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jsqrcode

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a node port of Lazar Laszlo's `jsqrcode` qr code decoder

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function PerspectiveTransform( a11, a21, a31, a12, a22, a32, a13, a23, a33) { this.a11 = a11; this.a12 = a12; this.a13 = a13; this.a21 = a21; this.a22 = a22; this.a23 = a23; this.a31 = a31; this.a32 = a32; this.a33 = a33; this.transformPoints1=function( points) { var max = points.length; var a11 = this.a11; var a12 = this.a12; var a13 = this.a13; var a21 = this.a21; var a22 = this.a22; var a23 = this.a23; var a31 = this.a31; var a32 = this.a32; var a33 = this.a33; for (var i = 0; i < max; i += 2) { var x = points[i]; var y = points[i + 1]; var denominator = a13 * x + a23 * y + a33; points[i] = (a11 * x + a21 * y + a31) / denominator; points[i + 1] = (a12 * x + a22 * y + a32) / denominator; } } this. transformPoints2=function(xValues, yValues) { var n = xValues.length; for (var i = 0; i < n; i++) { var x = xValues[i]; var y = yValues[i]; var denominator = this.a13 * x + this.a23 * y + this.a33; xValues[i] = (this.a11 * x + this.a21 * y + this.a31) / denominator; yValues[i] = (this.a12 * x + this.a22 * y + this.a32) / denominator; } } this.buildAdjoint=function() { // Adjoint is the transpose of the cofactor matrix: return new PerspectiveTransform(this.a22 * this.a33 - this.a23 * this.a32, this.a23 * this.a31 - this.a21 * this.a33, this.a21 * this.a32 - this.a22 * this.a31, this.a13 * this.a32 - this.a12 * this.a33, this.a11 * this.a33 - this.a13 * this.a31, this.a12 * this.a31 - this.a11 * this.a32, this.a12 * this.a23 - this.a13 * this.a22, this.a13 * this.a21 - this.a11 * this.a23, this.a11 * this.a22 - this.a12 * this.a21); } this.times=function( other) { return new PerspectiveTransform(this.a11 * other.a11 + this.a21 * other.a12 + this.a31 * other.a13, this.a11 * other.a21 + this.a21 * other.a22 + this.a31 * other.a23, this.a11 * other.a31 + this.a21 * other.a32 + this.a31 * other.a33, this.a12 * other.a11 + this.a22 * other.a12 + this.a32 * other.a13, this.a12 * other.a21 + this.a22 * other.a22 + this.a32 * other.a23, this.a12 * other.a31 + this.a22 * other.a32 + this.a32 * other.a33, this.a13 * other.a11 + this.a23 * other.a12 +this.a33 * other.a13, this.a13 * other.a21 + this.a23 * other.a22 + this.a33 * other.a23, this.a13 * other.a31 + this.a23 * other.a32 + this.a33 * other.a33); } } PerspectiveTransform.quadrilateralToQuadrilateral=function( x0, y0, x1, y1, x2, y2, x3, y3, x0p, y0p, x1p, y1p, x2p, y2p, x3p, y3p) { var qToS = this.quadrilateralToSquare(x0, y0, x1, y1, x2, y2, x3, y3); var sToQ = this.squareToQuadrilateral(x0p, y0p, x1p, y1p, x2p, y2p, x3p, y3p); return sToQ.times(qToS); } PerspectiveTransform.squareToQuadrilateral=function( x0, y0, x1, y1, x2, y2, x3, y3) { dy2 = y3 - y2; dy3 = y0 - y1 + y2 - y3; if (dy2 == 0.0 && dy3 == 0.0) { return new PerspectiveTransform(x1 - x0, x2 - x1, x0, y1 - y0, y2 - y1, y0, 0.0, 0.0, 1.0); } else { dx1 = x1 - x2; dx2 = x3 - x2; dx3 = x0 - x1 + x2 - x3; dy1 = y1 - y2; denominator = dx1 * dy2 - dx2 * dy1; a13 = (dx3 * dy2 - dx2 * dy3) / denominator; a23 = (dx1 * dy3 - dx3 * dy1) / denominator; return new PerspectiveTransform(x1 - x0 + a13 * x1, x3 - x0 + a23 * x3, x0, y1 - y0 + a13 * y1, y3 - y0 + a23 * y3, y0, a13, a23, 1.0); } } PerspectiveTransform.quadrilateralToSquare=function( x0, y0, x1, y1, x2, y2, x3, y3) { // Here, the adjoint serves as the inverse: return this.squareToQuadrilateral(x0, y0, x1, y1, x2, y2, x3, y3).buildAdjoint(); } module.exports = PerspectiveTransform