jsm-core
Version:
Core library for JSM project
202 lines (201 loc) • 9.99 kB
JavaScript
;
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
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step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.QueueManager = void 0;
const events_1 = require("events");
const jsm_logger_1 = __importStar(require("jsm-logger"));
const jsm_utilities_1 = require("jsm-utilities");
;
class QueueManager {
constructor() {
this.status = 'idle';
this._queue = [];
this._queue = [];
this.status = 'idle';
this.logger = (0, jsm_logger_1.default)(jsm_logger_1.LoggerContext.LOADER, this.constructor.name);
this.queueEmitter = new events_1.EventEmitter();
// Start listening for queue changes
this.queueEmitter.on("itemAdded", () => {
if (this.status === "idle") {
this.process();
}
});
}
/**
* Adds an item to the processing queue.
* @param item The item to add to the queue.
* @returns The ID of the added item.
*/
addItem(item, processor, opt = {}) {
const { retryCount, retryDelay, maxRetries, } = (0, jsm_utilities_1.defaults)(opt, {
retryCount: 0,
retryDelay: (retries) => Math.min(1000 * Math.pow(2, retries), 30000), // Exponential backoff with a max of 30 seconds
maxRetries: 5,
});
const id = item.id || `item-${Date.now()}-${Math.random().toString(36).substring(2, 15)}`;
if (this._queue.some(existingItem => existingItem.id === id)) {
this.logger.warn(`Item with id ${id} already exists in the queue. Skipping addition.`);
return id;
}
this.logger.event(`Adding item to queue: ${id}`);
this._queue.push(Object.assign(Object.assign({}, item), { createdAt: new Date(), updatedAt: new Date(), status: 'pending', id, retryCount: 0, maxRetries, retryDelay, processor }));
this.logger.event(`Added item to queue: ${id}`);
// Emit event to notify that a new item has been added
this.queueEmitter.emit("itemAdded");
return id;
}
/**
* Removes an item from the processing queue by its ID.
* @param itemId The ID of the item to remove.
*/
removeItem(itemId) {
const index = this._queue.findIndex(item => item.id === itemId);
if (index !== -1) {
this._queue.splice(index, 1);
this.logger.event(`Removed item from queue: ${itemId}`);
}
else {
this.logger.warn(`Item not found in queue: ${itemId}`);
}
}
/**
* Updates an item in the processing queue by its ID.
* @param itemId The ID of the item to update.
* @param updates The updates to apply to the item.
*/
updateItem(itemId, updates) {
const item = this._queue.find(i => i.id === itemId);
if (item) {
Object.assign(item, updates);
item.updatedAt = new Date();
this._queue = this._queue.map(i => i.id === itemId ? item : i); // Update the item in the queue
this.logger.event(`Updated item in queue: ${itemId}`);
}
else {
this.logger.warn(`Item not found in queue for update: ${itemId}`);
}
}
/**
* Retrieves items from the processing queue based on optional filters.
* @param status Optional status to filter items by.
* @param type Optional type to filter items by.
* @param appId Optional app ID to filter items by.
* @param storeId Optional store ID to filter items by.
* @returns An array of matching TQueueItem objects.
*/
getItems(status, type, appId, storeId) {
return this._queue.filter(item => {
var _a, _b, _c, _d, _e;
const statusMatch = status ? (Array.isArray(status) ? status.includes(item.status) : item.status === status) : true;
const typeMatch = type ? (Array.isArray(type) ? type.includes(item.type) : item.type === type) : true;
const appIdMatch = appId ? ((_b = (_a = item.app) === null || _a === void 0 ? void 0 : _a.getConfig()) === null || _b === void 0 ? void 0 : _b._id) === appId : true;
const storeIdMatch = storeId ? ((_e = (_d = (_c = item.app) === null || _c === void 0 ? void 0 : _c.getConfig()) === null || _d === void 0 ? void 0 : _d.attributes) === null || _e === void 0 ? void 0 : _e.store_id) === storeId : true;
return statusMatch && typeMatch && appIdMatch && storeIdMatch;
});
}
getStatus() {
const status = {
status: this.status,
queueLength: this._queue.length,
pendingItems: this._queue.filter(item => item.status === 'pending').length,
processingItems: this._queue.filter(item => item.status === 'processing').length,
completedItems: this._queue.filter(item => item.status === 'completed').length,
retryingItems: this._queue.filter(item => item.status === 'retrying').length,
failedItems: this._queue.filter(item => item.status === 'failed').length,
};
this.logger.tree(`Queue status: `, status);
return status;
}
/**
* Processes the queue, handling each item based on its type and status.
* This method should be implemented in subclasses to define specific processing logic.
*/
process() {
return __awaiter(this, void 0, void 0, function* () {
this.status = "running";
while (this._queue.filter(item => item.status === 'pending').length > 0) {
const itemIndex = this._queue.findIndex(item => item.status === 'pending');
if (itemIndex === -1) {
this.logger.warn("Queue is empty or item is undefined.");
continue;
}
const item = this._queue[itemIndex];
try {
this.logger.event(`Processing item: ${item.id}`);
this._queue[itemIndex].status = "processing";
this.logger.event(`Item marked as processing: ${item.id}`);
yield item.processor(Object.assign(Object.assign({}, item), { processor: undefined })); // Call the processor function with the item
item.status = "completed";
this.logger.success(`Item processed successfully: ${item.id}`);
this.logger.event(`Item marked as completed: ${item.id}`);
}
catch (error) {
item.error = error;
item.retryCount = (item.retryCount || 0) + 1;
this.logger.error(`Failed to process item: ${item.id}`, { error });
// Retry logic
if (item.retryCount < item.maxRetries) {
item.status = "retrying";
const retryDelay = item.retryDelay || (() => Math.min(1000 * Math.pow(2, item.retryCount), 30000)); // Exponential backoff with a max of 30 seconds
this.logger.event(`Retrying item ${item.id} in ${retryDelay(item.retryCount)}ms (attempt ${item.retryCount})`);
yield new Promise(resolve => setTimeout(resolve, retryDelay(item.retryCount)));
item.status = "pending"; // Reset status to pending for retry
}
else {
this.logger.error(`Max retries reached for item: ${item.id}. Marking as failed permanently.`);
item.status = "failed";
}
}
finally {
item.updatedAt = new Date();
// Mark completed items for debugging purposes
this.logger.event(`Item marked as completed for debug: ${item.id}`);
this._queue[itemIndex] = item; // Update the item in the queue
}
}
this.status = "idle";
});
}
}
exports.QueueManager = QueueManager;