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jsmf-jstl

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Model transformation for JSTL

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/** * JavaScript Modelling Framework (JSMF) * ©2015 Luxembourg Institute of Science and Technology All Rights Reserved THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Authors : Nicolas Biri */ 'use strict' // model imports const JSTL = require('../../src/index') const Transformation = JSTL.Transformation const NAV = require('jsmf-magellan') const Model = require('jsmf-core').Model // other imports const _ = require('lodash') const inspect = require('eyes').inspector({maxLength: 50000}) // Metamodels const MMI = require('./MMArduinoML') const MMO = require('./MMAbstractCode') // input file const input = require('./MArduinoML').Switch const output = new Model('Out') const arduinoToCode = new Transformation() arduinoToCode.addRule({ name: 'Arduino App to Code App', in: x => NAV.allInstancesFromModel(MMI.App, x), out: function(i) { const app = MMO.App.newInstance() this.assign(app, 'structural', [i]) this.assign(app, 'behavioural', [i]) return [app] } }) arduinoToCode.addRule({ name: 'Structural concerns generation', in: x => NAV.allInstancesFromModel(MMI.App, x), out: function(i) { const s = MMO.StructuralConcerns.newInstance() this.assign(s, 'alias', i.brick) this.assign(s, 'pinMode', i.brick) return [s] } }) arduinoToCode.addRule({ name: 'Brick Alias generation', in: x => NAV.allInstancesFromModel(MMI.Brick, x), out: function(i) { return [MMO.BrickAlias.newInstance({name: i.name, pin: i.pin})] } }) arduinoToCode.addRule({ name: 'Pin mode definition for sensors', in: x => NAV.allInstancesFromModel(MMI.Sensor, x), out: function(i) { return [MMO.PinMode.newInstance({name: i.name, mode: MMO.IO.INPUT})] } }) arduinoToCode.addRule({ name: 'Pin mode definition for actuators', in: x => NAV.allInstancesFromModel(MMI.Actuator, x), out: function(i) { return [MMO.PinMode.newInstance({name: i.name, mode: MMO.IO.OUTPUT})] } }) arduinoToCode.addRule({ name: 'Behavioural concerns generation', in: x => NAV.allInstancesFromModel(MMI.App, x), out: function(i) { const b = MMO.BehaviouralConcerns.newInstance() b.timeConfig = MMO.TimeConfig.newInstance({initialTime: 0, debounce: 200}) this.assign(b, 'stateFunction', i.state) this.assign(b, 'mainLoop', i.initial) return [b] } }) arduinoToCode.addRule({ name: 'Generate state function', in: x => NAV.allInstancesFromModel(MMI.State, x), out: function(i) { const t = i.transition[0] const s = MMO.StateFunction.newInstance({ name: i.name, next: t.next[0].name, readOn: t.sensor[0].name, read: t.value }) this.assign(s, 'write', i.action) return [s] } }) arduinoToCode.addRule({ name: 'Generate main loop', in: x => NAV.allInstancesFromModel(MMI.State, x), out: function(i) { return [MMO.MainLoop.newInstance({ init: i.name })] } }) arduinoToCode.addRule({ name: 'Ganarate Writes', in: x => NAV.allInstancesFromModel(MMI.Action, x), out: function(i) { return [MMO.Write.newInstance({ on: i.actuator[0].name, value: i.value })] } }) // launch transformation const mapping = arduinoToCode.apply(input, output, true) module.exports = {arduinoToCode, mapping} _.forEach( NAV.allInstancesFromModel(MMO.App, output) , x => console.log(x.toCode()))