBuffer, deltaTime, maskActive );
if ( pass.needsSwap ) {
if ( maskActive ) {
const context = this.renderer.getContext();
const stencil = this.renderer.state.buffers.stencil;
//context.stencilFunc( context.NOTEQUAL, 1, 0xffffffff );
stencil.setFunc( context.NOTEQUAL, 1, 0xffffffff );
this.copyPass.render( this.renderer, this.writeBuffer, this.readBuffer, deltaTime );
//context.stencilFunc( context.EQUAL, 1, 0xffffffff );
stencil.setFunc( context.EQUAL, 1, 0xffffffff );
}
this.swapBuffers();
}
if ( MaskPass !== undefined ) {
if ( pass instanceof MaskPass ) {
maskActive = true;
} else if ( pass instanceof ClearMaskPass ) {
maskActive = false;
}
}
}
this.renderer.setRenderTarget( currentRenderTarget );
}
reset( renderTarget ) {
if ( renderTarget === undefined ) {
const size = this.renderer.getSize( new Vector2() );
this._pixelRatio = this.renderer.getPixelRatio();
this._width = size.width;
this._height = size.height;
renderTarget = this.renderTarget1.clone();
renderTarget.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );
}
this.renderTarget1.dispose();
this.renderTarget2.dispose();
this.renderTarget1 = renderTarget;
this.renderTarget2 = renderTarget.clone();
this.writeBuffer = this.renderTarget1;
this.readBuffer = this.renderTarget2;
}
setSize( width, height ) {
this._width = width;
this._height = height;
const effectiveWidth = this._width * this._pixelRatio;
const effectiveHeight = this._height * this._pixelRatio;
this.renderTarget1.setSize( effectiveWidth, effectiveHeight );
this.renderTarget2.setSize( effectiveWidth, effectiveHeight );
for ( let i = 0; i < this.passes.length; i ++ ) {
this.passes[ i ].setSize( effectiveWidth, effectiveHeight );
}
}
setPixelRatio( pixelRatio ) {
this._pixelRatio = pixelRatio;
this.setSize( this._width, this._height );
}
dispose() {
this.renderTarget1.dispose();
this.renderTarget2.dispose();
this.copyPass.dispose();
}
}
class RenderPass extends Pass {
constructor( scene, camera, overrideMaterial = null, clearColor = null, clearAlpha = null ) {
super();
this.scene = scene;
this.camera = camera;
this.overrideMaterial = overrideMaterial;
this.clearColor = clearColor;
this.clearAlpha = clearAlpha;
this.clear = true;
this.clearDepth = false;
this.needsSwap = false;
this._oldClearColor = new Color();
}
render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
const oldAutoClear = renderer.autoClear;
renderer.autoClear = false;
let oldClearAlpha, oldOverrideMaterial;
if ( this.overrideMaterial !== null ) {
oldOverrideMaterial = this.scene.overrideMaterial;
this.scene.overrideMaterial = this.overrideMaterial;
}
if ( this.clearColor !== null ) {
renderer.getClearColor( this._oldClearColor );
renderer.setClearColor( this.clearColor, renderer.getClearAlpha() );
}
if ( this.clearAlpha !== null ) {
oldClearAlpha = renderer.getClearAlpha();
renderer.setClearAlpha( this.clearAlpha );
}
if ( this.clearDepth == true ) {
renderer.clearDepth();
}
renderer.setRenderTarget( this.renderToScreen ? null : readBuffer );
if ( this.clear === true ) {
// TODO: Avoid using autoClear properties, see https://github.com/mrdoob/three.js/pull/15571#issuecomment-465669600
renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil );
}
renderer.render( this.scene, this.camera );
// restore
if ( this.clearColor !== null ) {
renderer.setClearColor( this._oldClearColor );
}
if ( this.clearAlpha !== null ) {
renderer.setClearAlpha( oldClearAlpha );
}
if ( this.overrideMaterial !== null ) {
this.scene.overrideMaterial = oldOverrideMaterial;
}
renderer.autoClear = oldAutoClear;
}
}
// Ported from Stefan Gustavson's java implementation
// http://staffwww.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
// Read Stefan's excellent paper for details on how this code works.
//
// Sean McCullough banksean@gmail.com
//
// Added 4D noise
/**
* You can pass in a random number generator object if you like.
* It is assumed to have a random() method.
*/
class SimplexNoise {
constructor( r = Math ) {
this.grad3 = [[ 1, 1, 0 ], [ -1, 1, 0 ], [ 1, -1, 0 ], [ -1, -1, 0 ],
[ 1, 0, 1 ], [ -1, 0, 1 ], [ 1, 0, -1 ], [ -1, 0, -1 ],
[ 0, 1, 1 ], [ 0, -1, 1 ], [ 0, 1, -1 ], [ 0, -1, -1 ]];
this.grad4 = [[ 0, 1, 1, 1 ], [ 0, 1, 1, -1 ], [ 0, 1, -1, 1 ], [ 0, 1, -1, -1 ],
[ 0, -1, 1, 1 ], [ 0, -1, 1, -1 ], [ 0, -1, -1, 1 ], [ 0, -1, -1, -1 ],
[ 1, 0, 1, 1 ], [ 1, 0, 1, -1 ], [ 1, 0, -1, 1 ], [ 1, 0, -1, -1 ],
[ -1, 0, 1, 1 ], [ -1, 0, 1, -1 ], [ -1, 0, -1, 1 ], [ -1, 0, -1, -1 ],
[ 1, 1, 0, 1 ], [ 1, 1, 0, -1 ], [ 1, -1, 0, 1 ], [ 1, -1, 0, -1 ],
[ -1, 1, 0, 1 ], [ -1, 1, 0, -1 ], [ -1, -1, 0, 1 ], [ -1, -1, 0, -1 ],
[ 1, 1, 1, 0 ], [ 1, 1, -1, 0 ], [ 1, -1, 1, 0 ], [ 1, -1, -1, 0 ],
[ -1, 1, 1, 0 ], [ -1, 1, -1, 0 ], [ -1, -1, 1, 0 ], [ -1, -1, -1, 0 ]];
this.p = [];
for ( let i = 0; i < 256; i ++ ) {
this.p[ i ] = Math.floor( r.random() * 256 );
}
// To remove the need for index wrapping, double the permutation table length
this.perm = [];
for ( let i = 0; i < 512; i ++ ) {
this.perm[ i ] = this.p[ i & 255 ];
}
// A lo