jsqrcode
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a node port of Lazar Laszlo's `jsqrcode` qr code decoder
93 lines (86 loc) • 3.61 kB
JavaScript
function PerspectiveTransform( a11, a21, a31, a12, a22, a32, a13, a23, a33)
{
this.a11 = a11;
this.a12 = a12;
this.a13 = a13;
this.a21 = a21;
this.a22 = a22;
this.a23 = a23;
this.a31 = a31;
this.a32 = a32;
this.a33 = a33;
this.transformPoints1=function( points)
{
var max = points.length;
var a11 = this.a11;
var a12 = this.a12;
var a13 = this.a13;
var a21 = this.a21;
var a22 = this.a22;
var a23 = this.a23;
var a31 = this.a31;
var a32 = this.a32;
var a33 = this.a33;
for (var i = 0; i < max; i += 2)
{
var x = points[i];
var y = points[i + 1];
var denominator = a13 * x + a23 * y + a33;
points[i] = (a11 * x + a21 * y + a31) / denominator;
points[i + 1] = (a12 * x + a22 * y + a32) / denominator;
}
}
this. transformPoints2=function(xValues, yValues)
{
var n = xValues.length;
for (var i = 0; i < n; i++)
{
var x = xValues[i];
var y = yValues[i];
var denominator = this.a13 * x + this.a23 * y + this.a33;
xValues[i] = (this.a11 * x + this.a21 * y + this.a31) / denominator;
yValues[i] = (this.a12 * x + this.a22 * y + this.a32) / denominator;
}
}
this.buildAdjoint=function()
{
// Adjoint is the transpose of the cofactor matrix:
return new PerspectiveTransform(this.a22 * this.a33 - this.a23 * this.a32, this.a23 * this.a31 - this.a21 * this.a33, this.a21 * this.a32 - this.a22 * this.a31, this.a13 * this.a32 - this.a12 * this.a33, this.a11 * this.a33 - this.a13 * this.a31, this.a12 * this.a31 - this.a11 * this.a32, this.a12 * this.a23 - this.a13 * this.a22, this.a13 * this.a21 - this.a11 * this.a23, this.a11 * this.a22 - this.a12 * this.a21);
}
this.times=function( other)
{
return new PerspectiveTransform(this.a11 * other.a11 + this.a21 * other.a12 + this.a31 * other.a13, this.a11 * other.a21 + this.a21 * other.a22 + this.a31 * other.a23, this.a11 * other.a31 + this.a21 * other.a32 + this.a31 * other.a33, this.a12 * other.a11 + this.a22 * other.a12 + this.a32 * other.a13, this.a12 * other.a21 + this.a22 * other.a22 + this.a32 * other.a23, this.a12 * other.a31 + this.a22 * other.a32 + this.a32 * other.a33, this.a13 * other.a11 + this.a23 * other.a12 +this.a33 * other.a13, this.a13 * other.a21 + this.a23 * other.a22 + this.a33 * other.a23, this.a13 * other.a31 + this.a23 * other.a32 + this.a33 * other.a33);
}
}
PerspectiveTransform.quadrilateralToQuadrilateral=function( x0, y0, x1, y1, x2, y2, x3, y3, x0p, y0p, x1p, y1p, x2p, y2p, x3p, y3p)
{
var qToS = this.quadrilateralToSquare(x0, y0, x1, y1, x2, y2, x3, y3);
var sToQ = this.squareToQuadrilateral(x0p, y0p, x1p, y1p, x2p, y2p, x3p, y3p);
return sToQ.times(qToS);
}
PerspectiveTransform.squareToQuadrilateral=function( x0, y0, x1, y1, x2, y2, x3, y3)
{
dy2 = y3 - y2;
dy3 = y0 - y1 + y2 - y3;
if (dy2 == 0.0 && dy3 == 0.0)
{
return new PerspectiveTransform(x1 - x0, x2 - x1, x0, y1 - y0, y2 - y1, y0, 0.0, 0.0, 1.0);
}
else
{
dx1 = x1 - x2;
dx2 = x3 - x2;
dx3 = x0 - x1 + x2 - x3;
dy1 = y1 - y2;
denominator = dx1 * dy2 - dx2 * dy1;
a13 = (dx3 * dy2 - dx2 * dy3) / denominator;
a23 = (dx1 * dy3 - dx3 * dy1) / denominator;
return new PerspectiveTransform(x1 - x0 + a13 * x1, x3 - x0 + a23 * x3, x0, y1 - y0 + a13 * y1, y3 - y0 + a23 * y3, y0, a13, a23, 1.0);
}
}
PerspectiveTransform.quadrilateralToSquare=function( x0, y0, x1, y1, x2, y2, x3, y3)
{
// Here, the adjoint serves as the inverse:
return this.squareToQuadrilateral(x0, y0, x1, y1, x2, y2, x3, y3).buildAdjoint();
}
module.exports = PerspectiveTransform